]> git.jsancho.org Git - c-irrlicht.git/blob - Makefile.am
Use structs with casting, without classes replication
[c-irrlicht.git] / Makefile.am
1 ACLOCAL_AMFLAGS = -I m4
2 lib_LTLIBRARIES = libCIrrlicht.la
3 libCIrrlicht_la_SOURCES = \
4   src/aabbox3d.cpp \
5   src/CIrrlicht.cpp \
6   src/IAnimatedMeshSceneNode.cpp \
7   src/ICursorControl.cpp \
8   src/IFileSystem.cpp \
9   src/IGUIEnvironment.cpp \
10   src/IReferenceCounted.cpp \
11   src/IrrlichtDevice.cpp \
12   src/ISceneManager.cpp \
13   src/ISceneNode.cpp \
14   src/IVideoDriver.cpp
15 libCIrrlicht_la_CPPFLAGS = -I$(top_srcdir)/include
16 libCIrrlicht_la_LDFLAGS = -version-info 0:1
17 pkginclude_HEADERS = \
18   include/aabbox3d.h \
19   include/CIrrCompileConfig.h \
20   include/cirrlicht.h \
21   include/dimension2d.h \
22   include/EDriverTypes.h \
23   include/EMaterialFlags.h \
24   include/EMaterialTypes.h \
25   include/EPrimitiveTypes.h \
26   include/IAnimatedMesh.h \
27   include/IAnimatedMeshMD2.h \
28   include/IAnimatedMeshSceneNode.h \
29   include/ICameraSceneNode.h \
30   include/ICursorControl.h \
31   include/IFileArchive.h \
32   include/IFileSystem.h \
33   include/IGUIElement.h \
34   include/IGUIEnvironment.h \
35   include/IGUIStaticText.h \
36   include/IMeshSceneNode.h \
37   include/IReferenceCounted.h \
38   include/IrrlichtDevice.h \
39   include/irrMath.h \
40   include/irrTypes.h \
41   include/ISceneManager.h \
42   include/ISceneNode.h \
43   include/ISceneNodeAnimator.h \
44   include/ITexture.h \
45   include/IVideoDriver.h \
46   include/matrix4.h \
47   include/rect.h \
48   include/S3DVertex.h \
49   include/SColor.h \
50   include/SExposedVideoData.h \
51   include/SKeyMap.h \
52   include/SMaterial.h \
53   include/SMaterialLayer.h \
54   include/SVertexIndex.h \
55   include/vector2d.h \
56   include/vector3d.h