+/* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
+
+ Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
+
+ This file is part of guile-irrlicht.
+
+ guile-irrlicht is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as
+ published by the Free Software Foundation; either version 3 of the
+ License, or (at your option) any later version.
+
+ guile-irrlicht is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with guile-irrlicht. If not, see
+ <http://www.gnu.org/licenses/>.
+*/
+
+#include <irrlicht/irrlicht.h>
+#include <libguile.h>
+#include "color.h"
+#include "vector2d.h"
+#include "vector3d.h"
+#include "vertex3d.h"
+#include "wrapped.h"
+
+extern "C" {
+
+ void
+ init_vertex3d (void)
+ {
+ init_vertex3d_type ();
+ scm_c_define_gsubr ("make-vertex3d", 4, 0, 0, (scm_t_subr)make_vertex3d);
+ scm_c_export ("make-vertex3d", NULL);
+ }
+
+ DEFINE_WRAPPED_TYPE (irr::video::S3DVertex*, "vertex3d",
+ init_vertex3d_type, vertex3d_p,
+ wrap_vertex3d, unwrap_vertex3d);
+
+ SCM
+ make_vertex3d (SCM position,
+ SCM normal,
+ SCM color,
+ SCM tcoords)
+ {
+ irr::video::S3DVertex* vertex =
+ new irr::video::S3DVertex (scm_to_vector3df (position),
+ scm_to_vector3df (normal),
+ scm_to_color (color),
+ scm_to_vector2df (tcoords));
+ return wrap_vertex3d (vertex);
+ }
+
+}