2016-09-09 |
Javier Sancho | Environment for execution without previous installation
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2016-09-09 |
Javier Sancho | Scene type and basic functions
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2016-08-06 |
Javier Sancho | Environment for execution without previous installation
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2016-08-05 |
Javier Sancho | First reactive example
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2016-06-23 |
Javier Sancho | Interface for guile-opengl and particle system example
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2016-06-23 |
Javier Sancho | Trash
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2016-03-11 |
Javier Sancho | Tests for entities and components
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2015-07-03 |
Javier Sancho | Adding REPL cooperative server to the engine loop
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2014-11-11 |
Javier Sancho | Experimenting with syntax
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2014-09-16 |
Javier Sancho | More declarative way of making games
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commit | commitdiff | tree |
2014-04-17 |
Javier Sancho | Preparing skeleton for engines, systems, etc
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commit | commitdiff | tree |
2014-04-03 |
Javier Sancho | Components with similar headers to functions
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2014-02-27 |
Javier Sancho | Entity sets and engine api through systems
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commit | commitdiff | tree |
2014-02-16 |
Javier Sancho | Conway Game Engine
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2014-01-26 |
Javier Sancho | Improving engine exit
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2014-01-14 |
Javier Sancho | New way for returning results from systems
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2014-01-13 |
Javier Sancho | Do step duration properly
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2014-01-07 |
Javier Sancho | Support for engine properties
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2013-12-29 |
Javier Sancho | Composed systems return as single systems
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commit | commitdiff | tree |
2013-12-29 |
Javier Sancho | Repairing composing systems example
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2013-12-08 |
Javier Sancho | Set engine systems while running
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2013-11-17 |
Javier Sancho | Engine Execution
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2013-11-03 |
Javier Sancho | Improving with-engine
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2013-10-20 |
Javier Sancho | Engine Access Protocol Interface
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commit | commitdiff | tree |
2013-10-07 |
Javier Sancho | Engine definition functions
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2013-10-06 |
Javier Sancho | More verbose and powerful system definition
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commit | commitdiff | tree |
2013-10-02 |
Javier Sancho | Replace define-macro with define-syntax
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commit | commitdiff | tree |
2013-09-14 |
Javier Sancho | Functions to access entities and components inside...
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2013-09-11 |
Javier Sancho | Making systems with macros instead functions. Now,...
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2013-09-09 |
Javier Sancho | Better examples
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2013-09-04 |
Javier Sancho | More verbose mode for working with entities and components...
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commit | commitdiff | tree |
2013-08-22 |
Javier Sancho | More verbose mode for working with entities and components...
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commit | commitdiff | tree |
2013-08-21 |
Javier Sancho | Functions to merge systems, using a linear way or using...
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commit | commitdiff | tree |
2013-08-08 |
Javier Sancho | It's not obligatory to write type components at declarations; if
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commit | commitdiff | tree |
2013-08-08 |
Javier Sancho | Making systems; systems return a lambda function for...
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2013-07-28 |
Javier Sancho | Making systems; systems return a lambda function for...
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commit | commitdiff | tree |
2013-07-22 |
Javier Sancho | Making systems; systems return a lambda function for...
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commit | commitdiff | tree |
2013-07-12 |
Javier Sancho | Making systems; systems return a lambda function for...
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commit | commitdiff | tree |
2013-06-27 |
Javier Sancho | Making systems; preprocessing entities and components...
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2013-06-05 |
Javier Sancho | Structures for managing entities and components, using...
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2013-06-05 |
Javier Sancho | Component definitions support using Guile records
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2013-05-31 |
Javier Sancho | Preparing new version 0.6
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2013-05-31 |
jsancho | Preparing new version 0.6
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2013-04-29 |
Javier Sancho | Adding freeimage
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2013-04-28 |
Javier Sancho | Using guile-figl
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2013-03-10 |
Javier Sancho | Using guile-figl
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2013-03-04 |
Javier Sancho | Using guile-figl
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2013-02-24 |
Javier Sancho | New modules figl
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2012-10-17 |
Javier Sancho | Color management integration with meshes
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2012-10-13 |
Javier Sancho | Drawing circles
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2012-10-09 |
Javier Sancho | New picture mesh using resources cache
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2012-10-08 |
Javier Sancho | Texture primitive.
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2012-09-27 |
Javier Sancho | Primitives definition (for meshes)
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2012-09-24 |
Javier Sancho | Catching errors from main loop and square meshes
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2012-09-21 |
Javier Sancho | Meshes located at video module and new game loop procedure...
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2012-09-17 |
Javier Sancho | Controllers list for views
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2012-09-13 |
Javier Sancho | Defining views with controllers and meshes
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2012-09-09 |
Javier Sancho | Main loop with recursivity
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2012-09-03 |
Javier Sancho | Defining views
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commit | commitdiff | tree |
2012-09-03 |
Javier Sancho | Defining views
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commit | commitdiff | tree |
2012-09-02 |
Javier Sancho | Defining views
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commit | commitdiff | tree |
2012-09-02 |
Javier Sancho | Defining views
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2012-08-23 |
Javier Sancho | Views and meshes playing together
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commit | commitdiff | tree |
2012-08-21 |
Javier Sancho | Basic functions for working with views
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2012-08-21 |
Javier Sancho | Minor changes
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2012-08-20 |
Javier Sancho | We have stable meshes with properties, translate, rotate...
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2012-08-19 |
Javier Sancho | Extensions for main loop (meshes, controllers, etc)
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2012-08-19 |
Javier Sancho | Implementing meshes using records
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2012-08-16 |
Javier Sancho | Meshes required parameters can be unspecified
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2012-08-15 |
Javier Sancho | Mesh Primitives Definition
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commit | commitdiff | tree |
2012-08-14 |
Javier Sancho | Functions for playing with arguments when apply to...
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2012-08-09 |
Javier Sancho | Changing things.
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commit | commitdiff | tree |
2012-07-27 |
Javier Sancho | New procedure-header procedure.
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2012-07-23 |
Javier Sancho | Properties for meshes.
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2012-07-22 |
Javier Sancho | Turn and rotate meshes.
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2012-07-13 |
Javier Sancho | Show, hide and translate for meshes.
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2012-07-11 |
Javier Sancho | Defining meshes as closures.
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2012-07-02 |
Javier Sancho | More meshes
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commit | commitdiff | tree |
2012-07-01 |
Javier Sancho | Defining basic meshes.
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commit | commitdiff | tree |
2012-06-26 |
Javier Sancho | Now yes, we have views.
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2012-06-23 |
Javier Sancho | Introducing views
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2012-06-21 |
Javier Sancho | Introducing FRP concepts
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2012-06-19 |
Javier Sancho | Bug solved with glmatrix-block export.
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2012-06-17 |
Javier Sancho | New game function with its own thread.
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2012-06-16 |
Javier Sancho | Introducing bricks.
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2012-06-14 |
Javier Sancho | Fullscreen mode.
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2012-06-10 |
Javier Sancho | Adding SDL_GetError.
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2012-06-10 |
Javier Sancho | Removing not needed files.
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commit | commitdiff | tree |
2012-06-09 |
Javier Sancho | Solved problem with Guile Autoconf macros.
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commit | commitdiff | tree |
2012-06-08 |
Javier Sancho | Improved cache system for resources and more things.
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commit | commitdiff | tree |
2012-06-01 |
Javier Sancho | Sprite Sheets support.
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commit | commitdiff | tree |
2012-05-26 |
Javier Sancho | Limit to re-exports (a game must load all modules it...
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commit | commitdiff | tree |
2012-05-15 |
Javier Sancho | Guybrush moves with cursors left and right
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commit | commitdiff | tree |
2012-05-15 |
Javier Sancho | Now mobs use let*
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commit | commitdiff | tree |
2012-05-15 |
Javier Sancho | New function to get properties of a texture.
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commit | commitdiff | tree |
2012-05-13 |
Javier Sancho | Drawing Guybrush
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commit | commitdiff | tree |
2012-05-12 |
Javier Sancho | Merge with 314:ebaa79d516f3
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commit | commitdiff | tree |
2012-05-12 |
Javier Sancho | Starting a new platform game.
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commit | commitdiff | tree |
2012-04-24 |
Javier Sancho | Only one function for mobs.
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2012-04-21 |
Javier Sancho | A new way of instantiating mobs.
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next |