1 /* c-irrlicht --- C bindings for Irrlicht Engine
3 Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
5 This file is part of c-irrlicht.
7 c-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 c-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #include <irrlicht/irrlicht.h>
23 #include "ISceneManager.h"
25 class CustomSceneNode : public irr::scene::ISceneNode
28 irr_core_aabbox3d_f32* (*GetBoundingBox)();
29 uint32_t (*GetMaterialCount)();
30 irr_video_SMaterial* (*GetMaterial)(unsigned int i);
33 CustomSceneNode(irr::scene::ISceneNode* parent,
34 irr::scene::ISceneManager* smgr,
36 const irr::core::vector3df& position,
37 const irr::core::vector3df& rotation,
38 const irr::core::vector3df& scale,
40 irr_core_aabbox3d_f32* (*getBoundingBox)(),
41 uint32_t (*getMaterialCount)(),
42 irr_video_SMaterial* (*getMaterial)(unsigned int i))
43 : irr::scene::ISceneNode(parent, smgr, id, position, rotation, scale)
46 GetBoundingBox = getBoundingBox;
47 GetMaterialCount = getMaterialCount;
48 GetMaterial = getMaterial;
51 virtual void OnRegisterSceneNode()
54 SceneManager->registerNodeForRendering(this);
57 ISceneNode::OnRegisterSceneNode();
65 virtual const irr::core::aabbox3d<irr::f32>& getBoundingBox() const
67 return *(irr::core::aabbox3d<irr::f32>*)GetBoundingBox();
70 virtual irr::u32 getMaterialCount() const
72 return GetMaterialCount();
75 virtual irr::video::SMaterial& getMaterial(irr::u32 i)
77 return *(irr::video::SMaterial*)GetMaterial(i);
82 irr_scene_IAnimatedMeshSceneNode*
83 irr_scene_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
84 irr_scene_IAnimatedMesh* mesh,
85 irr_scene_ISceneNode* parent,
87 irr_core_vector3df* position,
88 irr_core_vector3df* rotation,
89 irr_core_vector3df* scale,
90 bool alsoAddIfMeshPointerZero)
92 return (irr_scene_IAnimatedMeshSceneNode*)
93 ((irr::scene::ISceneManager*)smgr)
94 ->addAnimatedMeshSceneNode((irr::scene::IAnimatedMesh*)mesh,
95 (irr::scene::ISceneNode*)parent,
97 position ? *(irr::core::vector3df*)position : irr::core::vector3df(0, 0, 0),
98 rotation ? *(irr::core::vector3df*)rotation : irr::core::vector3df(0, 0, 0),
99 scale ? *(irr::core::vector3df*)scale : irr::core::vector3df(1, 1, 1),
100 alsoAddIfMeshPointerZero);
103 irr_scene_ICameraSceneNode*
104 irr_scene_addCameraSceneNode(irr_scene_ISceneManager* smgr,
105 irr_scene_ISceneNode* parent,
106 irr_core_vector3df* position,
107 irr_core_vector3df* lookat,
111 return (irr_scene_ICameraSceneNode*)
112 ((irr::scene::ISceneManager*)smgr)
113 ->addCameraSceneNode((irr::scene::ISceneNode*)parent,
114 position ? *(irr::core::vector3df*)position : irr::core::vector3df(0, 0, 0),
115 lookat ? *(irr::core::vector3df*)lookat : irr::core::vector3df(0, 0, 100),
120 irr_scene_ICameraSceneNode*
121 irr_scene_addCameraSceneNodeFPS(irr_scene_ISceneManager* smgr,
122 irr_scene_ISceneNode* parent,
126 irr_SkeyMap* keyMapArray,
128 bool noVerticalMovement,
133 return ((irr::scene::ISceneManager*)smgr)
134 ->addCameraSceneNodeFPS((irr::scene::ISceneNode*)parent,
138 (irr::SKeyMap*)keyMapArray,
146 irr_scene_ISceneNode*
147 irr_scene_addCustomSceneNode(irr_scene_ISceneManager* smgr,
148 irr_scene_ISceneNode* parent,
150 irr_core_vector3df* position,
151 irr_core_vector3df* rotation,
152 irr_core_vector3df* scale,
154 irr_core_aabbox3d_f32* (*getBoundingBox)(),
155 uint32_t (*getMaterialCount)(),
156 irr_video_SMaterial* (*getMaterial)(unsigned int i))
160 parent = irr_scene_getRootSceneNode(smgr);
163 CustomSceneNode *node =
164 new CustomSceneNode((irr::scene::ISceneNode*)parent,
165 (irr::scene::ISceneManager*)smgr,
167 position ? *(irr::core::vector3df*)position : irr::core::vector3df(0, 0, 0),
168 rotation ? *(irr::core::vector3df*)rotation : irr::core::vector3df(0, 0, 0),
169 scale ? *(irr::core::vector3df*)scale : irr::core::vector3df(1, 1, 1),
177 irr_scene_IMeshSceneNode*
178 irr_scene_addOctreeSceneNode(irr_scene_ISceneManager* smgr,
179 irr_scene_IAnimatedMesh* mesh,
180 irr_scene_ISceneNode* parent,
182 int32_t minimalPolysPerNode,
183 bool alsoAddIfMeshPointerZero)
185 return ((irr::scene::ISceneManager*)smgr)
186 ->addOctreeSceneNode((irr::scene::IAnimatedMesh*)mesh,
187 (irr::scene::ISceneNode*)parent,
190 alsoAddIfMeshPointerZero);
193 irr_scene_ISceneNodeAnimator*
194 irr_scene_createRotationAnimator(irr_scene_ISceneManager* smgr,
195 irr_core_vector3df* rotationSpeed)
197 return ((irr::scene::ISceneManager*)smgr)
198 ->createRotationAnimator(*(irr::core::vector3df*)rotationSpeed);
202 irr_scene_drawAll(irr_scene_ISceneManager* smgr)
204 ((irr::scene::ISceneManager*)smgr)->drawAll();
208 irr_scene_IAnimatedMesh*
209 irr_scene_getMesh(irr_scene_ISceneManager* smgr,
210 const char* filename)
212 return (irr_scene_IAnimatedMesh*)
213 ((irr::scene::ISceneManager*)smgr)->getMesh(filename);
216 irr_scene_ISceneNode*
217 irr_scene_getRootSceneNode(irr_scene_ISceneManager* smgr)
219 return (irr_scene_ISceneNode*)
220 ((irr::scene::ISceneManager*)smgr)->getRootSceneNode();