X-Git-Url: https://git.jsancho.org/?p=guile-irrlicht.git;a=blobdiff_plain;f=src%2Fanimated-mesh-scene-node.cpp;fp=src%2Fanimated-mesh-scene-node.cpp;h=0000000000000000000000000000000000000000;hp=e63541bcfd2692ebb9a260d02150abebd7a0a2fb;hb=d392bfc335713faab44275624d8fd78139880975;hpb=3bb58c2b45af12c0f9c9eac648e67ac6fa90e104 diff --git a/src/animated-mesh-scene-node.cpp b/src/animated-mesh-scene-node.cpp deleted file mode 100644 index e63541b..0000000 --- a/src/animated-mesh-scene-node.cpp +++ /dev/null @@ -1,70 +0,0 @@ -/* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine - - Copyright (C) 2020 Javier Sancho - - This file is part of guile-irrlicht. - - guile-irrlicht is free software; you can redistribute it and/or modify - it under the terms of the GNU Lesser General Public License as - published by the Free Software Foundation; either version 3 of the - License, or (at your option) any later version. - - guile-irrlicht is distributed in the hope that it will be useful, but - WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with guile-irrlicht. If not, see - . -*/ - -#include -#include -#include "animated-mesh-md2.h" -#include "animated-mesh-scene-node.h" -#include "gsubr.h" -#include "wrapped.h" - -using namespace irr; - -SCM -IAnimatedMeshSceneNode_setAnimationSpeed (SCM animated_mesh_scene_node, - SCM frames_per_second) -{ - scene::IAnimatedMeshSceneNode* node = - (scene::IAnimatedMeshSceneNode*) scm_to_irr_pointer (animated_mesh_scene_node); - node->setAnimationSpeed (scm_to_double (frames_per_second)); - return SCM_UNSPECIFIED; -} - -SCM -IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node, - SCM begin, - SCM end) -{ - return scm_from_bool - (((scene::IAnimatedMeshSceneNode*)scm_to_irr_pointer (animated_mesh_scene_node))-> - setFrameLoop (scm_to_int32 (begin), - scm_to_int32 (end))); -} - -SCM -IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node, - SCM anim) -{ - return scm_from_bool - (((scene::IAnimatedMeshSceneNode*)scm_to_irr_pointer (animated_mesh_scene_node))-> - setMD2Animation (scm_to_md2_animation_type (anim))); -} - -void -init_animated_mesh_scene_node (void) -{ - DEFINE_GSUBR ("IAnimatedMeshSceneNode_setAnimationSpeed", 2, 0, 0, - IAnimatedMeshSceneNode_setAnimationSpeed); - DEFINE_GSUBR ("IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0, - IAnimatedMeshSceneNode_setFrameLoop); - DEFINE_GSUBR ("IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0, - IAnimatedMeshSceneNode_setMD2Animation); -}