]> git.jsancho.org Git - c-irrlicht.git/blob - src/IAnimatedMeshSceneNode.cpp
get texture
[c-irrlicht.git] / src / IAnimatedMeshSceneNode.cpp
1 /* c-irrlicht --- C bindings for Irrlicht Engine
2
3    Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
4
5    This file is part of c-irrlicht.
6
7    c-irrlicht is free software; you can redistribute it and/or modify
8    it under the terms of the GNU Lesser General Public License as
9    published by the Free Software Foundation; either version 3 of the
10    License, or (at your option) any later version.
11
12    c-irrlicht is distributed in the hope that it will be useful, but
13    WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15    General Public License for more details.
16
17    You should have received a copy of the GNU Lesser General Public
18    License along with guile-irrlicht.  If not, see
19    <http://www.gnu.org/licenses/>.
20 */
21
22 #include <irrlicht/irrlicht.h>
23 #include "IAnimatedMeshSceneNode.h"
24
25 extern "C" {
26   void
27   irr_scene_IAnimatedMeshSceneNode_setMaterialFlag(irr_scene_IAnimatedMeshSceneNode* node,
28                                                    irr_video_E_MATERIAL_FLAG flag,
29                                                    bool newvalue)
30   {
31     ((irr::scene::IAnimatedMeshSceneNode*)node)->setMaterialFlag((irr::video::E_MATERIAL_FLAG)flag,
32                                                                  newvalue);
33   }
34
35   void
36   irr_scene_IAnimatedMeshSceneNode_setMaterialTexture(irr_scene_IAnimatedMeshSceneNode* node,
37                                                       u_int32_t textureLayer,
38                                                       irr_video_ITexture* texture)
39   {
40     ((irr::scene::IAnimatedMeshSceneNode*)node)->setMaterialTexture(textureLayer,
41                                                                     (irr::video::ITexture*)texture);
42   }
43
44   bool
45   irr_scene_IAnimatedMeshSceneNode_setMD2Animation(irr_scene_IAnimatedMeshSceneNode* node,
46                                                    irr_scene_EMD2_ANIMATION_TYPE anim)
47   {
48     return ((irr::scene::IAnimatedMeshSceneNode*)node)->setMD2Animation((irr::scene::EMD2_ANIMATION_TYPE)anim);
49   }
50
51 }