1 /* c-irrlicht --- C bindings for Irrlicht Engine
3 Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
5 This file is part of c-irrlicht.
7 c-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 c-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #ifndef __C_IRR_S_3D_VERTEX_H_INCLUDED__
23 #define __C_IRR_S_3D_VERTEX_H_INCLUDED__
29 //! Enumeration for all vertex types there are.
32 //! Standard vertex type used by the Irrlicht engine, video::S3DVertex.
33 irr_video_EVT_STANDARD = 0,
35 //! Vertex with two texture coordinates, video::S3DVertex2TCoords.
36 /** Usually used for geometry with lightmaps or other special materials. */
37 irr_video_EVT_2TCOORDS,
39 //! Vertex with a tangent and binormal vector, video::S3DVertexTangents.
40 /** Usually used for tangent space normal mapping. */
41 irr_video_EVT_TANGENTS
42 } irr_video_E_VERTEX_TYPE;
46 irr_core_vector3df pos;
47 irr_core_vector3df normal;
48 irr_video_SColor color;
49 irr_core_vector2df tCoords;
50 } irr_video_S3DVertex;