1 /* c-irrlicht --- C bindings for Irrlicht Engine
3 Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
5 This file is part of c-irrlicht.
7 c-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 c-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #ifndef __C_I_SCENE_NODE_H_INCLUDED__
23 #define __C_I_SCENE_NODE_H_INCLUDED__
28 #include "EMaterialFlags.h"
29 #include "ISceneNodeAnimator.h"
34 typedef void irr_scene_ISceneNode;
41 irr_scene_addAnimator(irr_scene_ISceneNode* node,
42 irr_scene_ISceneNodeAnimator* animator);
45 irr_scene_getAbsoluteTransformation(irr_scene_ISceneNode* node);
48 irr_scene_setMaterialFlag(irr_scene_ISceneNode* node,
49 irr_video_E_MATERIAL_FLAG flag,
53 irr_scene_setMaterialTexture(irr_scene_ISceneNode* node,
54 uint32_t textureLayer,
55 irr_video_ITexture* texture);
58 irr_scene_setPosition(irr_scene_ISceneNode* node,
59 irr_core_vector3df* newpos);