2017-03-03 |
Javier Sancho | More keyboard events |
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2017-02-14 |
Javier Sancho | Merge tag '0.2' into develop |
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2017-02-14 |
Javier Sancho | Merge branch 'release/0.2' |
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2017-02-14 |
Javier Sancho | Merge branch 'feature/event_driven_programming' into... |
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2017-02-14 |
Javier Sancho | Customizing quit event behaviour |
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2017-02-14 |
Javier Sancho | Write window declarations using a syntax |
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2017-02-12 |
Javier Sancho | Change import-bitmap with bitmap |
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2017-02-04 |
Javier Sancho | Window scene |
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2017-01-19 |
Javier Sancho | Quit game support |
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2017-01-19 |
Javier Sancho | Reorganize examples |
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2017-01-19 |
Javier Sancho | Hello world example |
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2016-10-17 |
Javier Sancho | Images in development |
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2016-09-28 |
Javier Sancho | Images in development |
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2016-09-09 |
Javier Sancho | Fran example using scenes |
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2016-09-09 |
Javier Sancho | Root file for the module |
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2016-09-09 |
Javier Sancho | Primitive game loop with some basic scenes |
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2016-09-09 |
Javier Sancho | Some maths |
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2016-09-09 |
Javier Sancho | Environment for execution without previous installation |
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2016-09-09 |
Javier Sancho | Scene type and basic functions |
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2016-08-06 |
Javier Sancho | Environment for execution without previous installation |
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2016-08-05 |
Javier Sancho | First reactive example |
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2016-06-23 |
Javier Sancho | Interface for guile-opengl and particle system example |
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2016-06-23 |
Javier Sancho | Trash |
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2016-03-11 |
Javier Sancho | Tests for entities and components |
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2015-07-03 |
Javier Sancho | Adding REPL cooperative server to the engine loop |
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2014-11-11 |
Javier Sancho | Experimenting with syntax |
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2014-09-16 |
Javier Sancho | More declarative way of making games |
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2014-04-17 |
Javier Sancho | Preparing skeleton for engines, systems, etc |
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2014-04-03 |
Javier Sancho | Components with similar headers to functions |
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2014-02-27 |
Javier Sancho | Entity sets and engine api through systems |
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2014-02-16 |
Javier Sancho | Conway Game Engine |
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2014-01-26 |
Javier Sancho | Improving engine exit |
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2014-01-14 |
Javier Sancho | New way for returning results from systems |
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2014-01-13 |
Javier Sancho | Do step duration properly |
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2014-01-07 |
Javier Sancho | Support for engine properties |
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2013-12-29 |
Javier Sancho | Composed systems return as single systems |
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2013-12-29 |
Javier Sancho | Repairing composing systems example |
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2013-12-08 |
Javier Sancho | Set engine systems while running |
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2013-11-17 |
Javier Sancho | Engine Execution |
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2013-11-03 |
Javier Sancho | Improving with-engine |
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2013-10-20 |
Javier Sancho | Engine Access Protocol Interface |
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2013-10-07 |
Javier Sancho | Engine definition functions |
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2013-10-06 |
Javier Sancho | More verbose and powerful system definition |
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2013-10-02 |
Javier Sancho | Replace define-macro with define-syntax |
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2013-09-14 |
Javier Sancho | Functions to access entities and components inside... |
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2013-09-11 |
Javier Sancho | Making systems with macros instead functions. Now,... |
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2013-09-09 |
Javier Sancho | Better examples |
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2013-09-04 |
Javier Sancho | More verbose mode for working with entities and compone... |
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2013-08-22 |
Javier Sancho | More verbose mode for working with entities and compone... |
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2013-08-21 |
Javier Sancho | Functions to merge systems, using a linear way or using... |
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2013-08-08 |
Javier Sancho | It's not obligatory to write type components at declara... |
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2013-08-08 |
Javier Sancho | Making systems; systems return a lambda function for... |
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2013-07-28 |
Javier Sancho | Making systems; systems return a lambda function for... |
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2013-07-22 |
Javier Sancho | Making systems; systems return a lambda function for... |
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2013-07-12 |
Javier Sancho | Making systems; systems return a lambda function for... |
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2013-06-27 |
Javier Sancho | Making systems; preprocessing entities and components... |
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2013-06-05 |
Javier Sancho | Structures for managing entities and components, using... |
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2013-06-05 |
Javier Sancho | Component definitions support using Guile records |
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2013-05-31 |
Javier Sancho | Preparing new version 0.6 |
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2013-05-31 |
jsancho | Preparing new version 0.6 |
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2013-04-29 |
Javier Sancho | Adding freeimage |
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2013-04-28 |
Javier Sancho | Using guile-figl |
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2013-03-10 |
Javier Sancho | Using guile-figl |
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2013-03-04 |
Javier Sancho | Using guile-figl |
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2013-02-24 |
Javier Sancho | New modules figl |
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2012-10-17 |
Javier Sancho | Color management integration with meshes |
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2012-10-13 |
Javier Sancho | Drawing circles |
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2012-10-09 |
Javier Sancho | New picture mesh using resources cache |
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2012-10-08 |
Javier Sancho | Texture primitive. |
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2012-09-27 |
Javier Sancho | Primitives definition (for meshes) |
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2012-09-24 |
Javier Sancho | Catching errors from main loop and square meshes |
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2012-09-21 |
Javier Sancho | Meshes located at video module and new game loop proced... |
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2012-09-17 |
Javier Sancho | Controllers list for views |
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2012-09-13 |
Javier Sancho | Defining views with controllers and meshes |
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2012-09-09 |
Javier Sancho | Main loop with recursivity |
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2012-09-03 |
Javier Sancho | Defining views |
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2012-09-03 |
Javier Sancho | Defining views |
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2012-09-02 |
Javier Sancho | Defining views |
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2012-09-02 |
Javier Sancho | Defining views |
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2012-08-23 |
Javier Sancho | Views and meshes playing together |
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2012-08-21 |
Javier Sancho | Basic functions for working with views |
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2012-08-21 |
Javier Sancho | Minor changes |
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2012-08-20 |
Javier Sancho | We have stable meshes with properties, translate, rotat... |
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2012-08-19 |
Javier Sancho | Extensions for main loop (meshes, controllers, etc) |
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2012-08-19 |
Javier Sancho | Implementing meshes using records |
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2012-08-16 |
Javier Sancho | Meshes required parameters can be unspecified |
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2012-08-15 |
Javier Sancho | Mesh Primitives Definition |
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2012-08-14 |
Javier Sancho | Functions for playing with arguments when apply to... |
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2012-08-09 |
Javier Sancho | Changing things. |
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2012-07-27 |
Javier Sancho | New procedure-header procedure. |
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2012-07-23 |
Javier Sancho | Properties for meshes. |
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2012-07-22 |
Javier Sancho | Turn and rotate meshes. |
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2012-07-13 |
Javier Sancho | Show, hide and translate for meshes. |
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2012-07-11 |
Javier Sancho | Defining meshes as closures. |
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2012-07-02 |
Javier Sancho | More meshes |
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2012-07-01 |
Javier Sancho | Defining basic meshes. |
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2012-06-26 |
Javier Sancho | Now yes, we have views. |
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2012-06-23 |
Javier Sancho | Introducing views |
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2012-06-21 |
Javier Sancho | Introducing FRP concepts |
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2012-06-19 |
Javier Sancho | Bug solved with glmatrix-block export. |
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next |