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git.jsancho.org Git - gacela.git/log
Javier Sancho [Mon, 24 Apr 2017 15:59:44 +0000 (17:59 +0200)]
Example with a composition
Javier Sancho [Mon, 24 Apr 2017 15:59:15 +0000 (17:59 +0200)]
Enable transparency
Javier Sancho [Mon, 24 Apr 2017 15:48:12 +0000 (17:48 +0200)]
Composing scenes
Javier Sancho [Thu, 20 Apr 2017 23:41:16 +0000 (01:41 +0200)]
Merge tag '0.5' into develop
0.5
Javier Sancho [Thu, 20 Apr 2017 23:41:06 +0000 (01:41 +0200)]
Merge branch 'release/0.5'
Javier Sancho [Thu, 20 Apr 2017 23:40:35 +0000 (01:40 +0200)]
Merge branch 'feature/animations' into develop
Javier Sancho [Thu, 20 Apr 2017 23:40:07 +0000 (01:40 +0200)]
Example with animations
Javier Sancho [Thu, 20 Apr 2017 23:39:14 +0000 (01:39 +0200)]
Moving scenes
Javier Sancho [Thu, 20 Apr 2017 22:23:04 +0000 (00:23 +0200)]
Rename bitmap -> image and stretch -> scale
Javier Sancho [Tue, 18 Apr 2017 18:13:38 +0000 (20:13 +0200)]
Merge tag '0.4' into develop
0.4
Javier Sancho [Tue, 18 Apr 2017 18:13:30 +0000 (20:13 +0200)]
Merge branch 'release/0.4'
Javier Sancho [Tue, 18 Apr 2017 18:09:49 +0000 (20:09 +0200)]
Merge branch 'feature/stretch-images' into develop
Javier Sancho [Tue, 18 Apr 2017 18:08:55 +0000 (20:08 +0200)]
Stretch scene
Javier Sancho [Wed, 12 Apr 2017 16:40:48 +0000 (18:40 +0200)]
Display images using OpenGL and textures
Javier Sancho [Thu, 30 Mar 2017 23:09:22 +0000 (01:09 +0200)]
Replace tabs with spaces
Javier Sancho [Mon, 27 Mar 2017 22:57:16 +0000 (00:57 +0200)]
Merge tag '0.3.1' into develop
0.3.1
Javier Sancho [Mon, 27 Mar 2017 22:57:05 +0000 (00:57 +0200)]
Merge branch 'hotfix/0.3.1'
Javier Sancho [Mon, 27 Mar 2017 22:56:26 +0000 (00:56 +0200)]
Store all events when lag is produced
Javier Sancho [Fri, 3 Mar 2017 16:11:20 +0000 (17:11 +0100)]
Merge tag '0.3' into develop
0.3
Javier Sancho [Fri, 3 Mar 2017 16:11:11 +0000 (17:11 +0100)]
Merge branch 'release/0.3'
Javier Sancho [Fri, 3 Mar 2017 16:08:15 +0000 (17:08 +0100)]
More keyboard events
Javier Sancho [Tue, 14 Feb 2017 19:16:30 +0000 (20:16 +0100)]
Merge tag '0.2' into develop
0.2
Javier Sancho [Tue, 14 Feb 2017 19:16:21 +0000 (20:16 +0100)]
Merge branch 'release/0.2'
Javier Sancho [Tue, 14 Feb 2017 19:13:42 +0000 (20:13 +0100)]
Merge branch 'feature/event_driven_programming' into develop
Javier Sancho [Tue, 14 Feb 2017 19:10:33 +0000 (20:10 +0100)]
Customizing quit event behaviour
Javier Sancho [Tue, 14 Feb 2017 00:01:59 +0000 (01:01 +0100)]
Write window declarations using a syntax
Javier Sancho [Sun, 12 Feb 2017 12:12:47 +0000 (13:12 +0100)]
Change import-bitmap with bitmap
Javier Sancho [Sat, 4 Feb 2017 01:02:44 +0000 (02:02 +0100)]
Window scene
Javier Sancho [Thu, 19 Jan 2017 19:19:29 +0000 (20:19 +0100)]
Quit game support
Javier Sancho [Thu, 19 Jan 2017 15:49:37 +0000 (16:49 +0100)]
Reorganize examples
Javier Sancho [Thu, 19 Jan 2017 00:05:11 +0000 (01:05 +0100)]
Hello world example
Javier Sancho [Mon, 17 Oct 2016 16:09:08 +0000 (18:09 +0200)]
Images in development
Javier Sancho [Wed, 28 Sep 2016 15:36:18 +0000 (17:36 +0200)]
Images in development
Javier Sancho [Fri, 9 Sep 2016 17:27:39 +0000 (19:27 +0200)]
Fran example using scenes
Javier Sancho [Fri, 9 Sep 2016 17:27:21 +0000 (19:27 +0200)]
Root file for the module
Javier Sancho [Fri, 9 Sep 2016 17:26:20 +0000 (19:26 +0200)]
Primitive game loop with some basic scenes
Javier Sancho [Fri, 9 Sep 2016 17:24:47 +0000 (19:24 +0200)]
Some maths
Javier Sancho [Fri, 9 Sep 2016 17:12:17 +0000 (19:12 +0200)]
Environment for execution without previous installation
Javier Sancho [Fri, 9 Sep 2016 17:08:08 +0000 (19:08 +0200)]
Scene type and basic functions
Javier Sancho [Sat, 6 Aug 2016 06:27:33 +0000 (08:27 +0200)]
Environment for execution without previous installation
Javier Sancho [Fri, 5 Aug 2016 23:12:29 +0000 (01:12 +0200)]
First reactive example
Javier Sancho [Thu, 23 Jun 2016 00:07:19 +0000 (02:07 +0200)]
Interface for guile-opengl and particle system example
Javier Sancho [Thu, 23 Jun 2016 00:03:28 +0000 (02:03 +0200)]
Trash
Javier Sancho [Fri, 11 Mar 2016 16:49:03 +0000 (17:49 +0100)]
Tests for entities and components
* tests/entities.scm: Tests for creating entities
Javier Sancho [Fri, 3 Jul 2015 14:58:14 +0000 (16:58 +0200)]
Adding REPL cooperative server to the engine loop
* src/engine.scm: Function start-engine has an optional socket parameter
for starting a REPL and accessing from an external
thread
Javier Sancho [Tue, 11 Nov 2014 12:35:07 +0000 (13:35 +0100)]
Experimenting with syntax
* games/asteroids/asteroids.scm: Experimenting with syntax for games
Javier Sancho [Tue, 16 Sep 2014 13:37:49 +0000 (15:37 +0200)]
More declarative way of making games
* src/examples/asteroids.scm: Declarative asteroids game
* src/game.scm: Functions renamed to a more declarative way, erasing
'make-'
Javier Sancho [Thu, 17 Apr 2014 09:55:55 +0000 (11:55 +0200)]
Preparing skeleton for engines, systems, etc
* engines/arcade.scm: First engine for developing arcade games
* examples/asteroids.scm: Asteroids game, with two ways of make a game
* game.scm: New structure that contains the engine and all the entities
with their initial state
* systems/opengl.scm: First system for displaying entities using opengl
libraries
Javier Sancho [Thu, 3 Apr 2014 07:36:16 +0000 (09:36 +0200)]
Components with similar headers to functions
* src/system.scm: Support to #:optional and #:key when defining new
components with define-component
Javier Sancho [Thu, 27 Feb 2014 14:31:16 +0000 (15:31 +0100)]
Entity sets and engine api through systems
* src/system.scm: entities and components in a cons-pair of two hash
tables and systems returning entities changes
directly
* src/engine.scm: modifying an engine is possible only using systems
and each system modify engine entities when runs
* src/examples/entity-componentfunctions.scm,
src/examples/making-systems.scm,
src/examples/composing-systems.scm,
src/examples/engine-conway-game.scm:
modifications for correct execution with the new state of art
Javier Sancho [Sun, 16 Feb 2014 16:25:07 +0000 (17:25 +0100)]
Conway Game Engine
Javier Sancho [Sun, 26 Jan 2014 16:23:58 +0000 (17:23 +0100)]
Improving engine exit
* src/engine.scm: Problem with ^C for aborting engine execution
solved.
Javier Sancho [Tue, 14 Jan 2014 17:58:39 +0000 (18:58 +0100)]
New way for returning results from systems
* src/system: New type entities-changes that encapsulates entities
modifications. A system that only does I/O operations
doesn't must to return an entities-changes object.
* src/examples/composing-systems.scm: Updated example
* src/examples/making-systems.scm: Updated example
Javier Sancho [Mon, 13 Jan 2014 05:51:52 +0000 (06:51 +0100)]
Do step duration properly
* src/engine.scm: use step start time and end time for calculating
delay and step duration
* src/misc.scm: new function 'current-utime' that gets current time
in microseconds
Javier Sancho [Tue, 7 Jan 2014 05:56:00 +0000 (06:56 +0100)]
Support for engine properties
* src/engine.scm: new functions get-property and set-property! allow
interaction with properties stored in entities
Javier Sancho [Sun, 29 Dec 2013 06:59:23 +0000 (07:59 +0100)]
Composed systems return as single systems
* src/system.scm: systems created by join or threaded must return a
procedure for modify entities an components and must
be non-destructive, so alist-copy is used when modifications
are calculated
Javier Sancho [Sun, 29 Dec 2013 06:55:05 +0000 (07:55 +0100)]
Repairing composing systems example
* src/examples/composing-systems.scm: used the old way of making systems with a lambda; current way is similar to let syntax
Javier Sancho [Sun, 8 Dec 2013 06:11:34 +0000 (07:11 +0100)]
Set engine systems while running
* src/engine.scm: new function set-engine-systems! using engine mutex
for avoiding concurrency errors
* src/system.scm: new function group-systems, that returns joined
systems or an empty system, depending on arguments
Javier Sancho [Sun, 17 Nov 2013 07:32:23 +0000 (08:32 +0100)]
Engine Execution
* src/engine.scm: Engine execution with inner properties for looping
delay and other future parameters. Mutexes are used
to prevent accessing entities and engines in an
undesired way.
Javier Sancho [Sun, 3 Nov 2013 14:42:25 +0000 (15:42 +0100)]
Improving with-engine
* src/engine.scm: with-engine now saves current engine for recursive
calls and uses engine mutex for exclusive access
Javier Sancho [Sun, 20 Oct 2013 19:50:00 +0000 (21:50 +0200)]
Engine Access Protocol Interface
* src/engine.scm: functions for accessing and modifying engine
entities, using a mutex for preventing changes
collission if the engine is running
* src/system.scm: now every function that modify entities returns
the result of the modification with the resulting
entities and components
Javier Sancho [Mon, 7 Oct 2013 15:55:14 +0000 (17:55 +0200)]
Engine definition functions
* src/engine.scm: functions for creating new engines (make-engine,
define-engine) and for working with entities and components
inside them (with-engine)
Javier Sancho [Sun, 6 Oct 2013 06:53:14 +0000 (08:53 +0200)]
More verbose and powerful system definition
* src/examples/making-systems.scm: Examples redefined
* src/system.scm: System definitions with more than one components grouping
and without requiring a function directly
Javier Sancho [Wed, 2 Oct 2013 16:06:12 +0000 (18:06 +0200)]
Replace define-macro with define-syntax
Javier Sancho [Sat, 14 Sep 2013 06:27:46 +0000 (08:27 +0200)]
Functions to access entities and components inside systems
* src/system.scm: get-key
get-component
* src/examples/making-systems.scm: access functions testing
Javier Sancho [Wed, 11 Sep 2013 05:13:43 +0000 (07:13 +0200)]
Making systems with macros instead functions. Now, we have define-system and make-system.
Javier Sancho [Mon, 9 Sep 2013 04:54:07 +0000 (06:54 +0200)]
Better examples
Javier Sancho [Wed, 4 Sep 2013 16:30:35 +0000 (18:30 +0200)]
More verbose mode for working with entities and components; assoc
lists no more needed
* src/system.scm: entities/components functions now return a function
for changing the entity/component structure
* src/test.scm: functions testing adapted to new scheme
Javier Sancho [Thu, 22 Aug 2013 09:05:28 +0000 (11:05 +0200)]
More verbose mode for working with entities and components; assoc
lists no more needed
* src/system.scm: entities/components functions now return a function
for changing the entity/component structure
* src/test.scm: functions testing adapted to new scheme
Javier Sancho [Wed, 21 Aug 2013 06:15:09 +0000 (08:15 +0200)]
Functions to merge systems, using a linear way or using threads
* src/system.scm: join-systems
threaded-systems
* src/test.scm: merge functions testing
Javier Sancho [Thu, 8 Aug 2013 19:39:47 +0000 (21:39 +0200)]
It's not obligatory to write type components at declarations; if
component is a Gacela component (a special record), type is detected
automatically.
* src/system.scm: normalize-components - returns a list with pairs
(type . component)
Javier Sancho [Thu, 8 Aug 2013 04:59:48 +0000 (06:59 +0200)]
Making systems; systems return a lambda function for process
modifications at entities and components
* src/system.scm: set-entities
* src/test.scm: system functions testing
Javier Sancho [Sun, 28 Jul 2013 14:49:26 +0000 (16:49 +0200)]
Making systems; systems return a lambda function for process
modifications at entities and components
* src/system.scm: set-entity
set-entity-components
* src/test.scm: system functions testing
Javier Sancho [Mon, 22 Jul 2013 05:27:00 +0000 (07:27 +0200)]
Making systems; systems return a lambda function for process
modifications at entities and components
* src/system.scm: remove-entity
* src/test.scm: system functions testing
Javier Sancho [Fri, 12 Jul 2013 13:42:58 +0000 (15:42 +0200)]
Making systems; systems return a lambda function for process
modifications at entities and components
* src/system.scm: export-component
new-entity
* src/test.scm: system functions testing
Javier Sancho [Thu, 27 Jun 2013 09:28:13 +0000 (11:28 +0200)]
Making systems; preprocessing entities and components data for game
systems
* src/system.scm: find-entities-by-components
make-system
Javier Sancho [Wed, 5 Jun 2013 13:58:38 +0000 (15:58 +0200)]
Structures for managing entities and components, using mutex for
future synchronization with game loop
* src/gacela.scm: entity
get-entity
Javier Sancho [Wed, 5 Jun 2013 09:22:33 +0000 (11:22 +0200)]
Component definitions support using Guile records
* src/system.scm: define-component
get-component-type
Javier Sancho [Fri, 31 May 2013 11:38:08 +0000 (13:38 +0200)]
Preparing new version 0.6
jsancho [Fri, 31 May 2013 08:36:21 +0000 (10:36 +0200)]
Preparing new version 0.6
Javier Sancho [Mon, 29 Apr 2013 04:51:12 +0000 (06:51 +0200)]
Adding freeimage
Javier Sancho [Sun, 28 Apr 2013 15:43:18 +0000 (17:43 +0200)]
Using guile-figl
Javier Sancho [Sun, 10 Mar 2013 16:39:55 +0000 (17:39 +0100)]
Using guile-figl
Javier Sancho [Mon, 4 Mar 2013 07:57:29 +0000 (08:57 +0100)]
Using guile-figl
Javier Sancho [Sun, 24 Feb 2013 18:21:03 +0000 (19:21 +0100)]
New modules figl
Javier Sancho [Wed, 17 Oct 2012 19:00:53 +0000 (21:00 +0200)]
Color management integration with meshes
Javier Sancho [Sat, 13 Oct 2012 13:29:48 +0000 (15:29 +0200)]
Drawing circles
Javier Sancho [Tue, 9 Oct 2012 16:42:15 +0000 (18:42 +0200)]
New picture mesh using resources cache
Javier Sancho [Mon, 8 Oct 2012 19:24:41 +0000 (21:24 +0200)]
Texture primitive.
Javier Sancho [Thu, 27 Sep 2012 22:52:27 +0000 (00:52 +0200)]
Primitives definition (for meshes)
Javier Sancho [Mon, 24 Sep 2012 19:07:37 +0000 (21:07 +0200)]
Catching errors from main loop and square meshes
Javier Sancho [Fri, 21 Sep 2012 18:21:08 +0000 (20:21 +0200)]
Meshes located at video module and new game loop procedure returning game elements
Javier Sancho [Mon, 17 Sep 2012 05:34:11 +0000 (07:34 +0200)]
Controllers list for views
Javier Sancho [Thu, 13 Sep 2012 05:42:05 +0000 (07:42 +0200)]
Defining views with controllers and meshes
Javier Sancho [Sun, 9 Sep 2012 06:59:53 +0000 (08:59 +0200)]
Main loop with recursivity
Javier Sancho [Mon, 3 Sep 2012 18:12:51 +0000 (20:12 +0200)]
Defining views
Javier Sancho [Mon, 3 Sep 2012 15:23:02 +0000 (17:23 +0200)]
Defining views
Javier Sancho [Sun, 2 Sep 2012 17:07:45 +0000 (19:07 +0200)]
Defining views
Javier Sancho [Sun, 2 Sep 2012 12:02:26 +0000 (14:02 +0200)]
Defining views
Javier Sancho [Thu, 23 Aug 2012 15:32:42 +0000 (17:32 +0200)]
Views and meshes playing together