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Bug when coordinates are NULL
[c-irrlicht.git] / src / ISceneManager.cpp
1 /* c-irrlicht --- C bindings for Irrlicht Engine
2
3    Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
4
5    This file is part of c-irrlicht.
6
7    c-irrlicht is free software; you can redistribute it and/or modify
8    it under the terms of the GNU Lesser General Public License as
9    published by the Free Software Foundation; either version 3 of the
10    License, or (at your option) any later version.
11
12    c-irrlicht is distributed in the hope that it will be useful, but
13    WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15    General Public License for more details.
16
17    You should have received a copy of the GNU Lesser General Public
18    License along with guile-irrlicht.  If not, see
19    <http://www.gnu.org/licenses/>.
20 */
21
22 #include <irrlicht/irrlicht.h>
23 #include "ISceneManager.h"
24
25 extern "C" {
26   irr_scene_IAnimatedMeshSceneNode*
27   irr_scene_ISceneManager_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
28                                                    irr_scene_IAnimatedMesh* mesh,
29                                                    irr_scene_ISceneNode* parent,
30                                                    int id,
31                                                    irr_core_vector3df* position,
32                                                    irr_core_vector3df* rotation,
33                                                    irr_core_vector3df* scale,
34                                                    int alsoAddIfMeshPointerZero)
35   {
36     const irr::core::vector3df iPosition =
37       position ?
38       irr::core::vector3df(position->x, position->y, position->z) :
39       irr::core::vector3df(0, 0, 0);
40
41     const irr::core::vector3df iRotation =
42       rotation ?
43       irr::core::vector3df(rotation->x, rotation->y, rotation->z) :
44       irr::core::vector3df(0, 0, 0);
45
46     const irr::core::vector3df& iScale =
47       scale ?
48       irr::core::vector3df(scale->x, scale->y, scale->z) :
49       irr::core::vector3df(1, 1, 1);
50
51     return (irr_scene_IAnimatedMeshSceneNode*)
52       ((irr::scene::ISceneManager*)smgr)->addAnimatedMeshSceneNode((irr::scene::IAnimatedMesh*)mesh,
53                                                                    (irr::scene::ISceneNode*)parent,
54                                                                    id,
55                                                                    iPosition,
56                                                                    iRotation,
57                                                                    iScale,
58                                                                    alsoAddIfMeshPointerZero);
59   }
60
61   irr_scene_ICameraSceneNode*
62   irr_scene_ISceneManager_addCameraSceneNode(irr_scene_ISceneManager* smgr,
63                                              irr_scene_ISceneNode* parent,
64                                              irr_core_vector3df* position,
65                                              irr_core_vector3df* lookat,
66                                              int id,
67                                              int makeActive)
68   {
69     const irr::core::vector3df& iPosition =
70       position ?
71       irr::core::vector3df(position->x, position->y, position->z) :
72       irr::core::vector3df(0, 0, 0);
73
74     const irr::core::vector3df& iLookat =
75       lookat ?
76       irr::core::vector3df(lookat->x, lookat->y, lookat->z) :
77       irr::core::vector3df(0, 0, 100);
78
79     return (irr_scene_ICameraSceneNode*)
80       ((irr::scene::ISceneManager*)smgr)->addCameraSceneNode((irr::scene::ISceneNode*)parent,
81                                                              iPosition,
82                                                              iLookat,
83                                                              id,
84                                                              makeActive);
85   }
86
87   void
88   irr_scene_ISceneManager_drawAll(irr_scene_ISceneManager* smgr)
89   {
90     ((irr::scene::ISceneManager*)smgr)->drawAll();
91   }
92
93
94   irr_scene_IAnimatedMesh*
95   irr_scene_ISceneManager_getMesh(irr_scene_ISceneManager* smgr,
96                                   const char* filename)
97   {
98     return (irr_scene_IAnimatedMesh*)
99       ((irr::scene::ISceneManager*)smgr)->getMesh(filename);
100   }
101 }