]> git.jsancho.org Git - lugaru.git/commitdiff
merge
authorVadim Trochinsky <vadim.trochinsky@gmail.com>
Thu, 20 May 2010 20:57:06 +0000 (22:57 +0200)
committerVadim Trochinsky <vadim.trochinsky@gmail.com>
Thu, 20 May 2010 20:57:06 +0000 (22:57 +0200)
.hgsigs [new file with mode: 0644]
CMakeLists.txt
Data/config.txt
Source/Game.h
Source/GameDraw.cpp
Source/GameTick.cpp
Source/Globals.cpp
Source/OpenGL_Windows.cpp
Source/Settings.cpp
Source/Stereo.cpp [new file with mode: 0644]
Source/Stereo.h [new file with mode: 0644]

diff --git a/.hgsigs b/.hgsigs
new file mode 100644 (file)
index 0000000..45f4f08
--- /dev/null
+++ b/.hgsigs
@@ -0,0 +1,7 @@
+2c45b18d41b6b7abd7d7013cf126ed9dbc852835 0 iEYEABECAAYFAkvwQE4ACgkQvCkUtBccqkqlBACgvkql8deTM/JVjlxyZaSN9m7xB2QAoLjYZ8niqpaRQEWGLTQJbyBCcpwH
+a117f6eeffe2ea0591b83b3da4f76b17ca182d6e 0 iEYEABECAAYFAkvwQm0ACgkQvCkUtBccqkpkKACcCWqhpf+Th/x8dFXGjpvQDNA72cIAoIgnFi3cWppe8T2TTrX4IGe+f+zB
+308aeba396559bd925a192b491141a6413d32d43 0 iEYEABECAAYFAkvwTMUACgkQvCkUtBccqkp3FgCfexqbHcBeO9NCC4Bb5CKXWHcXF+AAnArGHvXmPcn3XO+XTnqC39wGtDeT
+cb8570a4c328dcccda31fce4958cea8f5fac748c 0 iEYEABECAAYFAkvwUU8ACgkQvCkUtBccqkoylgCeKkaH+UpP8HC2IM2XowP7TkRseHEAoIYLhHVj3XQzgrMiqPHIpNf49Pn8
+e22c5c02ba45c5392a9e5a1f48b3c1f3123ab806 0 iEYEABECAAYFAkvwU/UACgkQvCkUtBccqkprdwCgrj1L7BHYA66jWWicQn+GAuv/sSYAnjGwWAuF8M0x8GCTK2rKdeSAnC7O
+38fd6c455d143f6167cf7a1037d87846b88b7449 0 iEYEABECAAYFAkvwWgwACgkQvCkUtBccqkqJ2wCeIWGrWuK+4ReIIgmEqXucl6nxFboAnicyYk42m88+QPE263JlkDkKTKfg
+9b260ab4978b283d853000fa17d30d32c25376dd 0 iEYEABECAAYFAkvwdT4ACgkQvCkUtBccqkoWdwCgmjRiRb/Zq+JO6avdBlQZd8+CAzAAnjABDfXj7AFQOWw9/Fv7ni1/oWoW
index 4280154a9a28e22d0f158f0c5dfd301c76b8cd29..766bd3768640f4d3152b7458b5168d6b8a442499 100644 (file)
@@ -78,6 +78,7 @@ set(LUGARU_SRCS
        ${SRCDIR}/openal_wrapper.cpp
        ${SRCDIR}/WinInput.cpp
        ${SRCDIR}/Settings.cpp
+       ${SRCDIR}/Stereo.cpp
 )
 
 set(LUGARU_H
@@ -112,6 +113,7 @@ set(LUGARU_H
        ${SRCDIR}/private.h
        ${SRCDIR}/unpack_private.h
        ${SRCDIR}/Settings.h
+       ${SRCDIR}/Stereo.h
 )
 
 if(UNIX)
index f613b60c8546c89b9f54af5f5734d578b1423453..203c615fadae7c3efd01178c31f47811010558a5 100644 (file)
@@ -69,4 +69,10 @@ q
 Attack key:
 mouse1
 Chat key:
-unknown
\ No newline at end of file
+unknown
+StereoMode:
+0
+StereoSeparation:
+0.05
+StereoReverse:
+0
index bda4324218e65af58dd42ad4b6109e2e8f3ad6cb..1297fbdc4f6c016076c7bdbe308e563b2a53b5d7 100644 (file)
@@ -62,6 +62,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "binio.h"
 #include <fstream>
 #include "gamegl.h"
+#include "Stereo.h"
 
 extern GLuint rabbittexture;
 
@@ -246,7 +247,7 @@ public:
        void LoadingScreen();
        void FadeLoadingScreen(float howmuch);
        void Dispose();
-       int DrawGLScene(void);
+       int DrawGLScene(StereoSide side);
        void Tick();
        void TickOnce();
        void TickOnceAfter();
index ea75d51b0eed5a8e5d972dd6fbe3a01ff4dcae03..3e076067f232acdf3e68ed03e0bc61688ffb0e3a 100644 (file)
@@ -211,7 +211,7 @@ long long Game::MD5_string (char *string){
        //return 1111111111111111;
 }
 
-int Game::DrawGLScene(void)
+int Game::DrawGLScene(StereoSide side)
 {      
        static float texcoordwidth,texcoordheight;
        static float texviewwidth, texviewheight;
@@ -230,8 +230,18 @@ int Game::DrawGLScene(void)
 
        lastcheck+=multiplier;
 
-       glColorMask( 1.0, 1.0, 1.0, 1.0 );
-
+       if ( stereomode == stereoAnaglyph ) {
+               switch(side) {
+                       case stereoLeft: glColorMask( 0.0, 1.0, 1.0, 1.0 ); break;
+                       case stereoRight: glColorMask( 1.0, 0.0, 0.0, 1.0 ); break;
+               }
+       } else {
+               glColorMask( 1.0, 1.0, 1.0, 1.0 );
+               
+               if ( stereomode == stereoHorizontalInterlaced || stereomode == stereoVerticalInterlaced ) {
+                       glStencilFunc(side == stereoLeft ? GL_NOTEQUAL : GL_EQUAL, 0x01, 0x01);
+               }
+       }
 
        if(freeze||winfreeze||(mainmenu&&gameon)||(!gameon&&gamestarted)){
                tempmult=multiplier;
@@ -347,6 +357,11 @@ int Game::DrawGLScene(void)
                glMatrixMode (GL_MODELVIEW);
                glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
                glLoadIdentity ();
+               
+               // Move the camera for the current eye's point of view.
+               // Reverse the movement if we're reversing stereo
+               glTranslatef((stereoseparation/2) * side * (stereoreverse  ? -1 : 1), 0, 0);
+               
                if(!cameramode&&!freeze&&!winfreeze){
                        glRotatef(float(Random()%100)/10*camerashake/*+(woozy*woozy)/10*/,0,0,1);
                        glRotatef(rotation2+sin(woozy/2)*(player[0].damage/player[0].damagetolerance)*5,1,0,0);
@@ -3793,10 +3808,11 @@ int Game::DrawGLScene(void)
 
 
        //glFlush();
-       if(drawmode!=motionblurmode||mainmenu){
-
-               swap_gl_buffers();
-  }
+       if ( side == stereoRight || side == stereoCenter ) {
+               if(drawmode!=motionblurmode||mainmenu){
+                       swap_gl_buffers();
+               }
+       }
 
        //myassert(glGetError() == GL_NO_ERROR);
        glDrawBuffer(GL_BACK);
index 57d7722c70cb4e141074172765dfa2c16cff07d2..8010f4f265d014dec90a00ff7afec107f47f575c 100644 (file)
@@ -2609,6 +2609,43 @@ void     Game::Tick()
 
 
        static bool mainmenutogglekeydown;
+
+       if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
+               if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
+                       stereoreverse=true;
+               } else {
+                       stereoreverse=false;
+               }
+
+               if (stereoreverse) {
+                       printf("Stereo reversed\n");
+               } else {
+                       printf("Stereo unreversed\n");
+               }
+               freezetogglekeydown=1;
+       }
+
+       if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
+               if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
+                       stereoseparation -= 0.001;
+               } else {
+                       stereoseparation -= 0.010;
+               }
+
+               printf("Stereo decreased increased to %f\n", stereoseparation);
+       }
+
+       if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
+               if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
+                       stereoseparation += 0.001;
+               } else {
+                       stereoseparation += 0.010;
+               }
+
+               printf("Stereo separation increased to %f\n", stereoseparation);
+       }
+
+
        if(!console){
                if(mainmenu&&endgame==1)mainmenu=10;
                if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
@@ -4060,6 +4097,12 @@ void     Game::Tick()
                                opstream << KeyToChar(attackkey);
                                opstream << "\nChat key:\n";
                                opstream << KeyToChar(chatkey);
+                               opstream << "\nStereoMode:\n";
+                               opstream << stereomode;
+                               opstream << "\nStereoSeparation:\n";
+                               opstream << stereoseparation;
+                               opstream << "\nStereoReverse:\n";
+                               opstream << stereoreverse;
                                opstream.close();
                        }
                }
index 2eae6fbc7979c31da454398c1257935c144ce1c7..b360ce055c9ed75e55ec4f947b22bbbd40fbd09f 100644 (file)
@@ -33,6 +33,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "Person.h"
 #include "TGALoader.h"
 #include "openal_wrapper.h"
+#include "Stereo.h"
 
 #include "Constants.h"
 
@@ -267,3 +268,6 @@ bool gamestarted = 0;
 
 //TextureList textures;
 
+StereoMode stereomode =  stereoNone;
+float stereoseparation = 0.05;
+bool  stereoreverse = false;
\ No newline at end of file
index 8542abff87f700e0e76a190c4142c4708fc149d9..5759ddc15fa40d270e876cca271091b7f05df98f 100644 (file)
@@ -297,7 +297,12 @@ void ShutdownDSp ()
 
 void DrawGL (Game & game)
 {
-       game.DrawGLScene();
+       if ( stereomode == stereoNone ) {
+               game.DrawGLScene(stereoCenter);
+       } else {
+               game.DrawGLScene(stereoLeft);
+               game.DrawGLScene(stereoRight);
+       }
 }
 
 
@@ -639,7 +644,8 @@ Boolean SetUp (Game & game)
     SDL_ShowCursor(0);
 
     SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-
+    SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
+    
     if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
     {
         fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
@@ -688,7 +694,6 @@ Boolean SetUp (Game & game)
        glDisable( GL_FOG);
        glDisable( GL_LIGHTING);
        glDisable( GL_LOGIC_OP);
-       glDisable( GL_STENCIL_TEST);
        glDisable( GL_TEXTURE_1D);
        glDisable( GL_TEXTURE_2D);
        glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
@@ -730,6 +735,13 @@ Boolean SetUp (Game & game)
        game.newscreenwidth=screenwidth;
        game.newscreenheight=screenheight;
 
+       if ( CanInitStereo(stereomode) ) {
+               InitStereo(stereomode);
+       } else {
+               fprintf(stderr, "Failed to initialize stereo, disabling.\n");
+               stereomode = stereoNone;
+       }
+
        game.InitGame();
 
        return true;
index 34cf99fff1ae1ded490e3ee2b8722c2813eeb11e..754c2ac4e316ec2c0a995dcebfd741227ba3009d 100644 (file)
@@ -117,6 +117,13 @@ void SaveSettings(Game &game) {
        opstream << KeyToChar(game.attackkey);
        opstream << "\nChat key:\n";
        opstream << KeyToChar(game.chatkey);
+       opstream << "\nStereoMode:\n";
+       opstream << stereomode;
+       opstream << "\nStereoSeparation:\n";
+       opstream << stereoseparation;
+       opstream << "\nStereoReverse:\n";
+       opstream << stereoreverse;
+       
        opstream.close();
 }
 
@@ -233,6 +240,14 @@ bool LoadSettings(Game &game) {
                } else if ( !strncmp(setting, "Chat key", 8) ) {
                        ipstream >> string;
                        game.chatkey = CharToKey(string);
+               } else if ( !strncmp(setting, "StereoMode", 10) ) {
+                       int i;
+                       ipstream >> i;
+                       stereomode = (StereoMode)i;
+               } else if ( !strncmp(setting, "StereoSeparation", 16) ) {
+                       ipstream >> stereoseparation;
+               } else if ( !strncmp(setting, "StereoReverse", 13) ) {
+                       ipstream >> stereoreverse;
                } else {
                        ipstream >> string;
                        fprintf(stderr, "Unknown config option '%s' with value '%s'. Ignoring.\n", setting, string);
diff --git a/Source/Stereo.cpp b/Source/Stereo.cpp
new file mode 100644 (file)
index 0000000..815e177
--- /dev/null
@@ -0,0 +1,86 @@
+
+#include "Game.h"
+#include "Stereo.h"
+
+
+extern int kContextWidth;
+extern int kContextHeight;
+
+bool CanInitStereo(StereoMode mode) {
+       GLint stencilbits = 0;
+       
+       switch(mode) {
+               case stereoNone:
+                       return true;
+                       break;
+               case stereoAnaglyph:
+                       return true;
+                       break;
+               case stereoHorizontalInterlaced:
+               case stereoVerticalInterlaced:
+                       glGetIntegerv(GL_STENCIL_BITS, &stencilbits);
+                       if ( stencilbits < 1 ) {
+                               fprintf(stderr, "Failed to get a stencil buffer, interlaced stereo not available.\n");
+                               return false;
+                       } else {
+                               fprintf(stderr, "Stencil buffer has %i bits, good.\n", stencilbits);
+                       }
+                       
+               default:
+                       return false;
+       }
+
+}
+
+void InitStereo(StereoMode mode) {
+       switch(mode) {
+               case stereoNone:
+                       return;
+               case stereoAnaglyph:
+                       return;
+               case stereoHorizontalInterlaced:
+               case stereoVerticalInterlaced:
+                       
+                       fprintf(stderr, "Screen width is %i, height is %i\n", kContextWidth, kContextHeight);
+                       
+                       glEnable( GL_STENCIL_TEST);
+                       glClearStencil(0);
+                       glClear(  GL_STENCIL_BUFFER_BIT );
+                       glStencilFunc(GL_ALWAYS, 0x1, 0x1);
+                       glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
+                       
+                       
+                       glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+                       glPixelStorei(GL_UNPACK_ROW_LENGTH, 3);
+                       glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
+                       glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+                       glColorMask( 1.0, 1.0, 1.0, 1.0 );
+                       char stencil[] = {64,127,255};
+                       
+                       glViewport(0,0, kContextWidth, kContextHeight);
+                       glMatrixMode(GL_PROJECTION);
+                       glLoadIdentity();
+                       glOrtho((GLdouble)0, (GLdouble)kContextWidth, (GLdouble)kContextHeight, 0, -1, 1);
+                       glMatrixMode(GL_MODELVIEW);
+                       glLoadIdentity();
+                       
+                       for(int y=0;y<kContextHeight;y+=2) {
+                               
+                               for(int x=0;x<kContextWidth;x++) {
+                                       glRasterPos2i(x, y);
+                                       glDrawPixels(1, 1, GL_RGB, GL_UNSIGNED_BYTE, &stencil);
+                               }
+                       }
+                       
+                       glStencilFunc(GL_NOTEQUAL, 0x01, 0x01);
+                       glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+
+                       // Something gets screwed up due to the changes above
+                       // revert to default.
+                       glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+                       glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+                       glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
+                       glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+       }
+       
+}
\ No newline at end of file
diff --git a/Source/Stereo.h b/Source/Stereo.h
new file mode 100644 (file)
index 0000000..c0de10f
--- /dev/null
@@ -0,0 +1,31 @@
+
+#ifndef STEREO_H_
+#define STEREO_H_
+
+enum StereoMode {
+       stereoNone,
+       stereoAnaglyph,             /* red/cyan */
+       stereoHorizontalInterlaced, /* some 3D monitors */
+       stereoVerticalInterlaced,
+       stereoHorizontalSplit,      /* cross-eyed view */
+       stereoVerticalSplit,
+       stereoOpenGL,               /* Whatever OpenGL does, if supported */
+       stereoCount                 /* must be last element */
+};
+
+
+enum StereoSide {
+       // Code multiplies by StereoSide to calculate camera offsets
+       stereoLeft   = -1,
+       stereoCenter = 0,
+       stereoRight  = 1
+};
+
+extern StereoMode stereomode;
+extern float stereoseparation;
+extern bool  stereoreverse;
+
+bool CanInitStereo(StereoMode mode);
+void InitStereo(StereoMode mode);
+
+#endif
\ No newline at end of file