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1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3
4 This file is part of Lugaru.
5
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21
22
23 #ifdef WIN32
24 #define UINT8 WIN32API_UINT8
25 #define UINT16 WIN32API_UINT16
26 #define boolean WIN32API_boolean
27 #include <windows.h>
28 #undef UINT8
29 #undef UINT16
30 #undef boolean
31 #endif
32
33
34
35 #include "Game.h"
36 extern "C" {
37         #include "zlib.h"
38         #include "png.h"
39    #ifdef WIN32
40                 #define INT32 INT32_jpeg
41                 #include "jpeglib.h"
42                 #undef INT32
43         #else
44                 #include "jpeglib.h"
45         #endif
46 }
47
48 static bool load_image(const char * fname, TGAImageRec & tex);
49 static bool load_png(const char * fname, TGAImageRec & tex);
50 static bool load_jpg(const char * fname, TGAImageRec & tex);
51 static bool save_image(const char * fname);
52 static bool save_png(const char * fname);
53
54
55 #include "openal_wrapper.h"
56
57 // ADDED GWC
58 #ifdef _MSC_VER
59 #pragma comment(lib, "opengl32.lib")
60 #pragma comment(lib, "glu32.lib")
61 #pragma comment(lib, "glaux.lib")
62 #endif
63
64 extern bool buttons[3];
65 extern float multiplier;
66 extern float sps;
67 extern float realmultiplier;
68 extern int slomo;
69 extern bool cellophane;
70 // MODIFIED GWC
71 //extern int terraindetail;
72 //extern int texdetail;
73 extern float terraindetail;
74 extern float texdetail;
75
76 extern bool osx;
77 extern int numplayers;
78 extern bool freeze;
79 extern Person player[maxplayers];
80 extern bool stillloading;
81 extern int mainmenu;
82 /*extern*/ bool gameFocused;
83
84 extern float slomospeed;
85 extern float slomofreq;
86
87
88
89 #include <math.h>
90 #include <stdio.h>
91 #include <string.h>
92 #include <fstream>
93 #include <iostream>
94 #include "gamegl.h"
95 #include "MacCompatibility.h"
96 #include "Settings.h"
97
98 #ifdef WIN32
99 #include <shellapi.h>
100 #include "win-res/resource.h"
101 #endif
102
103 using namespace std;
104
105
106
107 SDL_Rect **resolutions = NULL;
108 static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 };
109 static SDL_Rect rect_800_600  = { 0, 0, 800,  600 };
110 static SDL_Rect rect_640_480  = { 0, 0, 640,  480 };
111 static SDL_Rect *hardcoded_resolutions[] = {
112     &rect_1024_768,
113     &rect_800_600,
114     &rect_640_480,
115     NULL
116 };
117
118
119
120 unsigned int resolutionDepths[8][2] = {0};
121
122 bool selectDetail(int & width, int & height, int & bpp, int & detail);
123 int closestResolution(int width, int height);
124 int resolutionID(int width, int height);
125
126 void ReportError (char * strError);
127
128 void SetupDSpFullScreen();
129 void ShutdownDSp();
130
131 void DrawGL(Game & game);
132
133 void CreateGLWindow (void);
134 Boolean SetUp (Game & game);
135 void DoKey (SInt8 theKey, SInt8 theCode);
136 void DoUpdate (Game & game);
137
138 void DoEvent (void);
139 void CleanUp (void);
140
141
142 // statics/globals (internal only) ------------------------------------------
143 #ifndef WIN32
144 typedef struct tagPOINT { 
145   int x;
146   int y;
147 } POINT, *PPOINT; 
148 #endif
149
150
151
152 #ifdef _MSC_VER
153 #pragma warning(push)
154 #pragma warning(disable: 4273)
155 #endif
156
157 #define GL_FUNC(ret,fn,params,call,rt) \
158     extern "C" { \
159         static ret (GLAPIENTRY *p##fn) params = NULL; \
160         ret GLAPIENTRY fn params { rt p##fn call; } \
161     }
162 #include "glstubs.h"
163 #undef GL_FUNC
164
165 #ifdef _MSC_VER
166 #pragma warning(pop)
167 #endif
168
169 static bool lookup_glsym(const char *funcname, void **func)
170 {
171     *func = SDL_GL_GetProcAddress(funcname);
172     if (*func == NULL)
173     {
174         fprintf(stderr, "Failed to find OpenGL symbol \"%s\"\n", funcname);
175         return false;
176     }
177     return true;
178 }
179
180 static bool lookup_all_glsyms(void)
181 {
182     bool retval = true;
183     #define GL_FUNC(ret,fn,params,call,rt) \
184         if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false;
185     #include "glstubs.h"
186     #undef GL_FUNC
187     return retval;
188 }
189
190 static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures)
191 {
192     // no-op.
193 }
194
195
196
197 void sdlGetCursorPos(POINT *pt)
198 {
199     int x, y;
200     SDL_GetMouseState(&x, &y);
201     pt->x = x;
202     pt->y = y;
203 }
204 #define GetCursorPos(x) sdlGetCursorPos(x)
205 #define SetCursorPos(x, y) SDL_WarpMouse(x, y)
206 #define ScreenToClient(x, pt)
207 #define ClientToScreen(x, pt)
208 #ifdef MessageBox
209 #undef MessageBox
210 #endif
211 #define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
212
213
214 Point delta;
215
216 static bool g_button, fullscreen = true;
217
218
219 // Menu defs
220 enum 
221 {
222         kFileQuit = 1
223 };
224
225 enum 
226 {
227         kForegroundSleep = 10,
228         kBackgroundSleep = 10000
229 };
230
231
232 int kContextWidth;
233 int kContextHeight;
234
235 const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
236
237 GLuint gFontList;
238 char gcstrMode [256] = "";
239
240 UInt32 gSleepTime = kForegroundSleep;
241 Boolean gDone = false, gfFrontProcess = true;
242
243 Game * pgame = 0;
244
245 #ifndef __MINGW32__
246 static int _argc = 0;
247 static char **_argv = NULL;
248 #endif
249
250 bool cmdline(const char *cmd)
251 {
252     for (int i = 1; i < _argc; i++)
253     {
254         char *arg = _argv[i];
255         while (*arg == '-')
256             arg++;
257         if (strcasecmp(arg, cmd) == 0)
258             return true;
259     }
260
261     return false;
262 }
263
264
265 // --------------------------------------------------------------------------
266
267 void ReportError (char * strError)
268 {
269 #ifdef _MSC_VER  // !!! FIXME.  --ryan.
270         throw std::exception( strError);
271 #endif
272
273         /*      char errMsgCStr [256];
274         Str255 strErr;
275
276         sprintf (errMsgCStr, "%s", strError); 
277
278         // out as debug string
279         CToPStr (strErr, errMsgCStr);
280         DebugStr (strErr);
281         */
282 }
283
284 void SetupDSpFullScreen ()
285 {
286 }
287
288
289 void ShutdownDSp ()
290 {
291 }
292
293
294 //-----------------------------------------------------------------------------------------------------------------------
295
296 // OpenGL Drawing
297
298 void DrawGL (Game & game)
299 {
300         if ( stereomode == stereoNone ) {
301                 game.DrawGLScene(stereoCenter);
302         } else {
303                 game.DrawGLScene(stereoLeft);
304                 game.DrawGLScene(stereoRight);
305         }
306 }
307
308
309 static KeyMap g_theKeys;
310
311 void SetKey( int key)
312 {
313     g_theKeys[ key >> 3] |= (1 << (key & 7));
314 }
315
316 void ClearKey( int key)
317 {
318     g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
319 }
320
321 void GetKeys(  unsigned char theKeys[16])
322 {
323     memcpy( theKeys, &g_theKeys, 16);
324 }
325
326 Boolean Button()
327 {
328     return g_button;
329 }
330
331
332 #define MAX_SDLKEYS SDLK_LAST
333 static unsigned short KeyTable[MAX_SDLKEYS];
334
335 static void initSDLKeyTable(void)
336 {
337     memset(KeyTable, 0xFF, sizeof (KeyTable));
338     KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
339     KeyTable[SDLK_TAB] = MAC_TAB_KEY;
340     KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
341     KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
342     KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
343     KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
344     KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
345     KeyTable[SDLK_END] = MAC_END_KEY;
346     KeyTable[SDLK_HOME] = MAC_HOME_KEY;
347     KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
348     KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
349     KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
350     KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
351     KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
352     KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
353     KeyTable[SDLK_0] = MAC_0_KEY;
354     KeyTable[SDLK_1] = MAC_1_KEY;
355     KeyTable[SDLK_2] = MAC_2_KEY;
356     KeyTable[SDLK_3] = MAC_3_KEY;
357     KeyTable[SDLK_4] = MAC_4_KEY;
358     KeyTable[SDLK_5] = MAC_5_KEY;
359     KeyTable[SDLK_6] = MAC_6_KEY;
360     KeyTable[SDLK_7] = MAC_7_KEY;
361     KeyTable[SDLK_8] = MAC_8_KEY;
362     KeyTable[SDLK_9] = MAC_9_KEY;
363     KeyTable[SDLK_a] = MAC_A_KEY;
364     KeyTable[SDLK_b] = MAC_B_KEY;
365     KeyTable[SDLK_c] = MAC_C_KEY;
366     KeyTable[SDLK_d] = MAC_D_KEY;
367     KeyTable[SDLK_e] = MAC_E_KEY;
368     KeyTable[SDLK_f] = MAC_F_KEY;
369     KeyTable[SDLK_g] = MAC_G_KEY;
370     KeyTable[SDLK_h] = MAC_H_KEY;
371     KeyTable[SDLK_i] = MAC_I_KEY;
372     KeyTable[SDLK_j] = MAC_J_KEY;
373     KeyTable[SDLK_k] = MAC_K_KEY;
374     KeyTable[SDLK_l] = MAC_L_KEY;
375     KeyTable[SDLK_m] = MAC_M_KEY;
376     KeyTable[SDLK_n] = MAC_N_KEY;
377     KeyTable[SDLK_o] = MAC_O_KEY;
378     KeyTable[SDLK_p] = MAC_P_KEY;
379     KeyTable[SDLK_q] = MAC_Q_KEY;
380     KeyTable[SDLK_r] = MAC_R_KEY;
381     KeyTable[SDLK_s] = MAC_S_KEY;
382     KeyTable[SDLK_t] = MAC_T_KEY;
383     KeyTable[SDLK_u] = MAC_U_KEY;
384     KeyTable[SDLK_v] = MAC_V_KEY;
385     KeyTable[SDLK_w] = MAC_W_KEY;
386     KeyTable[SDLK_x] = MAC_X_KEY;
387     KeyTable[SDLK_y] = MAC_Y_KEY;
388     KeyTable[SDLK_z] = MAC_Z_KEY;
389     KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
390     KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
391     KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
392     KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
393     KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
394     KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
395     KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
396     KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
397     KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
398     KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
399     KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
400     KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
401     KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
402     KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
403     KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
404     KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
405     KeyTable[SDLK_F1] = MAC_F1_KEY;
406     KeyTable[SDLK_F2] = MAC_F2_KEY;
407     KeyTable[SDLK_F3] = MAC_F3_KEY;
408     KeyTable[SDLK_F4] = MAC_F4_KEY;
409     KeyTable[SDLK_F5] = MAC_F5_KEY;
410     KeyTable[SDLK_F6] = MAC_F6_KEY;
411     KeyTable[SDLK_F7] = MAC_F7_KEY;
412     KeyTable[SDLK_F8] = MAC_F8_KEY;
413     KeyTable[SDLK_F9] = MAC_F9_KEY;
414     KeyTable[SDLK_F10] = MAC_F10_KEY;
415     KeyTable[SDLK_F11] = MAC_F11_KEY;
416     KeyTable[SDLK_F12] = MAC_F12_KEY;
417     KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
418     KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
419     KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
420     KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
421     KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
422     KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
423     KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
424     KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
425     KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
426     KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
427     KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
428 }
429
430 static inline int clamp_sdl_mouse_button(Uint8 button)
431 {
432     if (button == 2)   // right mouse button is button 3 in SDL.
433         button = 3;
434     else if (button == 3)
435         button = 2;
436
437     if ((button >= 1) && (button <= 3))
438         return button - 1;
439     return -1;
440 }
441
442 static void sdlEventProc(const SDL_Event &e, Game &game)
443 {
444     int val;
445     bool skipkey = false;
446     SDLMod mod;
447
448     switch(e.type)
449         {
450         case SDL_MOUSEMOTION:
451             game.deltah += e.motion.xrel;
452             game.deltav += e.motion.yrel;
453             return;
454
455                 case SDL_MOUSEBUTTONDOWN:
456                         {
457                 val = clamp_sdl_mouse_button(e.button.button);
458                 if ((val >= 0) && (val <= 2))
459                 {
460                     if (val == 0)
461                                     g_button = true;
462                                 buttons[val] = true;
463                 }
464                         }
465                         return;
466
467                 case SDL_MOUSEBUTTONUP:
468                         {
469                 val = clamp_sdl_mouse_button(e.button.button);
470                 if ((val >= 0) && (val <= 2))
471                 {
472                     if (val == 0)
473                                     g_button = false;
474                                 buttons[val] = false;
475                 }
476                         }
477             return;
478
479         case SDL_KEYDOWN:
480             if (e.key.keysym.sym == SDLK_g)
481             {
482                 if (e.key.keysym.mod & KMOD_CTRL)
483                 {
484                     skipkey = true;
485                     SDL_GrabMode mode = SDL_GRAB_ON;
486                     if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
487                     {
488                         mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
489                         mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
490                     }
491                     SDL_WM_GrabInput(mode);
492                 }
493             }
494
495             else if (e.key.keysym.sym == SDLK_RETURN)
496             {
497                 if (e.key.keysym.mod & KMOD_ALT)
498                 {
499                     skipkey = true;
500                     SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
501                 }
502             }
503
504             if ((!skipkey) && (e.key.keysym.sym < SDLK_LAST))
505             {
506                 if (KeyTable[e.key.keysym.sym] != 0xffff)
507                     SetKey(KeyTable[e.key.keysym.sym]);
508             }
509
510             mod = SDL_GetModState();
511             if (mod & KMOD_CTRL)
512                 SetKey(MAC_CONTROL_KEY);
513             if (mod & KMOD_ALT)
514                 SetKey(MAC_OPTION_KEY);
515             if (mod & KMOD_META)
516                 SetKey(MAC_COMMAND_KEY);
517             if (mod & KMOD_SHIFT)
518                 SetKey(MAC_SHIFT_KEY);
519             if (mod & KMOD_CAPS)
520                 SetKey(MAC_CAPS_LOCK_KEY);
521
522             return;
523
524         case SDL_KEYUP:
525             if (e.key.keysym.sym < SDLK_LAST)
526             {
527                 if (KeyTable[e.key.keysym.sym] != 0xffff)
528                     ClearKey(KeyTable[e.key.keysym.sym]);
529             }
530
531             mod = SDL_GetModState();
532             if ((mod & KMOD_CTRL) == 0)
533                 ClearKey(MAC_CONTROL_KEY);
534             if ((mod & KMOD_ALT) == 0)
535                 ClearKey(MAC_OPTION_KEY);
536             if ((mod & KMOD_META) == 0)
537                 ClearKey(MAC_COMMAND_KEY);
538             if ((mod & KMOD_SHIFT) == 0)
539                 ClearKey(MAC_SHIFT_KEY);
540             if ((mod & KMOD_CAPS) == 0)
541                 ClearKey(MAC_CAPS_LOCK_KEY);
542             return;
543     }
544 }
545
546
547 // --------------------------------------------------------------------------
548
549 static Point gMidPoint;
550
551 Boolean SetUp (Game & game)
552 {
553         char string[10];
554
555         LOGFUNC;
556
557         randSeed = UpTime().lo;
558
559         osx = 0;
560         cellophane=0;
561         texdetail=4;
562         terraindetail=2;
563         slomospeed=0.25;
564         slomofreq=8012;
565         numplayers=1;
566         
567         DefaultSettings(game);
568
569         selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
570
571         if(!LoadSettings(game)) {
572                 fprintf(stderr, "Failed to load config, creating default\n");
573                 SaveSettings(game);
574         }
575         
576         if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
577                 kBitsPerPixel=16;
578         }
579
580
581         selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
582
583         SetupDSpFullScreen();
584
585
586     if (!SDL_WasInit(SDL_INIT_VIDEO))
587     {
588         if (SDL_Init(SDL_INIT_VIDEO) == -1)
589         {
590             fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
591             return false;
592         }
593
594         if (SDL_GL_LoadLibrary(NULL) == -1)
595         {
596             fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
597             SDL_Quit();
598             return false;
599         }
600
601         SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
602         if ( (res == NULL) || (res == ((SDL_Rect **)-1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) )
603             res = hardcoded_resolutions;
604
605         // reverse list (it was sorted biggest to smallest by SDL)...
606         int count;
607         for (count = 0; res[count]; count++)
608         {
609             if ((res[count]->w < 640) || (res[count]->h < 480))
610                 break;   // sane lower limit.
611         }
612
613         static SDL_Rect *resolutions_block = NULL;
614         resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count);
615         resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1));
616         if ((resolutions_block == NULL) || (resolutions == NULL))
617         {
618             SDL_Quit();
619             fprintf(stderr, "Out of memory!\n");
620             return false;
621         }
622
623         resolutions[count--] = NULL;
624         for (int i = 0; count >= 0; i++, count--)
625         {
626             memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect));
627             resolutions[count] = &resolutions_block[count];
628         }
629
630         if (cmdline("showresolutions"))
631         {
632             printf("Resolutions we think are okay:\n");
633             for (int i = 0; resolutions[i]; i++)
634                 printf("  %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h);
635         }
636     }
637
638     Uint32 sdlflags = SDL_OPENGL;
639     if (!cmdline("windowed"))
640         sdlflags |= SDL_FULLSCREEN;
641
642     SDL_WM_SetCaption("Lugaru", "Lugaru");
643
644     SDL_ShowCursor(0);
645
646     SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
647     SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
648     
649     if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
650     {
651         fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
652         fprintf(stderr, "forcing 640x480...\n");
653         kContextWidth = 640;
654         kContextHeight = 480;
655         if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
656         {
657             fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
658             fprintf(stderr, "forcing 640x480 windowed mode...\n");
659             sdlflags &= ~SDL_FULLSCREEN;
660             if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
661             {
662                 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
663                 return false;
664             }
665         }
666     }
667
668     int dblbuf = 0;
669     if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf))
670     {
671         fprintf(stderr, "Failed to get double buffered GL context!\n");
672         SDL_Quit();
673         return false;
674     }
675
676     if (!lookup_all_glsyms())
677     {
678         SDL_Quit();
679         return false;
680     }
681
682     if (!cmdline("nomousegrab"))
683         SDL_WM_GrabInput(SDL_GRAB_ON);
684
685
686         glClear( GL_COLOR_BUFFER_BIT );
687         swap_gl_buffers();
688
689         // clear all states
690         glDisable( GL_ALPHA_TEST);
691         glDisable( GL_BLEND);
692         glDisable( GL_DEPTH_TEST);
693         //      glDisable( GL_DITHER);
694         glDisable( GL_FOG);
695         glDisable( GL_LIGHTING);
696         glDisable( GL_LOGIC_OP);
697         glDisable( GL_TEXTURE_1D);
698         glDisable( GL_TEXTURE_2D);
699         glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
700         glPixelTransferi( GL_RED_SCALE, 1);
701         glPixelTransferi( GL_RED_BIAS, 0);
702         glPixelTransferi( GL_GREEN_SCALE, 1);
703         glPixelTransferi( GL_GREEN_BIAS, 0);
704         glPixelTransferi( GL_BLUE_SCALE, 1);
705         glPixelTransferi( GL_BLUE_BIAS, 0);
706         glPixelTransferi( GL_ALPHA_SCALE, 1);
707         glPixelTransferi( GL_ALPHA_BIAS, 0);
708
709         // set initial rendering states
710         glShadeModel( GL_SMOOTH);
711         glClearDepth( 1.0f);
712         glDepthFunc( GL_LEQUAL);
713         glDepthMask( GL_TRUE);
714         //      glDepthRange( FRONT_CLIP, BACK_CLIP);
715         glEnable( GL_DEPTH_TEST);
716         glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
717         glCullFace( GL_FRONT);
718         glEnable( GL_CULL_FACE);
719         glEnable( GL_LIGHTING);
720 //      glEnable( GL_LIGHT_MODEL_AMBIENT);
721         glEnable( GL_DITHER);
722         glEnable( GL_COLOR_MATERIAL);
723         glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
724         glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
725         glAlphaFunc( GL_GREATER, 0.5f);
726
727         GLint width = kContextWidth;
728         GLint height = kContextHeight;
729         gMidPoint.h = width / 2;
730         gMidPoint.v = height / 2;
731         screenwidth=width;
732         screenheight=height;
733
734         game.newdetail=detail;
735         game.newscreenwidth=screenwidth;
736         game.newscreenheight=screenheight;
737
738         if ( CanInitStereo(stereomode) ) {
739                 InitStereo(stereomode);
740         } else {
741                 fprintf(stderr, "Failed to initialize stereo, disabling.\n");
742                 stereomode = stereoNone;
743         }
744
745         game.InitGame();
746
747         return true;
748 }
749
750
751 static void DoMouse(Game & game)
752 {
753
754         if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
755         {
756                 game.deltah *= usermousesensitivity;
757                 game.deltav *= usermousesensitivity;
758                 game.mousecoordh += game.deltah;
759                 game.mousecoordv += game.deltav;
760         if (game.mousecoordh < 0)
761             game.mousecoordh = 0;
762         else if (game.mousecoordh >= kContextWidth)
763             game.mousecoordh = kContextWidth - 1;
764         if (game.mousecoordv < 0)
765             game.mousecoordv = 0;
766         else if (game.mousecoordv >= kContextHeight)
767             game.mousecoordv = kContextHeight - 1;
768         }
769
770 }
771
772
773
774 // --------------------------------------------------------------------------
775
776 void DoKey (SInt8 theKey, SInt8 theCode)
777 {
778         // do nothing
779 }
780
781 // --------------------------------------------------------------------------
782
783
784
785 void DoFrameRate (int update)
786 {       
787         static long frames = 0;
788
789         static AbsoluteTime time = {0,0};
790         static AbsoluteTime frametime = {0,0};
791         AbsoluteTime currTime = UpTime ();
792         double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
793
794         if (0 > deltaTime)      // if negative microseconds
795                 deltaTime /= -1000000.0;
796         else                            // else milliseconds
797                 deltaTime /= 1000.0;
798
799         multiplier=deltaTime;
800         if(multiplier<.001)multiplier=.001;
801         if(multiplier>10)multiplier=10;
802         if(update)frametime = currTime; // reset for next time interval
803
804         deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
805
806         if (0 > deltaTime)      // if negative microseconds
807                 deltaTime /= -1000000.0;
808         else                            // else milliseconds
809                 deltaTime /= 1000.0;
810         frames++;
811         if (0.001 <= deltaTime) // has update interval passed
812         {
813                 if(update){
814                         time = currTime;        // reset for next time interval
815                         frames = 0;
816                 }
817         }
818 }
819
820
821 void DoUpdate (Game & game)
822 {
823         static float sps=200;
824         static int count;
825         static float oldmult;
826
827         DoFrameRate(1);
828         if(multiplier>.6)multiplier=.6;
829
830         game.fps=1/multiplier;
831
832         count = multiplier*sps;
833         if(count<2)count=2;
834         //if(count>10)count=10;
835
836         realmultiplier=multiplier;
837         multiplier*=gamespeed;
838         if(difficulty==1)multiplier*=.9;
839         if(difficulty==0)multiplier*=.8;
840
841         if(game.loading==4)multiplier*=.00001;
842         //multiplier*.9;
843         if(slomo&&!mainmenu)multiplier*=slomospeed;
844         //if(freeze)multiplier*=0.00001;
845         oldmult=multiplier;
846         multiplier/=(float)count;
847
848         DoMouse(game);
849
850         game.TickOnce();
851
852         for(int i=0;i<count;i++)
853         {
854                 game.Tick();
855         }
856         multiplier=oldmult;
857
858         game.TickOnceAfter();
859 /* - Debug code to test how many channels were active on average per frame
860         static long frames = 0;
861
862         static AbsoluteTime start = {0,0};
863         AbsoluteTime currTime = UpTime ();
864         static int num_channels = 0;
865         
866         num_channels += OPENAL_GetChannelsPlaying();
867         double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
868
869         if (0 > deltaTime)      // if negative microseconds
870                 deltaTime /= -1000000.0;
871         else                            // else milliseconds
872                 deltaTime /= 1000.0;
873
874         ++frames;
875
876         if (deltaTime >= 1)
877         {
878                 start = currTime;
879                 float avg_channels = (float)num_channels / (float)frames;
880
881                 ofstream opstream("log.txt",ios::app); 
882                 opstream << "Average frame count: ";
883                 opstream << frames;
884                 opstream << " frames - ";
885                 opstream << avg_channels;
886                 opstream << " per frame.\n";
887                 opstream.close();
888
889                 frames = 0;
890                 num_channels = 0;
891         }
892 */
893         DrawGL (game);
894 }
895
896 // --------------------------------------------------------------------------
897
898
899 void CleanUp (void)
900 {
901         LOGFUNC;
902
903 //      game.Dispose();
904
905
906
907
908     SDL_Quit();
909     #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
910     #include "glstubs.h"
911     #undef GL_FUNC
912     // cheat here...static destructors are calling glDeleteTexture() after
913     //  the context is destroyed and libGL unloaded by SDL_Quit().
914     pglDeleteTextures = glDeleteTextures_doNothing;
915
916 }
917
918 // --------------------------------------------------------------------------
919
920 static bool IsFocused()
921 {
922     return ((SDL_GetAppState() & SDL_APPINPUTFOCUS) != 0);
923 }
924
925
926 static void launch_web_browser(const char *url)
927 {
928 #ifdef WIN32
929     ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
930
931 #elif (defined(__APPLE__) && defined(__MACH__))
932     const char *fmt = "open '%s'";
933     const size_t len = strlen(fmt) + strlen(url) + 16;
934     char *buf = new char[len];
935     snprintf(buf, len, fmt, url);
936     system(buf);
937     delete[] buf;
938
939 #elif PLATFORM_LINUX
940     const char *fmt = "PATH=$PATH:. xdg-open '%s'";
941     const size_t len = strlen(fmt) + strlen(url) + 16;
942     char *buf = new char[len];
943     snprintf(buf, len, fmt, url);
944     system(buf);
945     delete[] buf;
946 #endif
947 }
948
949
950 #ifndef WIN32
951 // (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
952 static char *findBinaryInPath(const char *bin, char *envr)
953 {
954     size_t alloc_size = 0;
955     char *exe = NULL;
956     char *start = envr;
957     char *ptr;
958
959     do
960     {
961         size_t size;
962         ptr = strchr(start, ':');  /* find next $PATH separator. */
963         if (ptr)
964             *ptr = '\0';
965
966         size = strlen(start) + strlen(bin) + 2;
967         if (size > alloc_size)
968         {
969             char *x = (char *) realloc(exe, size);
970             if (x == NULL)
971             {
972                 if (exe != NULL)
973                     free(exe);
974                 return(NULL);
975             } /* if */
976
977             alloc_size = size;
978             exe = x;
979         } /* if */
980
981         /* build full binary path... */
982         strcpy(exe, start);
983         if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/'))
984             strcat(exe, "/");
985         strcat(exe, bin);
986
987         if (access(exe, X_OK) == 0)  /* Exists as executable? We're done. */
988         {
989             strcpy(exe, start);  /* i'm lazy. piss off. */
990             return(exe);
991         } /* if */
992
993         start = ptr + 1;  /* start points to beginning of next element. */
994     } while (ptr != NULL);
995
996     if (exe != NULL)
997         free(exe);
998
999     return(NULL);  /* doesn't exist in path. */
1000 } /* findBinaryInPath */
1001
1002
1003 char *calcBaseDir(const char *argv0)
1004 {
1005     /* If there isn't a path on argv0, then look through the $PATH for it. */
1006     char *retval;
1007     char *envr;
1008
1009     const char *ptr = strrchr((char *)argv0, '/');
1010     if (strchr(argv0, '/'))
1011     {
1012         retval = strdup(argv0);
1013         if (retval)
1014             *((char *) strrchr(retval, '/')) = '\0';
1015         return(retval);
1016     }
1017
1018     envr = getenv("PATH");
1019     if (!envr) return NULL;
1020     envr = strdup(envr);
1021     if (!envr) return NULL;
1022     retval = findBinaryInPath(argv0, envr);
1023     free(envr);
1024     return(retval);
1025 }
1026
1027 static inline void chdirToAppPath(const char *argv0)
1028 {
1029     char *dir = calcBaseDir(argv0);
1030     if (dir)
1031     {
1032         #if (defined(__APPLE__) && defined(__MACH__))
1033         // Chop off /Contents/MacOS if it's at the end of the string, so we
1034         //  land in the base of the app bundle.
1035         const size_t len = strlen(dir);
1036         const char *bundledirs = "/Contents/MacOS";
1037         const size_t bundledirslen = strlen(bundledirs);
1038         if (len > bundledirslen)
1039         {
1040             char *ptr = (dir + len) - bundledirslen;
1041             if (strcasecmp(ptr, bundledirs) == 0)
1042                 *ptr = '\0';
1043         }
1044         #endif
1045         chdir(dir);
1046         free(dir);
1047     }
1048 }
1049 #endif
1050
1051
1052 int main(int argc, char **argv)
1053 {
1054 #ifndef __MINGW32__
1055     _argc = argc;
1056     _argv = argv;
1057 #endif
1058
1059     // !!! FIXME: we could use a Win32 API for this.  --ryan.
1060 #ifndef WIN32
1061     chdirToAppPath(argv[0]);
1062 #endif
1063
1064         LOGFUNC;
1065
1066         memset( &g_theKeys, 0, sizeof( KeyMap));
1067
1068     initSDLKeyTable();
1069
1070         try
1071         {
1072                 bool regnow = false;
1073                 {
1074                         Game game;
1075                         pgame = &game;
1076
1077                         //ofstream os("error.txt");
1078                         //os.close();
1079                         //ofstream os("log.txt");
1080                         //os.close();
1081
1082                         if (!SetUp (game))
1083                 return 42;
1084
1085                         while (!gDone&&!game.quit&&(!game.tryquit))
1086                         {
1087                                 if (IsFocused())
1088                                 {
1089                                         gameFocused = true;
1090
1091                                         // check windows messages
1092                         
1093                                         game.deltah = 0;
1094                                         game.deltav = 0;
1095                                         SDL_Event e;
1096                                         // message pump
1097                                         while( SDL_PollEvent( &e ) )
1098                                         {
1099                                                 if( e.type == SDL_QUIT )
1100                                                 {
1101                                                         gDone=true;
1102                                                         break;
1103                                                 }
1104                                                 sdlEventProc(e, game);
1105                                         }
1106                                 
1107
1108                                         // game
1109                                         DoUpdate(game);
1110                                 }
1111                                 else
1112                                 {
1113                                         if (gameFocused)
1114                                         {
1115                                                 // allow game chance to pause
1116                                                 gameFocused = false;
1117                                                 DoUpdate(game);
1118                                         }
1119
1120                                         // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
1121                     STUBBED("give up CPU but sniff the event queue");
1122                                 }
1123                         }
1124
1125                         regnow = game.registernow;
1126                 }
1127                 pgame = 0;
1128
1129                 CleanUp ();
1130 //              if(game.registernow){
1131                 if(regnow)
1132                 {
1133             #if (defined(__APPLE__) && defined(__MACH__))
1134             launch_web_browser("http://www.wolfire.com/purchase/lugaru/mac");
1135             #elif PLATFORM_LINUX
1136             launch_web_browser("http://www.wolfire.com/purchase/lugaru/linux");
1137             #else
1138             launch_web_browser("http://www.wolfire.com/purchase/lugaru/pc");
1139             #endif
1140                 }
1141
1142         #if PLATFORM_LINUX  // (this may not be necessary any more.)
1143         _exit(0);  // !!! FIXME: hack...crashes on exit!
1144         #endif
1145                 return 0;
1146         }
1147         catch (const std::exception& error)
1148         {
1149                 CleanUp();
1150
1151                 std::string e = "Caught exception: ";
1152                 e += error.what();
1153
1154                 LOG(e);
1155
1156                 MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
1157         }
1158
1159         CleanUp();
1160
1161         return -1;
1162 }
1163
1164
1165
1166         // --------------------------------------------------------------------------
1167
1168
1169
1170         bool selectDetail(int & width, int & height, int & bpp, int & detail)
1171         {
1172                 bool res = true;
1173
1174                 // currently with SDL, we just use whatever is requested
1175                 //  and don't care.  --ryan.
1176                 
1177
1178                 return res;
1179         }
1180
1181         extern int channels[100];
1182         extern OPENAL_SAMPLE * samp[100];
1183         extern OPENAL_STREAM * strm[20];
1184
1185         extern "C" void PlaySoundEx(int chan, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused)
1186         {
1187                 const OPENAL_SAMPLE * currSample = OPENAL_GetCurrentSample(channels[chan]);
1188                 if (currSample && currSample == samp[chan])
1189                 {
1190                         if (OPENAL_GetPaused(channels[chan]))
1191                         {
1192                                 OPENAL_StopSound(channels[chan]);
1193                                 channels[chan] = OPENAL_FREE;
1194                         }
1195                         else if (OPENAL_IsPlaying(channels[chan]))
1196                         {
1197                                 int loop_mode = OPENAL_GetLoopMode(channels[chan]);
1198                                 if (loop_mode & OPENAL_LOOP_OFF)
1199                                 {
1200                                         channels[chan] = OPENAL_FREE;
1201                                 }
1202                         }
1203                 }
1204                 else
1205                 {
1206                         channels[chan] = OPENAL_FREE;
1207                 }
1208
1209                 channels[chan] = OPENAL_PlaySoundEx(channels[chan], sptr, dsp, startpaused);
1210                 if (channels[chan] < 0)
1211                 {
1212                         channels[chan] = OPENAL_PlaySoundEx(OPENAL_FREE, sptr, dsp, startpaused);
1213                 }
1214         }
1215
1216         extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused)
1217         {
1218                 const OPENAL_SAMPLE * currSample = OPENAL_GetCurrentSample(channels[chan]);
1219                 if (currSample && currSample == OPENAL_Stream_GetSample(sptr))
1220                 {
1221                                 OPENAL_StopSound(channels[chan]);
1222                                 OPENAL_Stream_Stop(sptr);
1223                 }
1224                 else
1225                 {
1226                         OPENAL_Stream_Stop(sptr);
1227                         channels[chan] = OPENAL_FREE;
1228                 }
1229
1230                 channels[chan] = OPENAL_Stream_PlayEx(channels[chan], sptr, dsp, startpaused);
1231                 if (channels[chan] < 0)
1232                 {
1233                         channels[chan] = OPENAL_Stream_PlayEx(OPENAL_FREE, sptr, dsp, startpaused);
1234                 }
1235         }
1236
1237
1238         bool LoadImage(const char * fname, TGAImageRec & tex)
1239         {
1240                 bool res = true;
1241
1242                 if ( tex.data == NULL )
1243                 {
1244                         return false;
1245                 }
1246
1247        
1248         res = load_image(fname, tex);
1249     
1250
1251                 return res;
1252         }
1253
1254         void ScreenShot(const char * fname)
1255         {
1256   
1257         save_image(fname);
1258   
1259         }
1260
1261
1262
1263 static bool load_image(const char *file_name, TGAImageRec &tex)
1264 {
1265     const char *ptr = strrchr((char *)file_name, '.');
1266     if (ptr)
1267     {
1268         if (strcasecmp(ptr+1, "png") == 0)
1269             return load_png(file_name, tex);
1270         else if (strcasecmp(ptr+1, "jpg") == 0)
1271             return load_jpg(file_name, tex);
1272     }
1273
1274     STUBBED("Unsupported image type");
1275     return false;
1276 }
1277
1278
1279 struct my_error_mgr {
1280   struct jpeg_error_mgr pub;    /* "public" fields */
1281   jmp_buf setjmp_buffer;        /* for return to caller */
1282 };
1283 typedef struct my_error_mgr * my_error_ptr;
1284
1285
1286 static void my_error_exit(j_common_ptr cinfo)
1287 {
1288         struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
1289         longjmp(err->setjmp_buffer, 1);
1290 }
1291
1292 /* stolen from public domain example.c code in libjpg distribution. */
1293 static bool load_jpg(const char *file_name, TGAImageRec &tex)
1294 {
1295     struct jpeg_decompress_struct cinfo;
1296     struct my_error_mgr jerr;
1297     JSAMPROW buffer[1];         /* Output row buffer */
1298     int row_stride;             /* physical row width in output buffer */
1299     FILE *infile = fopen(file_name, "rb");
1300
1301     if (infile == NULL)
1302         return false;
1303
1304     cinfo.err = jpeg_std_error(&jerr.pub);
1305     jerr.pub.error_exit = my_error_exit;
1306     if (setjmp(jerr.setjmp_buffer)) {
1307         jpeg_destroy_decompress(&cinfo);
1308         fclose(infile);
1309         return false;
1310     }
1311
1312     jpeg_create_decompress(&cinfo);
1313     jpeg_stdio_src(&cinfo, infile);
1314     (void) jpeg_read_header(&cinfo, TRUE);
1315
1316     cinfo.out_color_space = JCS_RGB;
1317     cinfo.quantize_colors = 0;
1318     (void) jpeg_calc_output_dimensions(&cinfo);
1319     (void) jpeg_start_decompress(&cinfo);
1320
1321     row_stride = cinfo.output_width * cinfo.output_components;
1322     tex.sizeX = cinfo.output_width;
1323     tex.sizeY = cinfo.output_height;
1324     tex.bpp = 24;
1325
1326     while (cinfo.output_scanline < cinfo.output_height) {
1327         buffer[0] = (JSAMPROW)(char *)tex.data +
1328                         ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
1329         (void) jpeg_read_scanlines(&cinfo, buffer, 1);
1330     }
1331
1332     (void) jpeg_finish_decompress(&cinfo);
1333     jpeg_destroy_decompress(&cinfo);
1334     fclose(infile);
1335
1336     return true;
1337 }
1338
1339
1340 /* stolen from public domain example.c code in libpng distribution. */
1341 static bool load_png(const char *file_name, TGAImageRec &tex)
1342 {
1343     bool hasalpha = false;
1344     png_structp png_ptr = NULL;
1345     png_infop info_ptr = NULL;
1346     png_uint_32 width, height;
1347     int bit_depth, color_type, interlace_type;
1348     png_byte **rows = NULL;
1349     bool retval = false;
1350     png_byte **row_pointers = NULL;
1351     FILE *fp = fopen(file_name, "rb");
1352
1353     if (fp == NULL)
1354         return(NULL);
1355
1356     png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
1357     if (png_ptr == NULL)
1358         goto png_done;
1359
1360     info_ptr = png_create_info_struct(png_ptr);
1361     if (info_ptr == NULL)
1362         goto png_done;
1363
1364     if (setjmp(png_jmpbuf(png_ptr)))
1365         goto png_done;
1366
1367     png_init_io(png_ptr, fp);
1368     png_read_png(png_ptr, info_ptr,
1369                  PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
1370                  NULL);
1371     png_get_IHDR(png_ptr, info_ptr, &width, &height,
1372                  &bit_depth, &color_type, &interlace_type, NULL, NULL);
1373
1374     if (bit_depth != 8)  // transform SHOULD handle this...
1375         goto png_done;
1376
1377     if (color_type & PNG_COLOR_MASK_PALETTE)  // !!! FIXME?
1378         goto png_done;
1379
1380     if ((color_type & PNG_COLOR_MASK_COLOR) == 0)  // !!! FIXME?
1381         goto png_done;
1382
1383     hasalpha = ((color_type & PNG_COLOR_MASK_ALPHA) != 0);
1384     row_pointers = png_get_rows(png_ptr, info_ptr);
1385     if (!row_pointers)
1386         goto png_done;
1387
1388     if (!hasalpha)
1389     {
1390         png_byte *dst = tex.data;
1391         for (int i = height-1; i >= 0; i--)
1392         {
1393             png_byte *src = row_pointers[i];
1394             for (int j = 0; j < width; j++)
1395             {
1396                 dst[0] = src[0];
1397                 dst[1] = src[1];
1398                 dst[2] = src[2];
1399                 dst[3] = 0xFF;
1400                 src += 3;
1401                 dst += 4;
1402             }
1403         }
1404     }
1405
1406     else
1407     {
1408         png_byte *dst = tex.data;
1409         int pitch = width * 4;
1410         for (int i = height-1; i >= 0; i--, dst += pitch)
1411             memcpy(dst, row_pointers[i], pitch);
1412     }
1413
1414     tex.sizeX = width;
1415     tex.sizeY = height;
1416     tex.bpp = 32;
1417     retval = true;
1418
1419 png_done:
1420     png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
1421     if (fp)
1422         fclose(fp);
1423     return (retval);
1424 }
1425
1426
1427 static bool save_image(const char *file_name)
1428 {
1429     const char *ptr = strrchr((char *)file_name, '.');
1430     if (ptr)
1431     {
1432         if (strcasecmp(ptr+1, "png") == 0)
1433             return save_png(file_name);
1434     }
1435
1436     STUBBED("Unsupported image type");
1437     return false;
1438 }
1439
1440
1441 static bool save_png(const char *file_name)
1442 {
1443     FILE *fp = NULL;
1444     png_structp png_ptr = NULL;
1445     png_infop info_ptr = NULL;
1446     bool retval = false;
1447
1448     fp = fopen(file_name, "wb");
1449     if (fp == NULL)
1450         return false;
1451
1452     png_bytep *row_pointers = new png_bytep[kContextHeight];
1453     png_bytep screenshot = new png_byte[kContextWidth * kContextHeight * 3];
1454     if ((!screenshot) || (!row_pointers))
1455         goto save_png_done;
1456
1457     glGetError();
1458     glReadPixels(0, 0, kContextWidth, kContextHeight,
1459                  GL_RGB, GL_UNSIGNED_BYTE, screenshot);
1460     if (glGetError() != GL_NO_ERROR)
1461         goto save_png_done;
1462
1463     for (int i = 0; i < kContextHeight; i++)
1464         row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
1465
1466     png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
1467     if (png_ptr == NULL)
1468         goto save_png_done;
1469
1470     info_ptr = png_create_info_struct(png_ptr);
1471     if (info_ptr == NULL)
1472         goto save_png_done;
1473
1474     if (setjmp(png_jmpbuf(png_ptr)))
1475         goto save_png_done;
1476
1477     png_init_io(png_ptr, fp);
1478
1479     if (setjmp(png_jmpbuf(png_ptr)))
1480         goto save_png_done;
1481
1482     png_set_IHDR(png_ptr, info_ptr, kContextWidth, kContextHeight,
1483                  8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
1484                  PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
1485
1486     png_write_info(png_ptr, info_ptr);
1487
1488     if (setjmp(png_jmpbuf(png_ptr)))
1489         goto save_png_done;
1490
1491         png_write_image(png_ptr, row_pointers);
1492
1493         if (setjmp(png_jmpbuf(png_ptr)))
1494         goto save_png_done;
1495
1496     png_write_end(png_ptr, NULL);
1497     retval = true;
1498
1499 save_png_done:
1500     png_destroy_write_struct(&png_ptr, &info_ptr);
1501     delete[] screenshot;
1502     delete[] row_pointers;
1503     if (fp)
1504         fclose(fp);
1505     if (!retval)
1506         unlink(ConvertFileName(file_name));
1507     return retval;
1508 }
1509
1510
1511