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1 /* c-irrlicht --- C bindings for Irrlicht Engine
2
3    Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
4
5    This file is part of c-irrlicht.
6
7    c-irrlicht is free software; you can redistribute it and/or modify
8    it under the terms of the GNU Lesser General Public License as
9    published by the Free Software Foundation; either version 3 of the
10    License, or (at your option) any later version.
11
12    c-irrlicht is distributed in the hope that it will be useful, but
13    WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15    General Public License for more details.
16
17    You should have received a copy of the GNU Lesser General Public
18    License along with guile-irrlicht.  If not, see
19    <http://www.gnu.org/licenses/>.
20 */
21
22 #include <irrlicht/irrlicht.h>
23 #include "ISceneManager.h"
24
25 class CustomSceneNode : public irr::scene::ISceneNode
26 {
27   void (*Render)();
28   irr_core_aabbox3d_f32* (*GetBoundingBox)();
29   uint32_t (*GetMaterialCount)();
30   irr_video_SMaterial* (*GetMaterial)(unsigned int i);
31
32 public:
33   CustomSceneNode(irr::scene::ISceneNode* parent,
34                   irr::scene::ISceneManager* smgr,
35                   irr::s32 id,
36                   const irr::core::vector3df& position,
37                   const irr::core::vector3df& rotation,
38                   const irr::core::vector3df& scale,
39                   void (*render)(),
40                   irr_core_aabbox3d_f32* (*getBoundingBox)(),
41                   uint32_t (*getMaterialCount)(),
42                   irr_video_SMaterial* (*getMaterial)(unsigned int i))
43   : irr::scene::ISceneNode(parent, smgr, id, position, rotation, scale)
44   {
45     Render = render;
46     GetBoundingBox = getBoundingBox;
47     GetMaterialCount = getMaterialCount;
48     GetMaterial = getMaterial;
49   }
50
51   virtual void OnRegisterSceneNode()
52   {
53     if (IsVisible) {
54       SceneManager->registerNodeForRendering(this);
55     }
56
57     ISceneNode::OnRegisterSceneNode();
58   }
59
60   virtual void render()
61   {
62     Render();
63   }
64
65   virtual const irr::core::aabbox3d<irr::f32>& getBoundingBox() const
66   {
67     return *(irr::core::aabbox3d<irr::f32>*)GetBoundingBox();
68   }
69
70   virtual irr::u32 getMaterialCount() const
71   {
72     return GetMaterialCount();
73   }
74
75   virtual irr::video::SMaterial& getMaterial(irr::u32 i)
76   {
77     return *(irr::video::SMaterial*)GetMaterial(i);
78   }
79 };
80
81 extern "C" {
82   irr_scene_IAnimatedMeshSceneNode*
83   irr_scene_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
84                                      irr_scene_IAnimatedMesh* mesh,
85                                      irr_scene_ISceneNode* parent,
86                                      int32_t id,
87                                      irr_core_vector3df* position,
88                                      irr_core_vector3df* rotation,
89                                      irr_core_vector3df* scale,
90                                      bool alsoAddIfMeshPointerZero)
91   {
92     return (irr_scene_IAnimatedMeshSceneNode*)
93       ((irr::scene::ISceneManager*)smgr)
94       ->addAnimatedMeshSceneNode((irr::scene::IAnimatedMesh*)mesh,
95                                  (irr::scene::ISceneNode*)parent,
96                                  id,
97                                  position ? *(irr::core::vector3df*)position : irr::core::vector3df(0, 0, 0),
98                                  rotation ? *(irr::core::vector3df*)rotation : irr::core::vector3df(0, 0, 0),
99                                  scale ? *(irr::core::vector3df*)scale : irr::core::vector3df(1, 1, 1),
100                                  alsoAddIfMeshPointerZero);
101   }
102
103   irr_scene_ICameraSceneNode*
104   irr_scene_addCameraSceneNode(irr_scene_ISceneManager* smgr,
105                                irr_scene_ISceneNode* parent,
106                                irr_core_vector3df* position,
107                                irr_core_vector3df* lookat,
108                                int32_t id,
109                                bool makeActive)
110   {
111     return (irr_scene_ICameraSceneNode*)
112       ((irr::scene::ISceneManager*)smgr)
113       ->addCameraSceneNode((irr::scene::ISceneNode*)parent,
114                            position ? *(irr::core::vector3df*)position : irr::core::vector3df(0, 0, 0),
115                            lookat ? *(irr::core::vector3df*)lookat : irr::core::vector3df(0, 0, 100),
116                            id,
117                            makeActive);
118   }
119
120   irr_scene_ICameraSceneNode*
121   irr_scene_addCameraSceneNodeFPS(irr_scene_ISceneManager* smgr,
122                                   irr_scene_ISceneNode* parent,
123                                   float_t rotateSpeed,
124                                   float_t moveSpeed,
125                                   int32_t id,
126                                   irr_SkeyMap* keyMapArray,
127                                   int32_t keyMapSize,
128                                   bool noVerticalMovement,
129                                   float_t jumpSpeed,
130                                   bool invertMouse,
131                                   bool makeActive)
132   {
133     return ((irr::scene::ISceneManager*)smgr)
134       ->addCameraSceneNodeFPS((irr::scene::ISceneNode*)parent,
135                               rotateSpeed,
136                               moveSpeed,
137                               id,
138                               (irr::SKeyMap*)keyMapArray,
139                               keyMapSize,
140                               noVerticalMovement,
141                               jumpSpeed,
142                               invertMouse,
143                               makeActive);
144   }
145
146   irr_scene_ISceneNode*
147   irr_scene_addCustomSceneNode(irr_scene_ISceneManager* smgr,
148                                irr_scene_ISceneNode* parent,
149                                int32_t id,
150                                irr_core_vector3df* position,
151                                irr_core_vector3df* rotation,
152                                irr_core_vector3df* scale,
153                                void (*render)(),
154                                irr_core_aabbox3d_f32* (*getBoundingBox)(),
155                                uint32_t (*getMaterialCount)(),
156                                irr_video_SMaterial* (*getMaterial)(unsigned int i))
157   {
158     if (parent == NULL)
159       {
160         parent = irr_scene_getRootSceneNode(smgr);
161       }
162
163     CustomSceneNode *node =
164       new CustomSceneNode((irr::scene::ISceneNode*)parent,
165                           (irr::scene::ISceneManager*)smgr,
166                           id,
167                           position ? *(irr::core::vector3df*)position : irr::core::vector3df(0, 0, 0),
168                           rotation ? *(irr::core::vector3df*)rotation : irr::core::vector3df(0, 0, 0),
169                           scale ? *(irr::core::vector3df*)scale : irr::core::vector3df(1, 1, 1),
170                           render,
171                           getBoundingBox,
172                           getMaterialCount,
173                           getMaterial);
174     return node;
175   }
176
177   irr_scene_IMeshSceneNode*
178   irr_scene_addOctreeSceneNode(irr_scene_ISceneManager* smgr,
179                                irr_scene_IAnimatedMesh* mesh,
180                                irr_scene_ISceneNode* parent,
181                                int32_t id,
182                                int32_t minimalPolysPerNode,
183                                bool alsoAddIfMeshPointerZero)
184   {
185     return ((irr::scene::ISceneManager*)smgr)
186       ->addOctreeSceneNode((irr::scene::IAnimatedMesh*)mesh,
187                            (irr::scene::ISceneNode*)parent,
188                            id,
189                            minimalPolysPerNode,
190                            alsoAddIfMeshPointerZero);
191   }
192
193   irr_scene_ISceneNodeAnimator*
194   irr_scene_createRotationAnimator(irr_scene_ISceneManager* smgr,
195                                    irr_core_vector3df* rotationSpeed)
196   {
197     return ((irr::scene::ISceneManager*)smgr)
198       ->createRotationAnimator(*(irr::core::vector3df*)rotationSpeed);
199   }
200
201   void
202   irr_scene_drawAll(irr_scene_ISceneManager* smgr)
203   {
204     ((irr::scene::ISceneManager*)smgr)->drawAll();
205   }
206
207
208   irr_scene_IAnimatedMesh*
209   irr_scene_getMesh(irr_scene_ISceneManager* smgr,
210                     const char* filename)
211   {
212     return (irr_scene_IAnimatedMesh*)
213       ((irr::scene::ISceneManager*)smgr)->getMesh(filename);
214   }
215
216   irr_scene_ISceneNode*
217   irr_scene_getRootSceneNode(irr_scene_ISceneManager* smgr)
218   {
219     return (irr_scene_ISceneNode*)
220       ((irr::scene::ISceneManager*)smgr)->getRootSceneNode();
221   }
222 }