init_scene_manager (void)
{
init_scene_manager_type ();
- scm_c_define_gsubr ("add-animated-mesh-scene-node!", 8, 0, 0,
+ scm_c_define_gsubr ("add-animated-mesh-scene-node!", 2, 0, 1,
(scm_t_subr)irr_scene_addAnimatedMeshSceneNode);
- scm_c_define_gsubr ("add-camera-scene-node!", 6, 0, 0,
+ scm_c_define_gsubr ("add-camera-scene-node!", 1, 0, 1,
(scm_t_subr)irr_scene_addCameraSceneNode);
scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
scm_c_define_gsubr ("get-scene-manager", 1, 0, 0, (scm_t_subr)irr_getSceneManager);
+ scm_c_export ("add-animated-mesh-scene-node!", "add-camera-scene-node!",
+ "get-mesh", "get-scene-manager", NULL);
}
DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
SCM
irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
SCM mesh,
- SCM parent,
- SCM id,
- SCM position,
- SCM rotation,
- SCM scale,
- SCM alsoAddIfMeshPointerZero)
+ SCM rest)
{
+ SCM parent = scm_from_bool (0);
+ SCM id = scm_from_int32 (-1);
+ SCM position = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM rotation = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM scale = scm_list_3 (scm_from_double (1),
+ scm_from_double (1),
+ scm_from_double (1));
+ SCM also_add_if_mesh_pointer_zero = scm_from_bool (0);
+
+ scm_c_bind_keyword_arguments ("add-animated-mesh-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("parent"), &parent,
+ scm_from_utf8_keyword ("id"), &id,
+ scm_from_utf8_keyword ("position"), &position,
+ scm_from_utf8_keyword ("rotation"), &rotation,
+ scm_from_utf8_keyword ("scale"), &scale,
+ scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
+ SCM_UNDEFINED);
+
irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
irr::scene::IAnimatedMeshSceneNode* node =
smgr->addAnimatedMeshSceneNode (unwrap_animated_mesh (mesh),
scm_to_vector3df (position),
scm_to_vector3df (rotation),
scm_to_vector3df (scale),
- scm_to_bool (alsoAddIfMeshPointerZero));
+ scm_to_bool (also_add_if_mesh_pointer_zero));
return wrap_animated_mesh_scene_node (node);
}
SCM
irr_scene_addCameraSceneNode (SCM wrapped_scene_manager,
- SCM parent,
- SCM position,
- SCM lookat,
- SCM id,
- SCM make_active)
+ SCM rest)
{
+ SCM parent = scm_from_bool (0);
+ SCM position = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM lookat = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (100));
+ SCM id = scm_from_int32 (-1);
+ SCM make_active = scm_from_bool (1);
+
+ scm_c_bind_keyword_arguments ("add-camera-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("parent"), &parent,
+ scm_from_utf8_keyword ("position"), &position,
+ scm_from_utf8_keyword ("lookat"), &lookat,
+ scm_from_utf8_keyword ("id"), &id,
+ scm_from_utf8_keyword ("make-active"), &make_active,
+ SCM_UNDEFINED);
+
irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
irr::scene::ICameraSceneNode* camera =
scene_manager->addCameraSceneNode (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),