+++ /dev/null
-/* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
-
- Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
-
- This file is part of guile-irrlicht.
-
- guile-irrlicht is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as
- published by the Free Software Foundation; either version 3 of the
- License, or (at your option) any later version.
-
- guile-irrlicht is distributed in the hope that it will be useful, but
- WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with guile-irrlicht. If not, see
- <http://www.gnu.org/licenses/>.
-*/
-
-#include <irrlicht/irrlicht.h>
-#include <libguile.h>
-#include "animated-mesh-md2.h"
-#include "animated-mesh-scene-node.h"
-#include "gsubr.h"
-#include "wrapped.h"
-
-using namespace irr;
-
-SCM
-IAnimatedMeshSceneNode_setAnimationSpeed (SCM animated_mesh_scene_node,
- SCM frames_per_second)
-{
- scene::IAnimatedMeshSceneNode* node =
- (scene::IAnimatedMeshSceneNode*) scm_to_irr_pointer (animated_mesh_scene_node);
- node->setAnimationSpeed (scm_to_double (frames_per_second));
- return SCM_UNSPECIFIED;
-}
-
-SCM
-IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node,
- SCM begin,
- SCM end)
-{
- return scm_from_bool
- (((scene::IAnimatedMeshSceneNode*)scm_to_irr_pointer (animated_mesh_scene_node))->
- setFrameLoop (scm_to_int32 (begin),
- scm_to_int32 (end)));
-}
-
-SCM
-IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node,
- SCM anim)
-{
- return scm_from_bool
- (((scene::IAnimatedMeshSceneNode*)scm_to_irr_pointer (animated_mesh_scene_node))->
- setMD2Animation (scm_to_md2_animation_type (anim)));
-}
-
-void
-init_animated_mesh_scene_node (void)
-{
- DEFINE_GSUBR ("IAnimatedMeshSceneNode_setAnimationSpeed", 2, 0, 0,
- IAnimatedMeshSceneNode_setAnimationSpeed);
- DEFINE_GSUBR ("IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0,
- IAnimatedMeshSceneNode_setFrameLoop);
- DEFINE_GSUBR ("IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0,
- IAnimatedMeshSceneNode_setMD2Animation);
-}