2016-12-19 |
Côme Chilliet | Moved doAI in Person class |
tree | commitdiff |
2016-12-17 |
Côme Chilliet | Cleaned a bit mouse button shown names, added names... |
tree | commitdiff |
2016-12-17 |
Côme Chilliet | Fixes #62 fixed button names display |
tree | commitdiff |
2016-12-17 |
Côme Chilliet | Cleaned up a bit Tutorial::DrawTextInfo |
tree | commitdiff |
2016-12-17 |
Côme Chilliet | Renamed method because DrawText is reserved on some... |
tree | commitdiff |
2016-12-16 |
Côme Chilliet | Moved visibleloading check inside LoadingScreen |
tree | commitdiff |
2016-12-16 |
Côme Chilliet | Merged identical switch cases in Tutorial |
tree | commitdiff |
2016-12-16 |
Côme Chilliet | Moved things related to tutorial in new Tutorial class |
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2016-12-15 |
Côme Chilliet | Cleaned up TextureRes lifecycle to make sure it’s destr... |
tree | commitdiff |
2016-12-15 |
Côme Chilliet | Ditched unused private list in TextureRes |
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2016-12-15 |
Côme Chilliet | Object type is now an enum |
tree | commitdiff |
2016-12-15 |
Côme Chilliet | Moved checkcollide methods in Object |
tree | commitdiff |
2016-12-15 |
Côme Chilliet | Cleaned up checkcollide methods |
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2016-12-15 |
Côme Chilliet | Removed forgotten debug output |
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2016-12-15 |
Côme Chilliet | Removed unused method Checkcollide |
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2016-12-15 |
Côme Chilliet | Cleaned up Objects handling |
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2016-12-14 |
Côme Chilliet | Deleted duplicated unused method |
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2016-12-14 |
Côme Chilliet | Fixed a few ifs |
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2016-12-14 |
Côme Chilliet | Cleaned up console printing code, replaced global displ... |
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2016-12-14 |
Côme Chilliet | Cleaned up a bit Text class. Using glPrintOutlined... |
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2016-12-14 |
Côme Chilliet | Improved error reporting of screenshot saving, fixed... |
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2016-12-14 |
Côme Chilliet | Removed useless STUBBED define |
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2016-12-14 |
Côme Chilliet | Added some security to avoid dividing by 0 if joints... |
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2016-12-14 |
Côme Chilliet | Call to static method should be static |
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2016-12-13 |
Rémi Verschelde | Fix GCC5 warnings (-Wsign-compare and -Wmaybe-uninitial... |
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2016-12-13 |
Rémi Verschelde | Save progress upon level completion |
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2016-12-12 |
Côme Chilliet | Got rid of char[] uses in GameDraw.cpp |
tree | commitdiff |
2016-12-12 |
Côme Chilliet | Trying to avoid crashes in Weapon::DoStuff |
tree | commitdiff |
2016-12-12 |
Côme Chilliet | Fixes #41 It was hard to click on the next campaign... |
tree | commitdiff |
2016-12-11 |
Neal Gompa | Drop _EXT suffix from various GL_TEXTURE_* names |
tree | commitdiff |
2016-12-11 |
Neal Gompa | Add missing C standard library headers |
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2016-12-11 |
Neal Gompa | abs() -> fabs() |
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2016-12-11 |
Neal Gompa | Convert C-header includes to C++ variants in C++ files |
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2016-12-11 |
Neal Gompa | Remove usage of deprecated gl(Un)LockArraysEXT() |
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2016-12-11 |
Neal Gompa | Fix OpenGL and OpenAL header paths for macOS |
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2016-12-11 |
Côme Chilliet | Fixed a lot of GCC warnings |
tree | commitdiff |
2016-12-11 |
Rémi Verschelde | Fix Lugaru.rc for previous header renaming |
tree | commitdiff |
2016-12-11 |
Rémi Verschelde | Rename all C++ headers with .hpp extension |
tree | commitdiff |
2016-12-11 |
Côme Chilliet | Sorted all source files in folders |
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2016-12-11 |
Côme Chilliet | Stopped using Account pointers, and removed general... |
tree | commitdiff |
2016-12-11 |
Côme Chilliet | Account active is now stored as an integer to avoid... |
tree | commitdiff |
2016-12-11 |
Côme Chilliet | Replaced all uses of Account::active outside of Account... |
tree | commitdiff |
2016-12-11 |
Côme Chilliet | Removed all modifications of Account active from outsid... |
tree | commitdiff |
2016-12-11 |
Côme Chilliet | Moved Account::active in Account class. Maybe it should... |
tree | commitdiff |
2016-12-10 |
Rémi Verschelde | Mention devtools option in man page |
tree | commitdiff |
2016-12-10 |
Rémi Verschelde | Rename debug mode to dev tools |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Updating newdetail more often to avoid storing bad... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Reading debug mode from config again, but command line... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Oops, should be ifdef not ifndef |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Disabling exception catching when building debug, to... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Attempt at fixing the crash in DoAnimation |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Using at() instead of operator[] in currentFrame to... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Fixed a bug loading all persons with the same ID. I... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Oops, committed by mistake a temporary commenting of... |
tree | commitdiff |
2016-12-10 |
Rémi Verschelde | Fix 7s offset between shown challenge time and high... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Removed useless Menu:: prefix, replaced uses of char... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Moved everything related to Menu is Menu.h,cpp and... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Replace MenuItem::init with a constructor |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Changed namespace Menu for a class |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Added a warning when loading a map with an old map... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Fix a crash when map contains a negative number of... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Cleaned up a bit debug keys, ALT is always needed now... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Debug mode is now a comandline option |
tree | commitdiff |
2016-12-09 |
Rémi Verschelde | Declare Tempanim animation properly |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Added a class for Hotspots to avoid using several arrays |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Removed empty destructors. Joint::label is a bodypart |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Removed unused methods from Skeleton |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Replaced muscles and joints in Skeleton by vectors |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Got rid of malloc in Muscle |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Moved Joint and Muscle classes to their own files |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Using the right type for animation height and type |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Added convenient method to get target and current frame... |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Cleaned up Animation by using vectors and classes |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Moved Skeleton and Animation to their own folder. |
tree | commitdiff |
2016-12-08 |
Côme Chilliet | Replaced as much char* as possible by std::strings |
tree | commitdiff |
2016-12-08 |
Côme Chilliet | Moved all calls to skeleton Load to Person |
tree | commitdiff |
2016-12-07 |
Rémi Verschelde | Write config and user data to %APPDATA% on Windows |
tree | commitdiff |
2016-12-07 |
Rémi Verschelde | Move distribution-related files to Dist |
tree | commitdiff |
2016-12-07 |
Côme Chilliet | Moved as much as possible init in Person constructor |
tree | commitdiff |
2016-12-07 |
Côme Chilliet | Fixed weird broken if/else/if |
tree | commitdiff |
2016-12-07 |
Côme Chilliet | Fixes #8 Removed glstubs.h and its uses |
tree | commitdiff |
2016-12-04 |
Rémi Verschelde | Fix hardcoded clothes paths in maps |
tree | commitdiff |
2016-12-04 |
Côme Chilliet | Trying to handle a bit better missing files and avoid... |
tree | commitdiff |
2016-12-04 |
Rémi Verschelde | Data files use title case consistently |
tree | commitdiff |
2016-12-03 |
Rémi Verschelde | Fix regression in fallback logic on Linux |
tree | commitdiff |
2016-12-03 |
Rémi Verschelde | Rename DATADIR to DATA_DIR to avoid conflict |
tree | commitdiff |
2016-12-03 |
Côme Chilliet | Trying to add implementations for MacOS and Windows |
tree | commitdiff |
2016-12-02 |
Côme Chilliet | Dirs are now created if missing under GNU/Linux |
tree | commitdiff |
2016-12-01 |
Côme Chilliet | Switched all data access to the new methods |
tree | commitdiff |
2016-12-01 |
Côme Chilliet | First step towards using clean methods and correct... |
tree | commitdiff |
2016-12-01 |
Côme Chilliet | Merge branch 'master' of gitlab.com:osslugaru/lugaru |
tree | commitdiff |
2016-11-30 |
Rémi Verschelde | DialogBox is protected on Windows, rename to DialogScene |
tree | commitdiff |
2016-11-30 |
Rémi Verschelde | Fix libpng iCCP warning about invalid sRGB profile |
tree | commitdiff |
2016-11-30 |
Côme Chilliet | Removed weird test for dialogues. Only attackkey should... |
tree | commitdiff |
2016-11-30 |
Côme Chilliet | Cleaned up dialog handling using a Dialog class |
tree | commitdiff |
2016-11-29 |
Côme Chilliet | Tiny clean |
tree | commitdiff |
2016-11-29 |
Côme Chilliet | Cleaned a bit OPENAL_SetFrequency, fixing some clang... |
tree | commitdiff |
2016-11-29 |
Côme Chilliet | Person::occluded should be an int |
tree | commitdiff |
2016-11-29 |
Côme Chilliet | Removed useless code |
tree | commitdiff |
2016-11-29 |
Côme Chilliet | Fixed clang warnings |
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