]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - src/animated-mesh-scene-node.cpp
Use SWIG for wrapping C++
[guile-irrlicht.git] / src / animated-mesh-scene-node.cpp
diff --git a/src/animated-mesh-scene-node.cpp b/src/animated-mesh-scene-node.cpp
deleted file mode 100644 (file)
index e63541b..0000000
+++ /dev/null
@@ -1,70 +0,0 @@
-/* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
-
-   Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
-
-   This file is part of guile-irrlicht.
-
-   guile-irrlicht is free software; you can redistribute it and/or modify
-   it under the terms of the GNU Lesser General Public License as
-   published by the Free Software Foundation; either version 3 of the
-   License, or (at your option) any later version.
-
-   guile-irrlicht is distributed in the hope that it will be useful, but
-   WITHOUT ANY WARRANTY; without even the implied warranty of
-   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-   General Public License for more details.
-
-   You should have received a copy of the GNU Lesser General Public
-   License along with guile-irrlicht. If not, see
-   <http://www.gnu.org/licenses/>.
-*/
-
-#include <irrlicht/irrlicht.h>
-#include <libguile.h>
-#include "animated-mesh-md2.h"
-#include "animated-mesh-scene-node.h"
-#include "gsubr.h"
-#include "wrapped.h"
-
-using namespace irr;
-
-SCM
-IAnimatedMeshSceneNode_setAnimationSpeed (SCM animated_mesh_scene_node,
-                                          SCM frames_per_second)
-{
-  scene::IAnimatedMeshSceneNode* node =
-    (scene::IAnimatedMeshSceneNode*) scm_to_irr_pointer (animated_mesh_scene_node);
-  node->setAnimationSpeed (scm_to_double (frames_per_second));
-  return SCM_UNSPECIFIED;
-}
-
-SCM
-IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node,
-                                     SCM begin,
-                                     SCM end)
-{
-  return scm_from_bool
-    (((scene::IAnimatedMeshSceneNode*)scm_to_irr_pointer (animated_mesh_scene_node))->
-     setFrameLoop (scm_to_int32 (begin),
-                   scm_to_int32 (end)));
-}
-
-SCM
-IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node,
-                                        SCM anim)
-{
-  return scm_from_bool
-    (((scene::IAnimatedMeshSceneNode*)scm_to_irr_pointer (animated_mesh_scene_node))->
-     setMD2Animation (scm_to_md2_animation_type (anim)));
-}
-
-void
-init_animated_mesh_scene_node (void)
-{
-  DEFINE_GSUBR ("IAnimatedMeshSceneNode_setAnimationSpeed", 2, 0, 0,
-                IAnimatedMeshSceneNode_setAnimationSpeed);
-  DEFINE_GSUBR ("IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0,
-                IAnimatedMeshSceneNode_setFrameLoop);
-  DEFINE_GSUBR ("IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0,
-                IAnimatedMeshSceneNode_setMD2Animation);
-}