(scm_t_subr)irr_scene_addOctreeSceneNode);
scm_c_define_gsubr ("add-sphere-scene-node!", 1, 0, 1,
(scm_t_subr)irr_scene_addSphereSceneNode);
+ scm_c_define_gsubr ("create-fly-circle-animator", 1, 0, 1,
+ (scm_t_subr)irr_scene_createFlyCircleAnimator);
scm_c_define_gsubr ("create-rotation-animator", 2, 0, 0,
(scm_t_subr)irr_scene_createRotationAnimator);
scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
scm_c_define_gsubr ("get-scene-manager", 1, 0, 0, (scm_t_subr)irr_getSceneManager);
scm_c_export ("add-animated-mesh-scene-node!", "add-camera-scene-node!",
"add-camera-scene-node-fps!", "add-custom-scene-node!", "add-cube-scene-node!",
- "add-octree-scene-node!", "add-sphere-scene-node!", "create-rotation-animator",
- "get-mesh", "get-root-scene-node", "get-scene-manager", NULL);
+ "add-octree-scene-node!", "add-sphere-scene-node!", "create-fly-circle-animator",
+ "create-rotation-animator", "get-mesh", "get-root-scene-node",
+ "get-scene-manager", NULL);
}
DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
return wrap_mesh_scene_node (node);
}
+ SCM
+ irr_scene_createFlyCircleAnimator (SCM wrapped_scene_manager,
+ SCM rest)
+ {
+ SCM center = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM radius = scm_from_double (100);
+ SCM speed = scm_from_double (0.001);
+ SCM direction = scm_list_3 (scm_from_double (0),
+ scm_from_double (1),
+ scm_from_double (0));
+ SCM start_position = scm_from_double (0);
+ SCM radius_ellipsoid = scm_from_double (0);
+
+ scm_c_bind_keyword_arguments ("create-fly-circle-animator", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("center"), ¢er,
+ scm_from_utf8_keyword ("radius"), &radius,
+ scm_from_utf8_keyword ("speed"), &speed,
+ scm_from_utf8_keyword ("direction"), &direction,
+ scm_from_utf8_keyword ("start-position"), &start_position,
+ scm_from_utf8_keyword ("radius-ellipsoid"), &radius_ellipsoid,
+ SCM_UNDEFINED);
+
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::ISceneNodeAnimator* anim =
+ smgr->createFlyCircleAnimator (scm_to_vector3df (center),
+ scm_to_double (radius),
+ scm_to_double (speed),
+ scm_to_vector3df (direction),
+ scm_to_double (start_position),
+ scm_to_double (radius_ellipsoid));
+ return wrap_scene_node_animator (anim);
+ }
+
SCM
irr_scene_createRotationAnimator (SCM wrapped_scene_manager,
SCM rotation_speed)