set(LUGARU_SRCS
${SRCDIR}/Frustum.cpp
${SRCDIR}/Account.cpp
+ ${SRCDIR}/ConsoleCmds.cpp
${SRCDIR}/Game.cpp
${SRCDIR}/GameDraw.cpp
${SRCDIR}/GameInitDispose.cpp
set(LUGARU_H
${SRCDIR}/Frustum.h
${SRCDIR}/Account.h
+ ${SRCDIR}/ConsoleCmds.h
${SRCDIR}/Game.h
${SRCDIR}/Lights.h
${SRCDIR}/Menu.h
--- /dev/null
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "ConsoleCmds.h"
+#include "Game.h"
+
+const char *cmd_names[cmd_count] = {
+#define DECLARE_COMMAND(cmd) #cmd,
+#include "ConsoleCmds.def"
+#undef DECLARE_COMMAND
+};
+
+console_handler cmd_handlers[cmd_count] = {
+#define DECLARE_COMMAND(cmd) ch_##cmd,
+#include "ConsoleCmds.def"
+#undef DECLARE_COMMAND
+};
+
+using namespace Game;
+
+/* globals */
+
+extern bool campaign;
+extern bool cellophane;
+extern int editoractive;
+extern int editorpathtype;
+extern int environment;
+extern float fadestart;
+extern float slomospeed;
+extern float slomofreq;
+extern int tutoriallevel;
+extern int hostile;
+extern XYZ hotspot[40];
+extern int hotspottype[40];
+extern float hotspotsize[40];
+extern char hotspottext[40][256];
+extern int maptype;
+extern int numhotspots;
+extern Objects objects;
+extern int slomo;
+extern float slomodelay;
+extern bool skyboxtexture;
+extern float skyboxr;
+extern float skyboxg;
+extern float skyboxb;
+extern float skyboxlightr;
+extern float skyboxlightg;
+extern float skyboxlightb;
+extern Terrain terrain;
+extern float viewdistance;
+
+/* defined in GameTick.cpp */
+
+extern int whichlevel;
+
+/* Helpers used in console commands */
+
+/* Return true if PFX is a prefix of STR (case-insensitive). */
+static bool stripfx(const char *str, const char *pfx)
+{
+ return !strncasecmp(str, pfx, strlen(pfx));
+}
+
+static void set_proportion(int pnum, const char *args)
+{
+ float headprop, bodyprop, armprop, legprop;
+
+ sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
+
+ if (Person::players[pnum]->creature == wolftype) {
+ Person::players[pnum]->proportionhead = 1.1 * headprop;
+ Person::players[pnum]->proportionbody = 1.1 * bodyprop;
+ Person::players[pnum]->proportionarms = 1.1 * armprop;
+ Person::players[pnum]->proportionlegs = 1.1 * legprop;
+ } else if (Person::players[pnum]->creature == rabbittype) {
+ Person::players[pnum]->proportionhead = 1.2 * headprop;
+ Person::players[pnum]->proportionbody = 1.05 * bodyprop;
+ Person::players[pnum]->proportionarms = 1.00 * armprop;
+ Person::players[pnum]->proportionlegs = 1.1 * legprop;
+ Person::players[pnum]->proportionlegs.y = 1.05 * legprop;
+ }
+}
+
+static void set_protection(int pnum, const char *args)
+{
+ float head, high, low;
+ sscanf(args, "%f%f%f", &head, &high, &low);
+
+ Person::players[pnum]->protectionhead = head;
+ Person::players[pnum]->protectionhigh = high;
+ Person::players[pnum]->protectionlow = low;
+}
+
+static void set_armor(int pnum, const char *args)
+{
+ float head, high, low;
+ sscanf(args, "%f%f%f", &head, &high, &low);
+
+ Person::players[pnum]->armorhead = head;
+ Person::players[pnum]->armorhigh = high;
+ Person::players[pnum]->armorlow = low;
+}
+
+static void set_metal(int pnum, const char *args)
+{
+ float head, high, low;
+ sscanf(args, "%f%f%f", &head, &high, &low);
+
+ Person::players[pnum]->metalhead = head;
+ Person::players[pnum]->metalhigh = high;
+ Person::players[pnum]->metallow = low;
+}
+
+static void set_noclothes(int pnum, const char *args)
+{
+ Person::players[pnum]->numclothes = 0;
+ Person::players[pnum]->skeleton.drawmodel.textureptr.load(
+ creatureskin[Person::players[pnum]->creature][Person::players[pnum]->whichskin], 1,
+ &Person::players[pnum]->skeleton.skinText[0], &Person::players[pnum]->skeleton.skinsize);
+}
+
+static void set_clothes(int pnum, const char *args)
+{
+ char buf[64];
+ snprintf(buf, 63, ":Data:Textures:%s.png", args);
+
+ if (!AddClothes(buf, &Person::players[pnum]->skeleton.skinText[pnum]))
+ return;
+
+ Person::players[pnum]->DoMipmaps();
+ strcpy(Person::players[pnum]->clothes[Person::players[pnum]->numclothes], buf);
+ Person::players[pnum]->clothestintr[Person::players[pnum]->numclothes] = tintr;
+ Person::players[pnum]->clothestintg[Person::players[pnum]->numclothes] = tintg;
+ Person::players[pnum]->clothestintb[Person::players[pnum]->numclothes] = tintb;
+ Person::players[pnum]->numclothes++;
+}
+
+/* Console commands themselves */
+
+void ch_quit(const char *args)
+{
+ tryquit = 1;
+}
+
+void ch_map(const char *args)
+{
+ Loadlevel(args);
+ whichlevel = -2;
+ campaign = 0;
+}
+
+void ch_save(const char *args)
+{
+ char buf[64];
+ snprintf(buf, 63, ":Data:Maps:%s", args);
+
+ int mapvers = 12;
+
+ FILE *tfile;
+ tfile = fopen( ConvertFileName(buf), "wb" );
+ fpackf(tfile, "Bi", mapvers);
+ fpackf(tfile, "Bi", maptype);
+ fpackf(tfile, "Bi", hostile);
+ fpackf(tfile, "Bf Bf", viewdistance, fadestart);
+ fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
+ fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
+ fpackf(tfile, "Bf Bf Bf Bf Bf Bi", Person::players[0]->coords.x, Person::players[0]->coords.y, Person::players[0]->coords.z,
+ Person::players[0]->yaw, Person::players[0]->targetyaw, Person::players[0]->num_weapons);
+ if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5)
+ for (int j = 0; j < Person::players[0]->num_weapons; j++)
+ fpackf(tfile, "Bi", weapons[Person::players[0]->weaponids[j]].getType());
+
+ fpackf(tfile, "Bf Bf Bf", Person::players[0]->armorhead, Person::players[0]->armorhigh, Person::players[0]->armorlow);
+ fpackf(tfile, "Bf Bf Bf", Person::players[0]->protectionhead, Person::players[0]->protectionhigh, Person::players[0]->protectionlow);
+ fpackf(tfile, "Bf Bf Bf", Person::players[0]->metalhead, Person::players[0]->metalhigh, Person::players[0]->metallow);
+ fpackf(tfile, "Bf Bf", Person::players[0]->power, Person::players[0]->speedmult);
+
+ fpackf(tfile, "Bi", Person::players[0]->numclothes);
+
+ fpackf(tfile, "Bi Bi", Person::players[0]->whichskin, Person::players[0]->creature);
+
+ fpackf(tfile, "Bi", numdialogues);
+
+ for (int k = 0; k < numdialogues; k++) {
+ fpackf(tfile, "Bi", numdialogueboxes[k]);
+ fpackf(tfile, "Bi", dialoguetype[k]);
+ for (int l = 0; l < 10; l++) {
+ fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
+ fpackf(tfile, "Bf", participantyaw[k][l]);
+ }
+ for (int l = 0; l < numdialogueboxes[k]; l++) {
+ fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
+ fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
+ fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
+ fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
+ fpackf(tfile, "Bi", dialogueboxsound[k][l]);
+
+ int templength = strlen(dialoguetext[k][l]);
+ fpackf(tfile, "Bi", (templength));
+ for (int m = 0; m < templength; m++) {
+ fpackf(tfile, "Bb", dialoguetext[k][l][m]);
+ if (dialoguetext[k][l][m] == '\0')
+ break;
+ }
+
+ templength = strlen(dialoguename[k][l]);
+ fpackf(tfile, "Bi", templength);
+ for (int m = 0; m < templength; m++) {
+ fpackf(tfile, "Bb", dialoguename[k][l][m]);
+ if (dialoguename[k][l][m] == '\0')
+ break;
+ }
+
+ fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
+ fpackf(tfile, "Bi", participantfocus[k][l]);
+ fpackf(tfile, "Bi", participantaction[k][l]);
+
+ for (int m = 0; m < 10; m++)
+ fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
+
+ fpackf(tfile, "Bf Bf", dialoguecamerayaw[k][l], dialoguecamerapitch[k][l]);
+ }
+ }
+
+ for (int k = 0; k < Person::players[0]->numclothes; k++) {
+ int templength = strlen(Person::players[0]->clothes[k]);
+ fpackf(tfile, "Bi", templength);
+ for (int l = 0; l < templength; l++)
+ fpackf(tfile, "Bb", Person::players[0]->clothes[k][l]);
+ fpackf(tfile, "Bf Bf Bf", Person::players[0]->clothestintr[k], Person::players[0]->clothestintg[k], Person::players[0]->clothestintb[k]);
+ }
+
+ fpackf(tfile, "Bi", environment);
+
+ fpackf(tfile, "Bi", objects.numobjects);
+
+ for (int k = 0; k < objects.numobjects; k++)
+ fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.yaw[k], objects.pitch[k],
+ objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
+
+ fpackf(tfile, "Bi", numhotspots);
+ for (int i = 0; i < numhotspots; i++) {
+ fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i], hotspotsize[i], hotspot[i].x, hotspot[i].y, hotspot[i].z);
+ int templength = strlen(hotspottext[i]);
+ fpackf(tfile, "Bi", templength);
+ for (int l = 0; l < templength; l++)
+ fpackf(tfile, "Bb", hotspottext[i][l]);
+ }
+
+ fpackf(tfile, "Bi", Person::players.size());
+ if (Person::players.size() > maxplayers) {
+ cout << "Warning: this level contains more players than allowed" << endl;
+ }
+ for (unsigned j = 1; j < Person::players.size(); j++) {
+ fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", Person::players[j]->whichskin, Person::players[j]->creature,
+ Person::players[j]->coords.x, Person::players[j]->coords.y, Person::players[j]->coords.z,
+ Person::players[j]->num_weapons, Person::players[j]->howactive, Person::players[j]->scale, Person::players[j]->immobile, Person::players[j]->yaw);
+ if (Person::players[j]->num_weapons < 5)
+ for (int k = 0; k < Person::players[j]->num_weapons; k++)
+ fpackf(tfile, "Bi", weapons[Person::players[j]->weaponids[k]].getType());
+ if (Person::players[j]->numwaypoints < 30) {
+ fpackf(tfile, "Bi", Person::players[j]->numwaypoints);
+ for (int k = 0; k < Person::players[j]->numwaypoints; k++) {
+ fpackf(tfile, "Bf", Person::players[j]->waypoints[k].x);
+ fpackf(tfile, "Bf", Person::players[j]->waypoints[k].y);
+ fpackf(tfile, "Bf", Person::players[j]->waypoints[k].z);
+ fpackf(tfile, "Bi", Person::players[j]->waypointtype[k]);
+ }
+ fpackf(tfile, "Bi", Person::players[j]->waypoint);
+ } else {
+ Person::players[j]->numwaypoints = 0;
+ Person::players[j]->waypoint = 0;
+ fpackf(tfile, "Bi Bi Bi", Person::players[j]->numwaypoints, Person::players[j]->waypoint, Person::players[j]->waypoint);
+ }
+
+ fpackf(tfile, "Bf Bf Bf", Person::players[j]->armorhead, Person::players[j]->armorhigh, Person::players[j]->armorlow);
+ fpackf(tfile, "Bf Bf Bf", Person::players[j]->protectionhead, Person::players[j]->protectionhigh, Person::players[j]->protectionlow);
+ fpackf(tfile, "Bf Bf Bf", Person::players[j]->metalhead, Person::players[j]->metalhigh, Person::players[j]->metallow);
+ fpackf(tfile, "Bf Bf", Person::players[j]->power, Person::players[j]->speedmult);
+
+ float headprop, bodyprop, armprop, legprop;
+ if (Person::players[j]->creature == wolftype) {
+ headprop = Person::players[j]->proportionhead.x / 1.1;
+ bodyprop = Person::players[j]->proportionbody.x / 1.1;
+ armprop = Person::players[j]->proportionarms.x / 1.1;
+ legprop = Person::players[j]->proportionlegs.x / 1.1;
+ } else if (Person::players[j]->creature == rabbittype) {
+ headprop = Person::players[j]->proportionhead.x / 1.2;
+ bodyprop = Person::players[j]->proportionbody.x / 1.05;
+ armprop = Person::players[j]->proportionarms.x / 1.00;
+ legprop = Person::players[j]->proportionlegs.x / 1.1;
+ }
+
+ fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
+
+ fpackf(tfile, "Bi", Person::players[j]->numclothes);
+ if (Person::players[j]->numclothes)
+ for (int k = 0; k < Person::players[j]->numclothes; k++) {
+ int templength;
+ templength = strlen(Person::players[j]->clothes[k]);
+ fpackf(tfile, "Bi", templength);
+ for (int l = 0; l < templength; l++)
+ fpackf(tfile, "Bb", Person::players[j]->clothes[k][l]);
+ fpackf(tfile, "Bf Bf Bf", Person::players[j]->clothestintr[k], Person::players[j]->clothestintg[k], Person::players[j]->clothestintb[k]);
+ }
+ }
+
+ fpackf(tfile, "Bi", numpathpoints);
+ for (int j = 0; j < numpathpoints; j++) {
+ fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]);
+ for (int k = 0; k < numpathpointconnect[j]; k++)
+ fpackf(tfile, "Bi", pathpointconnect[j][k]);
+ }
+
+ fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius);
+
+ fclose(tfile);
+}
+
+void ch_cellar(const char *args)
+{
+ Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Furdarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_tint(const char *args)
+{
+ sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
+}
+
+void ch_tintr(const char *args)
+{
+ tintr = atof(args);
+}
+
+void ch_tintg(const char *args)
+{
+ tintg = atof(args);
+}
+
+void ch_tintb(const char *args)
+{
+ tintb = atof(args);
+}
+
+void ch_speed(const char *args)
+{
+ Person::players[0]->speedmult = atof(args);
+}
+
+void ch_strength(const char *args)
+{
+ Person::players[0]->power = atof(args);
+}
+
+void ch_power(const char *args)
+{
+ Person::players[0]->power = atof(args);
+}
+
+void ch_size(const char *args)
+{
+ Person::players[0]->scale = atof(args) * .2;
+}
+
+void ch_sizenear(const char *args)
+{
+ int closest = findClosestPlayer();
+ if (closest >= 0)
+ Person::players[closest]->scale = atof(args) * .2;
+}
+
+void ch_proportion(const char *args)
+{
+ set_proportion(0, args);
+}
+
+void ch_proportionnear(const char *args)
+{
+ int closest = findClosestPlayer();
+ if (closest >= 0)
+ set_proportion(closest, args);
+}
+
+void ch_protection(const char *args)
+{
+ set_protection(0, args);
+}
+
+void ch_protectionnear(const char *args)
+{
+ int closest = findClosestPlayer();
+ if (closest >= 0)
+ set_protection(closest, args);
+}
+
+void ch_armor(const char *args)
+{
+ set_armor(0, args);
+}
+
+void ch_armornear(const char *args)
+{
+ int closest = findClosestPlayer();
+ if (closest >= 0)
+ set_armor(closest, args);
+}
+
+void ch_protectionreset(const char *args)
+{
+ set_protection(0, "1 1 1");
+ set_armor(0, "1 1 1");
+}
+
+void ch_metal(const char *args)
+{
+ set_metal(0, args);
+}
+
+void ch_noclothes(const char *args)
+{
+ set_noclothes(0, args);
+}
+
+void ch_noclothesnear(const char *args)
+{
+ int closest = findClosestPlayer();
+ if (closest >= 0)
+ set_noclothes(closest, args);
+}
+
+void ch_clothes(const char *args)
+{
+ set_clothes(0, args);
+}
+
+void ch_clothesnear(const char *args)
+{
+ int closest = findClosestPlayer();
+ if (closest >= 0)
+ set_clothes(closest, args);
+}
+
+void ch_belt(const char *args)
+{
+ Person::players[0]->skeleton.clothes = !Person::players[0]->skeleton.clothes;
+}
+
+
+void ch_cellophane(const char *args)
+{
+ cellophane = !cellophane;
+ float mul = (cellophane ? 0 : 1);
+
+ for (auto player : Person::players) {
+ player->proportionhead.z = player->proportionhead.x * mul;
+ player->proportionbody.z = player->proportionbody.x * mul;
+ player->proportionarms.z = player->proportionarms.x * mul;
+ player->proportionlegs.z = player->proportionlegs.x * mul;
+ }
+}
+
+void ch_funnybunny(const char *args)
+{
+ Person::players[0]->skeleton.id = 0;
+ Person::players[0]->skeleton.Load(":Data:Skeleton:Basic Figure", ":Data:Skeleton:Basic Figurelow",
+ ":Data:Skeleton:Rabbitbelt", ":Data:Models:Body.solid",
+ ":Data:Models:Body2.solid", ":Data:Models:Body3.solid",
+ ":Data:Models:Body4.solid", ":Data:Models:Body5.solid",
+ ":Data:Models:Body6.solid", ":Data:Models:Body7.solid",
+ ":Data:Models:Bodylow.solid", ":Data:Models:Belt.solid", 1);
+ Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+ Person::players[0]->creature = rabbittype;
+ Person::players[0]->scale = .2;
+ Person::players[0]->headless = 0;
+ Person::players[0]->damagetolerance = 200;
+ set_proportion(0, "1 1 1 1");
+}
+
+void ch_wolfie(const char *args)
+{
+ Person::players[0]->skeleton.id = 0;
+ Person::players[0]->skeleton.Load(":Data:Skeleton:Basic Figure Wolf", ":Data:Skeleton:Basic Figure Wolf Low",
+ ":Data:Skeleton:Rabbitbelt", ":Data:Models:Wolf.solid",
+ ":Data:Models:Wolf2.solid", ":Data:Models:Wolf3.solid",
+ ":Data:Models:Wolf4.solid", ":Data:Models:Wolf5.solid",
+ ":Data:Models:Wolf6.solid", ":Data:Models:Wolf7.solid",
+ ":Data:Models:Wolflow.solid", ":Data:Models:Belt.solid", 0);
+ Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+ Person::players[0]->creature = wolftype;
+ Person::players[0]->damagetolerance = 300;
+ set_proportion(0, "1 1 1 1");
+}
+
+void ch_wolfieisgod(const char *args)
+{
+ ch_wolfie(args);
+}
+
+void ch_wolf(const char *args)
+{
+ Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_snowwolf(const char *args)
+{
+ Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:SnowWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_darkwolf(const char *args)
+{
+ Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:DarkWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_lizardwolf(const char *args)
+{
+ Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Lizardwolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_white(const char *args)
+{
+ Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_brown(const char *args)
+{
+ Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_black(const char *args)
+{
+ Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+}
+
+void ch_sizemin(const char *args)
+{
+ for (unsigned i = 1; i < Person::players.size(); i++)
+ if (Person::players[i]->scale < 0.8 * 0.2)
+ Person::players[i]->scale = 0.8 * 0.2;
+}
+
+void ch_tutorial(const char *args)
+{
+ tutoriallevel = atoi(args);
+}
+
+void ch_hostile(const char *args)
+{
+ hostile = atoi(args);
+}
+
+void ch_type(const char *args)
+{
+ int n = sizeof(editortypenames) / sizeof(editortypenames[0]);
+ for (int i = 0; i < n; i++)
+ if (stripfx(args, editortypenames[i])) {
+ editoractive = i;
+ break;
+ }
+}
+
+void ch_path(const char *args)
+{
+ int n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
+ for (int i = 0; i < n; i++)
+ if (stripfx(args, pathtypenames[i])) {
+ editorpathtype = i;
+ break;
+ }
+}
+
+void ch_hs(const char *args)
+{
+ hotspot[numhotspots] = Person::players[0]->coords;
+
+ float size;
+ int type, shift;
+ sscanf(args, "%f%d %n", &size, &type, &shift);
+
+ hotspotsize[numhotspots] = size;
+ hotspottype[numhotspots] = type;
+
+ strcpy(hotspottext[numhotspots], args + shift);
+ strcat(hotspottext[numhotspots], "\n");
+
+ numhotspots++;
+}
+
+void ch_dialogue(const char *args)
+{
+ int dlg;
+ char buf1[32], buf2[64];
+
+ sscanf(args, "%d %31s", &dlg, buf1);
+ snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
+
+ dialoguetype[numdialogues] = dlg;
+
+ memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
+ memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
+
+ ifstream ipstream(ConvertFileName(buf2));
+ ipstream.ignore(256, ':');
+ ipstream >> numdialogueboxes[numdialogues];
+ for (int i = 0; i < numdialogueboxes[numdialogues]; i++) {
+ ipstream.ignore(256, ':');
+ ipstream.ignore(256, ':');
+ ipstream.ignore(256, ' ');
+ ipstream >> dialogueboxlocation[numdialogues][i];
+ ipstream.ignore(256, ':');
+ ipstream >> dialogueboxcolor[numdialogues][i][0];
+ ipstream >> dialogueboxcolor[numdialogues][i][1];
+ ipstream >> dialogueboxcolor[numdialogues][i][2];
+ ipstream.ignore(256, ':');
+ ipstream.getline(dialoguename[numdialogues][i], 64);
+ ipstream.ignore(256, ':');
+ ipstream.ignore(256, ' ');
+ ipstream.getline(dialoguetext[numdialogues][i], 128);
+ for (int j = 0; j < 128; j++) {
+ if (dialoguetext[numdialogues][i][j] == '\\')
+ dialoguetext[numdialogues][i][j] = '\n';
+ }
+ ipstream.ignore(256, ':');
+ ipstream >> dialogueboxsound[numdialogues][i];
+ }
+
+ for (int i = 0; i < numdialogueboxes[numdialogues]; i++) {
+ for (unsigned j = 0; j < Person::players.size(); j++) {
+ participantfacing[numdialogues][i][j] = Person::players[j]->facing;
+ }
+ }
+ ipstream.close();
+
+ directing = 1;
+ indialogue = 0;
+ whichdialogue = numdialogues;
+
+ numdialogues++;
+}
+
+void ch_fixdialogue(const char *args)
+{
+ char buf1[32], buf2[64];
+ int whichdi;
+
+ sscanf(args, "%d %31s", &whichdi, buf1);
+ snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
+
+ memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
+ memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
+
+ ifstream ipstream(ConvertFileName(buf2));
+ ipstream.ignore(256, ':');
+ ipstream >> numdialogueboxes[whichdi];
+ for (int i = 0; i < numdialogueboxes[whichdi]; i++) {
+ ipstream.ignore(256, ':');
+ ipstream.ignore(256, ':');
+ ipstream.ignore(256, ' ');
+ ipstream >> dialogueboxlocation[whichdi][i];
+ ipstream.ignore(256, ':');
+ ipstream >> dialogueboxcolor[whichdi][i][0];
+ ipstream >> dialogueboxcolor[whichdi][i][1];
+ ipstream >> dialogueboxcolor[whichdi][i][2];
+ ipstream.ignore(256, ':');
+ ipstream.getline(dialoguename[whichdi][i], 64);
+ ipstream.ignore(256, ':');
+ ipstream.ignore(256, ' ');
+ ipstream.getline(dialoguetext[whichdi][i], 128);
+ for (int j = 0; j < 128; j++) {
+ if (dialoguetext[whichdi][i][j] == '\\')
+ dialoguetext[whichdi][i][j] = '\n';
+ }
+ ipstream.ignore(256, ':');
+ ipstream >> dialogueboxsound[whichdi][i];
+ }
+
+ ipstream.close();
+}
+
+void ch_fixtype(const char *args)
+{
+ int dlg;
+ sscanf(args, "%d", &dlg);
+ dialoguetype[0] = dlg;
+}
+
+void ch_fixrotation(const char *args)
+{
+ participantyaw[whichdialogue][participantfocus[whichdialogue][indialogue]] = Person::players[participantfocus[whichdialogue][indialogue]]->yaw;
+}
+
+void ch_ddialogue(const char *args)
+{
+ if (numdialogues)
+ numdialogues--;
+}
+
+void ch_dhs(const char *args)
+{
+ if (numhotspots)
+ numhotspots--;
+}
+
+void ch_immobile(const char *args)
+{
+ Person::players[0]->immobile = 1;
+}
+
+void ch_allimmobile(const char *args)
+{
+ for (unsigned i = 1; i < Person::players.size(); i++)
+ Person::players[i]->immobile = 1;
+}
+
+void ch_mobile(const char *args)
+{
+ Person::players[0]->immobile = 0;
+}
+
+void ch_default(const char *args)
+{
+ Person::players[0]->armorhead = 1;
+ Person::players[0]->armorhigh = 1;
+ Person::players[0]->armorlow = 1;
+ Person::players[0]->protectionhead = 1;
+ Person::players[0]->protectionhigh = 1;
+ Person::players[0]->protectionlow = 1;
+ Person::players[0]->metalhead = 1;
+ Person::players[0]->metalhigh = 1;
+ Person::players[0]->metallow = 1;
+ Person::players[0]->power = 1;
+ Person::players[0]->speedmult = 1;
+ Person::players[0]->scale = 1;
+
+ if (Person::players[0]->creature == wolftype) {
+ Person::players[0]->proportionhead = 1.1;
+ Person::players[0]->proportionbody = 1.1;
+ Person::players[0]->proportionarms = 1.1;
+ Person::players[0]->proportionlegs = 1.1;
+ } else if (Person::players[0]->creature == rabbittype) {
+ Person::players[0]->proportionhead = 1.2;
+ Person::players[0]->proportionbody = 1.05;
+ Person::players[0]->proportionarms = 1.00;
+ Person::players[0]->proportionlegs = 1.1;
+ Person::players[0]->proportionlegs.y = 1.05;
+ }
+
+ Person::players[0]->numclothes = 0;
+ Person::players[0]->skeleton.drawmodel.textureptr.load(
+ creatureskin[Person::players[0]->creature][Person::players[0]->whichskin], 1,
+ &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+
+ editoractive = typeactive;
+ Person::players[0]->immobile = 0;
+}
+
+void ch_play(const char *args)
+{
+ int dlg;
+ sscanf(args, "%d", &dlg);
+ whichdialogue = dlg;
+
+ if (whichdialogue >= numdialogues)
+ return;
+
+ for (int i = 0; i < numdialogueboxes[whichdialogue]; i++) {
+ Person::players[participantfocus[whichdialogue][i]]->coords = participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
+ Person::players[participantfocus[whichdialogue][i]]->yaw = participantyaw[whichdialogue][participantfocus[whichdialogue][i]];
+ Person::players[participantfocus[whichdialogue][i]]->targetyaw = participantyaw[whichdialogue][participantfocus[whichdialogue][i]];
+ Person::players[participantfocus[whichdialogue][i]]->velocity = 0;
+ Person::players[participantfocus[whichdialogue][i]]->animTarget = Person::players[participantfocus[whichdialogue][i]]->getIdle();
+ Person::players[participantfocus[whichdialogue][i]]->frameTarget = 0;
+ }
+
+ directing = 0;
+ indialogue = 0;
+
+ playdialogueboxsound();
+}
+
+void ch_mapkilleveryone(const char *args)
+{
+ maptype = mapkilleveryone;
+}
+
+void ch_mapkillmost(const char *args)
+{
+ maptype = mapkillmost;
+}
+
+void ch_mapkillsomeone(const char *args)
+{
+ maptype = mapkillsomeone;
+}
+
+void ch_mapgosomewhere(const char *args)
+{
+ maptype = mapgosomewhere;
+}
+
+void ch_viewdistance(const char *args)
+{
+ viewdistance = atof(args) * 100;
+}
+
+void ch_fadestart(const char *args)
+{
+ fadestart = atof(args);
+}
+
+void ch_slomo(const char *args)
+{
+ slomospeed = atof(args);
+ slomo = !slomo;
+ slomodelay = 1000;
+}
+
+void ch_slofreq(const char *args)
+{
+ slomofreq = atof(args);
+}
+
+void ch_skytint(const char *args)
+{
+ sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
+
+ skyboxlightr = skyboxr;
+ skyboxlightg = skyboxg;
+ skyboxlightb = skyboxb;
+
+ SetUpLighting();
+
+ terrain.DoShadows();
+ objects.DoShadows();
+}
+
+void ch_skylight(const char *args)
+{
+ sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
+
+ SetUpLighting();
+
+ terrain.DoShadows();
+ objects.DoShadows();
+}
+
+void ch_skybox(const char *args)
+{
+ skyboxtexture = !skyboxtexture;
+
+ SetUpLighting();
+
+ terrain.DoShadows();
+ objects.DoShadows();
+}
--- /dev/null
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+DECLARE_COMMAND(quit)
+DECLARE_COMMAND(map)
+DECLARE_COMMAND(save)
+
+DECLARE_COMMAND(cellar)
+DECLARE_COMMAND(tint)
+DECLARE_COMMAND(tintr)
+DECLARE_COMMAND(tintg)
+DECLARE_COMMAND(tintb)
+DECLARE_COMMAND(speed)
+DECLARE_COMMAND(strength)
+DECLARE_COMMAND(power)
+DECLARE_COMMAND(size)
+DECLARE_COMMAND(sizenear)
+DECLARE_COMMAND(proportion)
+DECLARE_COMMAND(proportionnear)
+DECLARE_COMMAND(protection)
+DECLARE_COMMAND(protectionnear)
+DECLARE_COMMAND(protectionreset)
+DECLARE_COMMAND(armor)
+DECLARE_COMMAND(armornear)
+DECLARE_COMMAND(metal)
+DECLARE_COMMAND(clothes)
+DECLARE_COMMAND(clothesnear)
+DECLARE_COMMAND(noclothes)
+DECLARE_COMMAND(noclothesnear)
+DECLARE_COMMAND(belt)
+DECLARE_COMMAND(cellophane)
+DECLARE_COMMAND(funnybunny)
+DECLARE_COMMAND(wolfie)
+DECLARE_COMMAND(wolfieisgod)
+DECLARE_COMMAND(wolf)
+DECLARE_COMMAND(snowwolf)
+DECLARE_COMMAND(darkwolf)
+DECLARE_COMMAND(lizardwolf)
+DECLARE_COMMAND(white)
+DECLARE_COMMAND(brown)
+DECLARE_COMMAND(black)
+
+DECLARE_COMMAND(sizemin)
+DECLARE_COMMAND(viewdistance)
+DECLARE_COMMAND(fadestart)
+DECLARE_COMMAND(slomo)
+DECLARE_COMMAND(slofreq)
+
+DECLARE_COMMAND(tutorial)
+DECLARE_COMMAND(hostile)
+DECLARE_COMMAND(type)
+DECLARE_COMMAND(path)
+DECLARE_COMMAND(hs)
+DECLARE_COMMAND(dhs)
+DECLARE_COMMAND(dialogue)
+DECLARE_COMMAND(fixdialogue)
+DECLARE_COMMAND(ddialogue)
+DECLARE_COMMAND(fixtype)
+DECLARE_COMMAND(fixrotation)
+DECLARE_COMMAND(immobile)
+DECLARE_COMMAND(allimmobile)
+DECLARE_COMMAND(mobile)
+DECLARE_COMMAND(default)
+DECLARE_COMMAND(play)
+
+DECLARE_COMMAND(mapkilleveryone)
+DECLARE_COMMAND(mapkillmost)
+DECLARE_COMMAND(mapkillsomeone)
+DECLARE_COMMAND(mapgosomewhere)
+
+DECLARE_COMMAND(skytint)
+DECLARE_COMMAND(skylight)
+DECLARE_COMMAND(skybox)
along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
-DECLARE_COMMAND(quit)
-DECLARE_COMMAND(map)
-DECLARE_COMMAND(save)
+typedef void (*console_handler)(const char *args);
-DECLARE_COMMAND(cellar)
-DECLARE_COMMAND(tint)
-DECLARE_COMMAND(tintr)
-DECLARE_COMMAND(tintg)
-DECLARE_COMMAND(tintb)
-DECLARE_COMMAND(speed)
-DECLARE_COMMAND(strength)
-DECLARE_COMMAND(power)
-DECLARE_COMMAND(size)
-DECLARE_COMMAND(sizenear)
-DECLARE_COMMAND(proportion)
-DECLARE_COMMAND(proportionnear)
-DECLARE_COMMAND(protection)
-DECLARE_COMMAND(protectionnear)
-DECLARE_COMMAND(protectionreset)
-DECLARE_COMMAND(armor)
-DECLARE_COMMAND(armornear)
-DECLARE_COMMAND(metal)
-DECLARE_COMMAND(clothes)
-DECLARE_COMMAND(clothesnear)
-DECLARE_COMMAND(noclothes)
-DECLARE_COMMAND(noclothesnear)
-DECLARE_COMMAND(belt)
-DECLARE_COMMAND(cellophane)
-DECLARE_COMMAND(funnybunny)
-DECLARE_COMMAND(wolfie)
-DECLARE_COMMAND(wolfieisgod)
-DECLARE_COMMAND(wolf)
-DECLARE_COMMAND(snowwolf)
-DECLARE_COMMAND(darkwolf)
-DECLARE_COMMAND(lizardwolf)
-DECLARE_COMMAND(white)
-DECLARE_COMMAND(brown)
-DECLARE_COMMAND(black)
+#define DECLARE_COMMAND(cmd) void ch_##cmd(const char *args);
+#include "ConsoleCmds.def"
+#undef DECLARE_COMMAND
-DECLARE_COMMAND(sizemin)
-DECLARE_COMMAND(viewdistance)
-DECLARE_COMMAND(fadestart)
-DECLARE_COMMAND(slomo)
-DECLARE_COMMAND(slofreq)
+/* FIXME - This is only to get cmd_count, not very clean */
+enum console_command {
+#define DECLARE_COMMAND(cmd) cmd_##cmd,
+#include "ConsoleCmds.def"
+#undef DECLARE_COMMAND
+ cmd_count
+};
-DECLARE_COMMAND(tutorial)
-DECLARE_COMMAND(hostile)
-DECLARE_COMMAND(indemo)
-DECLARE_COMMAND(notindemo)
-DECLARE_COMMAND(type)
-DECLARE_COMMAND(path)
-DECLARE_COMMAND(hs)
-DECLARE_COMMAND(dhs)
-DECLARE_COMMAND(dialogue)
-DECLARE_COMMAND(fixdialogue)
-DECLARE_COMMAND(ddialogue)
-DECLARE_COMMAND(fixtype)
-DECLARE_COMMAND(fixrotation)
-DECLARE_COMMAND(immobile)
-DECLARE_COMMAND(allimmobile)
-DECLARE_COMMAND(mobile)
-DECLARE_COMMAND(default)
-DECLARE_COMMAND(play)
+extern const char *cmd_names[cmd_count];
-DECLARE_COMMAND(mapkilleveryone)
-DECLARE_COMMAND(mapkillmost)
-DECLARE_COMMAND(mapkillsomeone)
-DECLARE_COMMAND(mapgosomewhere)
-
-DECLARE_COMMAND(skytint)
-DECLARE_COMMAND(skylight)
-DECLARE_COMMAND(skybox)
+extern console_handler cmd_handlers[cmd_count];
void LoadingScreen();
int DrawGLScene(StereoSide side);
void LoadMenu();
+void playdialogueboxsound();
+int findClosestPlayer();
+bool AddClothes(const char *fileName, GLubyte *array);
+void Loadlevel(int which);
+void Loadlevel(const char *name);
void Tick();
void TickOnce();
void TickOnceAfter();
extern int directing;
extern float dialoguetime;
extern int dialoguegonethrough[20];
+extern float tintr, tintg, tintb;
enum maptypes {
mapkilleveryone, mapgosomewhere,
extern const char *editortypenames[8];
+extern const char *rabbitskin[10];
+
+extern const char *wolfskin[3];
+
+extern const char **creatureskin[2];
+
#endif
#include "Animation.h"
#include "Awards.h"
#include "Menu.h"
+#include "ConsoleCmds.h"
#include <algorithm>
#include <set>
extern bool ismotionblur;
extern bool showdamagebar; // (des)activate the damage bar
extern bool decals;
-extern float tintr, tintg, tintb;
extern bool skyboxtexture;
extern float skyboxr;
extern float skyboxg;
extern bool campaign;
-
extern void toggleFullscreen();
-
-void Loadlevel(int which);
-void Loadlevel(const char *name);
-
-
class CampaignLevel
{
private:
}
};
-int indemo = 0;
bool won = false;
int entername = 0;
vector<CampaignLevel> campaignlevels;
float oldmusicvolume[4] = {};
int musicselected = 0;
-
-
-static const char *rabbitskin[] = {
+const char *rabbitskin[] = {
":Data:Textures:Fur3.jpg",
":Data:Textures:Fur.jpg",
":Data:Textures:Fur2.jpg",
":Data:Textures:WB2.jpg"
};
-static const char *wolfskin[] = {
+const char *wolfskin[] = {
":Data:Textures:Wolf.jpg",
":Data:Textures:Darkwolf.jpg",
":Data:Textures:Snowwolf.jpg"
};
+const char **creatureskin[] = {rabbitskin, wolfskin};
+
#define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
-static const char **creatureskin[] = {rabbitskin, wolfskin};
-
-/* Return true if PFX is a prefix of STR (case-insensitive). */
-static bool stripfx(const char *str, const char *pfx)
-{
- return !strncasecmp(str, pfx, strlen(pfx));
-}
-
-static const char *cmd_names[] = {
-#define DECLARE_COMMAND(cmd) #cmd,
-#include "ConsoleCmds.h"
-#undef DECLARE_COMMAND
-};
-
-typedef void (*console_handler)(const char *args);
-
-#define DECLARE_COMMAND(cmd) static void ch_##cmd(const char *args);
-#include "ConsoleCmds.h"
-#undef DECLARE_COMMAND
-
-static console_handler cmd_handlers[] = {
-#define DECLARE_COMMAND(cmd) ch_##cmd,
-#include "ConsoleCmds.h"
-#undef DECLARE_COMMAND
-};
-
-
-
// utility functions
// TODO: this is slightly incorrect
return from + by;
}
-void playdialogueboxsound()
+void Game::playdialogueboxsound()
{
XYZ temppos;
temppos = Person::players[participantfocus[whichdialogue][indialogue]]->coords;
// ================================================================
-bool AddClothes(const char *fileName, GLubyte *array)
+bool Game::AddClothes(const char *fileName, GLubyte *array)
{
LOGFUNC;
//Load Image
unsigned char fileNamep[256];
CopyCStringToPascal(fileName, fileNamep);
bool opened;
- opened = upload_image( fileNamep , 1);
+ opened = upload_image(fileNamep, 1);
float alphanum;
//Is it valid?
alphanum = 255;
else if ((i + 1) % 4 == 0)
alphanum = texture.data[i];
- //alphanum/=2;
if ((i + 1) % 4 || bytesPerPixel == 3) {
if ((i % 4) == 0)
texture.data[i] *= tintr;
tempnum++;
}
}
- } else
+ return 1;
+ } else {
return 0;
- return 1;
-}
-
-
-
-static void ch_quit(const char *args)
-{
- tryquit = 1;
-}
-
-static void ch_map(const char *args)
-{
- Loadlevel(args);
- whichlevel = -2;
- campaign = 0;
-}
-
-static void ch_save(const char *args)
-{
- char buf[64];
- snprintf(buf, 63, ":Data:Maps:%s", args);
-
- int mapvers = 12;
-
- FILE *tfile;
- tfile = fopen( ConvertFileName(buf), "wb" );
- fpackf(tfile, "Bi", mapvers);
- fpackf(tfile, "Bi", maptype);
- fpackf(tfile, "Bi", hostile);
- fpackf(tfile, "Bf Bf", viewdistance, fadestart);
- fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
- fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
- fpackf(tfile, "Bf Bf Bf Bf Bf Bi", Person::players[0]->coords.x, Person::players[0]->coords.y, Person::players[0]->coords.z,
- Person::players[0]->yaw, Person::players[0]->targetyaw, Person::players[0]->num_weapons);
- if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5)
- for (int j = 0; j < Person::players[0]->num_weapons; j++)
- fpackf(tfile, "Bi", weapons[Person::players[0]->weaponids[j]].getType());
-
- fpackf(tfile, "Bf Bf Bf", Person::players[0]->armorhead, Person::players[0]->armorhigh, Person::players[0]->armorlow);
- fpackf(tfile, "Bf Bf Bf", Person::players[0]->protectionhead, Person::players[0]->protectionhigh, Person::players[0]->protectionlow);
- fpackf(tfile, "Bf Bf Bf", Person::players[0]->metalhead, Person::players[0]->metalhigh, Person::players[0]->metallow);
- fpackf(tfile, "Bf Bf", Person::players[0]->power, Person::players[0]->speedmult);
-
- fpackf(tfile, "Bi", Person::players[0]->numclothes);
-
- fpackf(tfile, "Bi Bi", Person::players[0]->whichskin, Person::players[0]->creature);
-
- fpackf(tfile, "Bi", numdialogues);
-
- for (int k = 0; k < numdialogues; k++) {
- fpackf(tfile, "Bi", numdialogueboxes[k]);
- fpackf(tfile, "Bi", dialoguetype[k]);
- for (int l = 0; l < 10; l++) {
- fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
- fpackf(tfile, "Bf", participantyaw[k][l]);
- }
- for (int l = 0; l < numdialogueboxes[k]; l++) {
- fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
- fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
- fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
- fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
- fpackf(tfile, "Bi", dialogueboxsound[k][l]);
-
- int templength = strlen(dialoguetext[k][l]);
- fpackf(tfile, "Bi", (templength));
- for (int m = 0; m < templength; m++) {
- fpackf(tfile, "Bb", dialoguetext[k][l][m]);
- if (dialoguetext[k][l][m] == '\0')
- break;
- }
-
- templength = strlen(dialoguename[k][l]);
- fpackf(tfile, "Bi", templength);
- for (int m = 0; m < templength; m++) {
- fpackf(tfile, "Bb", dialoguename[k][l][m]);
- if (dialoguename[k][l][m] == '\0')
- break;
- }
-
- fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
- fpackf(tfile, "Bi", participantfocus[k][l]);
- fpackf(tfile, "Bi", participantaction[k][l]);
-
- for (int m = 0; m < 10; m++)
- fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
-
- fpackf(tfile, "Bf Bf", dialoguecamerayaw[k][l], dialoguecamerapitch[k][l]);
- }
- }
-
- for (int k = 0; k < Person::players[0]->numclothes; k++) {
- int templength = strlen(Person::players[0]->clothes[k]);
- fpackf(tfile, "Bi", templength);
- for (int l = 0; l < templength; l++)
- fpackf(tfile, "Bb", Person::players[0]->clothes[k][l]);
- fpackf(tfile, "Bf Bf Bf", Person::players[0]->clothestintr[k], Person::players[0]->clothestintg[k], Person::players[0]->clothestintb[k]);
- }
-
- fpackf(tfile, "Bi", environment);
-
- fpackf(tfile, "Bi", objects.numobjects);
-
- for (int k = 0; k < objects.numobjects; k++)
- fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.yaw[k], objects.pitch[k],
- objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
-
- fpackf(tfile, "Bi", numhotspots);
- for (int i = 0; i < numhotspots; i++) {
- fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i], hotspotsize[i], hotspot[i].x, hotspot[i].y, hotspot[i].z);
- int templength = strlen(hotspottext[i]);
- fpackf(tfile, "Bi", templength);
- for (int l = 0; l < templength; l++)
- fpackf(tfile, "Bb", hotspottext[i][l]);
- }
-
- fpackf(tfile, "Bi", Person::players.size());
- if (Person::players.size() > maxplayers) {
- cout << "Warning: this level contains more players than allowed" << endl;
- }
- for (unsigned j = 1; j < Person::players.size(); j++) {
- fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", Person::players[j]->whichskin, Person::players[j]->creature,
- Person::players[j]->coords.x, Person::players[j]->coords.y, Person::players[j]->coords.z,
- Person::players[j]->num_weapons, Person::players[j]->howactive, Person::players[j]->scale, Person::players[j]->immobile, Person::players[j]->yaw);
- if (Person::players[j]->num_weapons < 5)
- for (int k = 0; k < Person::players[j]->num_weapons; k++)
- fpackf(tfile, "Bi", weapons[Person::players[j]->weaponids[k]].getType());
- if (Person::players[j]->numwaypoints < 30) {
- fpackf(tfile, "Bi", Person::players[j]->numwaypoints);
- for (int k = 0; k < Person::players[j]->numwaypoints; k++) {
- fpackf(tfile, "Bf", Person::players[j]->waypoints[k].x);
- fpackf(tfile, "Bf", Person::players[j]->waypoints[k].y);
- fpackf(tfile, "Bf", Person::players[j]->waypoints[k].z);
- fpackf(tfile, "Bi", Person::players[j]->waypointtype[k]);
- }
- fpackf(tfile, "Bi", Person::players[j]->waypoint);
- } else {
- Person::players[j]->numwaypoints = 0;
- Person::players[j]->waypoint = 0;
- fpackf(tfile, "Bi Bi Bi", Person::players[j]->numwaypoints, Person::players[j]->waypoint, Person::players[j]->waypoint);
- }
-
- fpackf(tfile, "Bf Bf Bf", Person::players[j]->armorhead, Person::players[j]->armorhigh, Person::players[j]->armorlow);
- fpackf(tfile, "Bf Bf Bf", Person::players[j]->protectionhead, Person::players[j]->protectionhigh, Person::players[j]->protectionlow);
- fpackf(tfile, "Bf Bf Bf", Person::players[j]->metalhead, Person::players[j]->metalhigh, Person::players[j]->metallow);
- fpackf(tfile, "Bf Bf", Person::players[j]->power, Person::players[j]->speedmult);
-
- float headprop, bodyprop, armprop, legprop;
- if (Person::players[j]->creature == wolftype) {
- headprop = Person::players[j]->proportionhead.x / 1.1;
- bodyprop = Person::players[j]->proportionbody.x / 1.1;
- armprop = Person::players[j]->proportionarms.x / 1.1;
- legprop = Person::players[j]->proportionlegs.x / 1.1;
- } else if (Person::players[j]->creature == rabbittype) {
- headprop = Person::players[j]->proportionhead.x / 1.2;
- bodyprop = Person::players[j]->proportionbody.x / 1.05;
- armprop = Person::players[j]->proportionarms.x / 1.00;
- legprop = Person::players[j]->proportionlegs.x / 1.1;
- }
-
- fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
-
- fpackf(tfile, "Bi", Person::players[j]->numclothes);
- if (Person::players[j]->numclothes)
- for (int k = 0; k < Person::players[j]->numclothes; k++) {
- int templength;
- templength = strlen(Person::players[j]->clothes[k]);
- fpackf(tfile, "Bi", templength);
- for (int l = 0; l < templength; l++)
- fpackf(tfile, "Bb", Person::players[j]->clothes[k][l]);
- fpackf(tfile, "Bf Bf Bf", Person::players[j]->clothestintr[k], Person::players[j]->clothestintg[k], Person::players[j]->clothestintb[k]);
- }
- }
-
- fpackf(tfile, "Bi", numpathpoints);
- for (int j = 0; j < numpathpoints; j++) {
- fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]);
- for (int k = 0; k < numpathpointconnect[j]; k++)
- fpackf(tfile, "Bi", pathpointconnect[j][k]);
}
-
- fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius);
-
- fclose(tfile);
-}
-
-static void ch_cellar(const char *args)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Furdarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_tint(const char *args)
-{
- sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
-}
-
-static void ch_tintr(const char *args)
-{
- tintr = atof(args);
-}
-
-static void ch_tintg(const char *args)
-{
- tintg = atof(args);
-}
-
-static void ch_tintb(const char *args)
-{
- tintb = atof(args);
}
-static void ch_speed(const char *args)
-{
- Person::players[0]->speedmult = atof(args);
-}
-
-static void ch_strength(const char *args)
-{
- Person::players[0]->power = atof(args);
-}
-
-static void ch_power(const char *args)
-{
- Person::players[0]->power = atof(args);
-}
-
-static void ch_size(const char *args)
-{
- Person::players[0]->scale = atof(args) * .2;
-}
-
-static int findClosestPlayer()
+int Game::findClosestPlayer()
{
int closest = -1;
float closestdist = std::numeric_limits<float>::max();
return closest;
}
-static void ch_sizenear(const char *args)
-{
- int closest = findClosestPlayer();
- if (closest >= 0)
- Person::players[closest]->scale = atof(args) * .2;
-}
-
-static void set_proportion(int pnum, const char *args)
-{
- float headprop, bodyprop, armprop, legprop;
-
- sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
-
- if (Person::players[pnum]->creature == wolftype) {
- Person::players[pnum]->proportionhead = 1.1 * headprop;
- Person::players[pnum]->proportionbody = 1.1 * bodyprop;
- Person::players[pnum]->proportionarms = 1.1 * armprop;
- Person::players[pnum]->proportionlegs = 1.1 * legprop;
- } else if (Person::players[pnum]->creature == rabbittype) {
- Person::players[pnum]->proportionhead = 1.2 * headprop;
- Person::players[pnum]->proportionbody = 1.05 * bodyprop;
- Person::players[pnum]->proportionarms = 1.00 * armprop;
- Person::players[pnum]->proportionlegs = 1.1 * legprop;
- Person::players[pnum]->proportionlegs.y = 1.05 * legprop;
- }
-}
-
-static void ch_proportion(const char *args)
-{
- set_proportion(0, args);
-}
-
-static void ch_proportionnear(const char *args)
-{
- int closest = findClosestPlayer();
- if (closest >= 0)
- set_proportion(closest, args);
-}
-
-static void set_protection(int pnum, const char *args)
-{
- float head, high, low;
- sscanf(args, "%f%f%f", &head, &high, &low);
-
- Person::players[pnum]->protectionhead = head;
- Person::players[pnum]->protectionhigh = high;
- Person::players[pnum]->protectionlow = low;
-}
-
-static void ch_protection(const char *args)
-{
- set_protection(0, args);
-}
-
-static void ch_protectionnear(const char *args)
-{
- int closest = findClosestPlayer();
- if (closest >= 0)
- set_protection(closest, args);
-}
-
-static void set_armor(int pnum, const char *args)
-{
- float head, high, low;
- sscanf(args, "%f%f%f", &head, &high, &low);
-
- Person::players[pnum]->armorhead = head;
- Person::players[pnum]->armorhigh = high;
- Person::players[pnum]->armorlow = low;
-}
-
-static void ch_armor(const char *args)
-{
- set_armor(0, args);
-}
-
-static void ch_armornear(const char *args)
-{
- int closest = findClosestPlayer();
- if (closest >= 0)
- set_armor(closest, args);
-}
-
-static void ch_protectionreset(const char *args)
-{
- set_protection(0, "1 1 1");
- set_armor(0, "1 1 1");
-}
-
-static void set_metal(int pnum, const char *args)
-{
- float head, high, low;
- sscanf(args, "%f%f%f", &head, &high, &low);
-
- Person::players[pnum]->metalhead = head;
- Person::players[pnum]->metalhigh = high;
- Person::players[pnum]->metallow = low;
-}
-
-static void ch_metal(const char *args)
-{
- set_metal(0, args);
-}
-
-static void set_noclothes(int pnum, const char *args)
-{
- Person::players[pnum]->numclothes = 0;
- Person::players[pnum]->skeleton.drawmodel.textureptr.load(
- creatureskin[Person::players[pnum]->creature][Person::players[pnum]->whichskin], 1,
- &Person::players[pnum]->skeleton.skinText[0], &Person::players[pnum]->skeleton.skinsize);
-}
-
-static void ch_noclothes(const char *args)
-{
- set_noclothes(0, args);
-}
-
-static void ch_noclothesnear(const char *args)
-{
- int closest = findClosestPlayer();
- if (closest >= 0)
- set_noclothes(closest, args);
-}
-
-
-static void set_clothes(int pnum, const char *args)
-{
- char buf[64];
- snprintf(buf, 63, ":Data:Textures:%s.png", args);
-
- if (!AddClothes(buf, &Person::players[pnum]->skeleton.skinText[pnum]))
- return;
-
- Person::players[pnum]->DoMipmaps();
- strcpy(Person::players[pnum]->clothes[Person::players[pnum]->numclothes], buf);
- Person::players[pnum]->clothestintr[Person::players[pnum]->numclothes] = tintr;
- Person::players[pnum]->clothestintg[Person::players[pnum]->numclothes] = tintg;
- Person::players[pnum]->clothestintb[Person::players[pnum]->numclothes] = tintb;
- Person::players[pnum]->numclothes++;
-}
-
-static void ch_clothes(const char *args)
-{
- set_clothes(0, args);
-}
-
-static void ch_clothesnear(const char *args)
-{
- int closest = findClosestPlayer();
- if (closest >= 0)
- set_clothes(closest, args);
-}
-
-static void ch_belt(const char *args)
-{
- Person::players[0]->skeleton.clothes = !Person::players[0]->skeleton.clothes;
-}
-
-
-static void ch_cellophane(const char *args)
-{
- cellophane = !cellophane;
- float mul = (cellophane ? 0 : 1);
-
- for (auto player : Person::players) {
- player->proportionhead.z = player->proportionhead.x * mul;
- player->proportionbody.z = player->proportionbody.x * mul;
- player->proportionarms.z = player->proportionarms.x * mul;
- player->proportionlegs.z = player->proportionlegs.x * mul;
- }
-}
-
-static void ch_funnybunny(const char *args)
-{
- Person::players[0]->skeleton.id = 0;
- Person::players[0]->skeleton.Load(":Data:Skeleton:Basic Figure", ":Data:Skeleton:Basic Figurelow",
- ":Data:Skeleton:Rabbitbelt", ":Data:Models:Body.solid",
- ":Data:Models:Body2.solid", ":Data:Models:Body3.solid",
- ":Data:Models:Body4.solid", ":Data:Models:Body5.solid",
- ":Data:Models:Body6.solid", ":Data:Models:Body7.solid",
- ":Data:Models:Bodylow.solid", ":Data:Models:Belt.solid", 1);
- Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
- Person::players[0]->creature = rabbittype;
- Person::players[0]->scale = .2;
- Person::players[0]->headless = 0;
- Person::players[0]->damagetolerance = 200;
- set_proportion(0, "1 1 1 1");
-}
-
-static void ch_wolfie(const char *args)
-{
- Person::players[0]->skeleton.id = 0;
- Person::players[0]->skeleton.Load(":Data:Skeleton:Basic Figure Wolf", ":Data:Skeleton:Basic Figure Wolf Low",
- ":Data:Skeleton:Rabbitbelt", ":Data:Models:Wolf.solid",
- ":Data:Models:Wolf2.solid", ":Data:Models:Wolf3.solid",
- ":Data:Models:Wolf4.solid", ":Data:Models:Wolf5.solid",
- ":Data:Models:Wolf6.solid", ":Data:Models:Wolf7.solid",
- ":Data:Models:Wolflow.solid", ":Data:Models:Belt.solid", 0);
- Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
- Person::players[0]->creature = wolftype;
- Person::players[0]->damagetolerance = 300;
- set_proportion(0, "1 1 1 1");
-}
-
-static void ch_wolfieisgod(const char *args)
-{
- ch_wolfie(args);
-}
-
-static void ch_wolf(const char *args)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_snowwolf(const char *args)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:SnowWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_darkwolf(const char *args)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:DarkWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_lizardwolf(const char *args)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Lizardwolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_white(const char *args)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_brown(const char *args)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_black(const char *args)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-static void ch_sizemin(const char *args)
-{
- for (unsigned i = 1; i < Person::players.size(); i++)
- if (Person::players[i]->scale < 0.8 * 0.2)
- Person::players[i]->scale = 0.8 * 0.2;
-}
-
-static void ch_tutorial(const char *args)
-{
- tutoriallevel = atoi(args);
-}
-
-static void ch_hostile(const char *args)
-{
- hostile = atoi(args);
-}
-
-static void ch_indemo(const char *args)
-{
- indemo = 1;
- hotspot[numhotspots] = Person::players[0]->coords;
- hotspotsize[numhotspots] = 0;
- hotspottype[numhotspots] = -111;
- strcpy(hotspottext[numhotspots], "mapname");
- numhotspots++;
-}
-
-static void ch_notindemo(const char *args)
-{
- indemo = 0;
- numhotspots--;
-}
-
-static void ch_type(const char *args)
-{
- int n = sizeof(editortypenames) / sizeof(editortypenames[0]);
- for (int i = 0; i < n; i++)
- if (stripfx(args, editortypenames[i])) {
- editoractive = i;
- break;
- }
-}
-
-static void ch_path(const char *args)
-{
- int n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
- for (int i = 0; i < n; i++)
- if (stripfx(args, pathtypenames[i])) {
- editorpathtype = i;
- break;
- }
-}
-
-static void ch_hs(const char *args)
-{
- hotspot[numhotspots] = Person::players[0]->coords;
-
- float size;
- int type, shift;
- sscanf(args, "%f%d %n", &size, &type, &shift);
-
- hotspotsize[numhotspots] = size;
- hotspottype[numhotspots] = type;
-
- strcpy(hotspottext[numhotspots], args + shift);
- strcat(hotspottext[numhotspots], "\n");
-
- numhotspots++;
-}
-
-static void ch_dialogue(const char *args)
-{
- int dlg;
- char buf1[32], buf2[64];
-
- sscanf(args, "%d %31s", &dlg, buf1);
- snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
-
- dialoguetype[numdialogues] = dlg;
-
- memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
- memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
-
- ifstream ipstream(ConvertFileName(buf2));
- ipstream.ignore(256, ':');
- ipstream >> numdialogueboxes[numdialogues];
- for (int i = 0; i < numdialogueboxes[numdialogues]; i++) {
- ipstream.ignore(256, ':');
- ipstream.ignore(256, ':');
- ipstream.ignore(256, ' ');
- ipstream >> dialogueboxlocation[numdialogues][i];
- ipstream.ignore(256, ':');
- ipstream >> dialogueboxcolor[numdialogues][i][0];
- ipstream >> dialogueboxcolor[numdialogues][i][1];
- ipstream >> dialogueboxcolor[numdialogues][i][2];
- ipstream.ignore(256, ':');
- ipstream.getline(dialoguename[numdialogues][i], 64);
- ipstream.ignore(256, ':');
- ipstream.ignore(256, ' ');
- ipstream.getline(dialoguetext[numdialogues][i], 128);
- for (int j = 0; j < 128; j++) {
- if (dialoguetext[numdialogues][i][j] == '\\')
- dialoguetext[numdialogues][i][j] = '\n';
- }
- ipstream.ignore(256, ':');
- ipstream >> dialogueboxsound[numdialogues][i];
- }
-
- for (int i = 0; i < numdialogueboxes[numdialogues]; i++) {
- for (unsigned j = 0; j < Person::players.size(); j++) {
- participantfacing[numdialogues][i][j] = Person::players[j]->facing;
- }
- }
- ipstream.close();
-
- directing = 1;
- indialogue = 0;
- whichdialogue = numdialogues;
-
- numdialogues++;
-}
-
-static void ch_fixdialogue(const char *args)
-{
- char buf1[32], buf2[64];
- int whichdi;
-
- sscanf(args, "%d %31s", &whichdi, buf1);
- snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
-
- memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
- memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
-
- ifstream ipstream(ConvertFileName(buf2));
- ipstream.ignore(256, ':');
- ipstream >> numdialogueboxes[whichdi];
- for (int i = 0; i < numdialogueboxes[whichdi]; i++) {
- ipstream.ignore(256, ':');
- ipstream.ignore(256, ':');
- ipstream.ignore(256, ' ');
- ipstream >> dialogueboxlocation[whichdi][i];
- ipstream.ignore(256, ':');
- ipstream >> dialogueboxcolor[whichdi][i][0];
- ipstream >> dialogueboxcolor[whichdi][i][1];
- ipstream >> dialogueboxcolor[whichdi][i][2];
- ipstream.ignore(256, ':');
- ipstream.getline(dialoguename[whichdi][i], 64);
- ipstream.ignore(256, ':');
- ipstream.ignore(256, ' ');
- ipstream.getline(dialoguetext[whichdi][i], 128);
- for (int j = 0; j < 128; j++) {
- if (dialoguetext[whichdi][i][j] == '\\')
- dialoguetext[whichdi][i][j] = '\n';
- }
- ipstream.ignore(256, ':');
- ipstream >> dialogueboxsound[whichdi][i];
- }
-
- ipstream.close();
-}
-
-static void ch_fixtype(const char *args)
-{
- int dlg;
- sscanf(args, "%d", &dlg);
- dialoguetype[0] = dlg;
-}
-
-static void ch_fixrotation(const char *args)
-{
- participantyaw[whichdialogue][participantfocus[whichdialogue][indialogue]] = Person::players[participantfocus[whichdialogue][indialogue]]->yaw;
-}
-
-static void ch_ddialogue(const char *args)
-{
- if (numdialogues)
- numdialogues--;
-}
-
-static void ch_dhs(const char *args)
-{
- if (numhotspots)
- numhotspots--;
-}
-
-static void ch_immobile(const char *args)
-{
- Person::players[0]->immobile = 1;
-}
-
-static void ch_allimmobile(const char *args)
-{
- for (unsigned i = 1; i < Person::players.size(); i++)
- Person::players[i]->immobile = 1;
-}
-
-static void ch_mobile(const char *args)
-{
- Person::players[0]->immobile = 0;
-}
-
-static void ch_default(const char *args)
-{
- Person::players[0]->armorhead = 1;
- Person::players[0]->armorhigh = 1;
- Person::players[0]->armorlow = 1;
- Person::players[0]->protectionhead = 1;
- Person::players[0]->protectionhigh = 1;
- Person::players[0]->protectionlow = 1;
- Person::players[0]->metalhead = 1;
- Person::players[0]->metalhigh = 1;
- Person::players[0]->metallow = 1;
- Person::players[0]->power = 1;
- Person::players[0]->speedmult = 1;
- Person::players[0]->scale = 1;
-
- if (Person::players[0]->creature == wolftype) {
- Person::players[0]->proportionhead = 1.1;
- Person::players[0]->proportionbody = 1.1;
- Person::players[0]->proportionarms = 1.1;
- Person::players[0]->proportionlegs = 1.1;
- } else if (Person::players[0]->creature == rabbittype) {
- Person::players[0]->proportionhead = 1.2;
- Person::players[0]->proportionbody = 1.05;
- Person::players[0]->proportionarms = 1.00;
- Person::players[0]->proportionlegs = 1.1;
- Person::players[0]->proportionlegs.y = 1.05;
- }
-
- Person::players[0]->numclothes = 0;
- Person::players[0]->skeleton.drawmodel.textureptr.load(
- creatureskin[Person::players[0]->creature][Person::players[0]->whichskin], 1,
- &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-
- editoractive = typeactive;
- Person::players[0]->immobile = 0;
-}
-
-static void ch_play(const char *args)
-{
- int dlg;
- sscanf(args, "%d", &dlg);
- whichdialogue = dlg;
-
- if (whichdialogue >= numdialogues)
- return;
-
- for (int i = 0; i < numdialogueboxes[whichdialogue]; i++) {
- Person::players[participantfocus[whichdialogue][i]]->coords = participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
- Person::players[participantfocus[whichdialogue][i]]->yaw = participantyaw[whichdialogue][participantfocus[whichdialogue][i]];
- Person::players[participantfocus[whichdialogue][i]]->targetyaw = participantyaw[whichdialogue][participantfocus[whichdialogue][i]];
- Person::players[participantfocus[whichdialogue][i]]->velocity = 0;
- Person::players[participantfocus[whichdialogue][i]]->animTarget = Person::players[participantfocus[whichdialogue][i]]->getIdle();
- Person::players[participantfocus[whichdialogue][i]]->frameTarget = 0;
- }
-
- directing = 0;
- indialogue = 0;
-
- playdialogueboxsound();
-}
-
-static void ch_mapkilleveryone(const char *args)
-{
- maptype = mapkilleveryone;
-}
-
-static void ch_mapkillmost(const char *args)
-{
- maptype = mapkillmost;
-}
-
-static void ch_mapkillsomeone(const char *args)
-{
- maptype = mapkillsomeone;
-}
-
-static void ch_mapgosomewhere(const char *args)
-{
- maptype = mapgosomewhere;
-}
-
-static void ch_viewdistance(const char *args)
-{
- viewdistance = atof(args) * 100;
-}
-
-static void ch_fadestart(const char *args)
-{
- fadestart = atof(args);
-}
-
-static void ch_slomo(const char *args)
-{
- slomospeed = atof(args);
- slomo = !slomo;
- slomodelay = 1000;
-}
-
-static void ch_slofreq(const char *args)
-{
- slomofreq = atof(args);
-}
-
-static void ch_skytint(const char *args)
-{
- sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
-
- skyboxlightr = skyboxr;
- skyboxlightg = skyboxg;
- skyboxlightb = skyboxb;
-
- SetUpLighting();
-
- terrain.DoShadows();
- objects.DoShadows();
-}
-
-static void ch_skylight(const char *args)
-{
- sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
-
- SetUpLighting();
-
- terrain.DoShadows();
- objects.DoShadows();
-}
-
-static void ch_skybox(const char *args)
-{
- skyboxtexture = !skyboxtexture;
-
- SetUpLighting();
-
- terrain.DoShadows();
- objects.DoShadows();
-}
-
static void cmd_dispatch(const string cmd)
{
int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
return campaignNames;
}
-void Loadlevel(int which)
+void Game::Loadlevel(int which)
{
stealthloading = 0;
whichlevel = which;
Loadlevel("mapsave");
}
-void Loadlevel(const char *name)
+void Game::Loadlevel(const char *name)
{
+ int indemo; // FIXME this should be removed
int templength;
float lamefloat;
static const char *pfx = ":Data:Maps:";