#:use-module (assimp low-level material)
#:use-module (assimp low-level matrix)
#:use-module (assimp low-level mesh)
+ #:use-module (assimp low-level postprocess)
#:use-module (assimp low-level scene)
#:use-module (assimp low-level types)
#:use-module (assimp low-level vector)
- #:use-module (system foreign))
+ #:use-module (system foreign)
+ #:re-export (ai-material-key
+ ai-process-steps
+ ai-process-convert-to-left-handed
+ ai-process-preset-target-realtime-fast
+ ai-process-preset-target-realtime-quality
+ ai-process-preset-target-realtime-max-quality))
;;; Scenes
ai-material-num-allocated)
+(define-public (ai-get-material-color mat color-type)
+ (let ((pmat (unwrap-ai-material mat))
+ (pkey (string->pointer (car color-type)))
+ (type (cadr color-type))
+ (index (caddr color-type))
+ (pout (parse-aiColor4D (make-list 4 0) #:reverse #t)))
+ (let ((res (aiGetMaterialColor pmat pkey type index pout)))
+ (if (< res 0)
+ res
+ (wrap-ai-color4d pout)))))
+
+(define-public (ai-get-material-float-array mat color-type max)
+ (let ((pmat (unwrap-ai-material mat))
+ (pkey (string->pointer (car color-type)))
+ (type (cadr color-type))
+ (index (caddr color-type))
+ (pout (make-c-struct (make-list max float) '(0)))
+ (pmax (make-c-struct (list unsigned-int) (list max))))
+ (let ((res (aiGetMaterialFloatArray pmat pkey type index pout pmax)))
+ (if (< res 0)
+ res
+ (parse-c-struct pout (make-list max float))))))
+
+(define-public (ai-get-material-integer-array mat color-type max)
+ (let ((pmat (unwrap-ai-material mat))
+ (pkey (string->pointer (car color-type)))
+ (type (cadr color-type))
+ (index (caddr color-type))
+ (pout (make-c-struct (make-list max int) '(0)))
+ (pmax (make-c-struct (list unsigned-int) (list max))))
+ (let ((res (aiGetMaterialIntegerArray pmat pkey type index pout pmax)))
+ (if (< res 0)
+ res
+ (parse-c-struct pout (make-list max int))))))
+
+
;;; Faces
(define-conversion-type parse-aiFace -> ai-face
(aiTransformVecByMatrix4 cvec cmat)
(wrap-ai-vector3d cvec)))
+(define-public (ai-multiply-matrix3 m1 m2)
+ (let ((cm1 (parse-aiMatrix3x3 (map cdr (ai-matrix3x3-contents m1)) #:reverse #t))
+ (cm2 (parse-aiMatrix3x3 (map cdr (ai-matrix3x3-contents m2)) #:reverse #t)))
+ (aiMultiplyMatrix3 cm1 cm2)
+ (wrap-ai-matrix3x3 cm1)))
+
(define-public (ai-multiply-matrix4 m1 m2)
(let ((cm1 (parse-aiMatrix4x4 (map cdr (ai-matrix4x4-contents m1)) #:reverse #t))
(cm2 (parse-aiMatrix4x4 (map cdr (ai-matrix4x4-contents m2)) #:reverse #t)))
(aiMultiplyMatrix4 cm1 cm2)
(wrap-ai-matrix4x4 cm1)))
+
+(define-public (ai-identity-matrix3)
+ (let ((cmat (parse-aiMatrix3x3 (make-list 9 0) #:reverse #t)))
+ (aiIdentityMatrix3 cmat)
+ (wrap-ai-matrix3x3 cmat)))
+
+(define-public (ai-identity-matrix4)
+ (let ((cmat (parse-aiMatrix4x4 (make-list 16 0) #:reverse #t)))
+ (aiIdentityMatrix4 cmat)
+ (wrap-ai-matrix4x4 cmat)))
+
+(define-public (ai-transpose-matrix3 mat)
+ (let ((cmat (parse-aiMatrix3x3 (map cdr (ai-matrix3x3-contents mat)) #:reverse #t)))
+ (aiTransposeMatrix3 cmat)
+ (wrap-ai-matrix3x3 cmat)))
+
+(define-public (ai-transpose-matrix4 mat)
+ (let ((cmat (parse-aiMatrix4x4 (map cdr (ai-matrix4x4-contents mat)) #:reverse #t)))
+ (aiTransposeMatrix4 cmat)
+ (wrap-ai-matrix4x4 cmat)))