#include "animated-mesh-scene-node.h"
#include "camera-scene-node.h"
#include "device.h"
+#include "mesh.h"
+#include "mesh-scene-node.h"
#include "scene-manager.h"
#include "scene-node.h"
#include "vector3d.h"
(scm_t_subr)irr_scene_addAnimatedMeshSceneNode);
scm_c_define_gsubr ("add-camera-scene-node!", 1, 0, 1,
(scm_t_subr)irr_scene_addCameraSceneNode);
+ scm_c_define_gsubr ("add-octree-scene-node!", 2, 0, 1,
+ (scm_t_subr)irr_scene_addOctreeSceneNode);
scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
scm_c_define_gsubr ("get-scene-manager", 1, 0, 0, (scm_t_subr)irr_getSceneManager);
scm_c_export ("add-animated-mesh-scene-node!", "add-camera-scene-node!",
- "get-mesh", "get-scene-manager", NULL);
+ "add-octree-scene-node!", "get-mesh", "get-scene-manager", NULL);
}
DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
return wrap_camera_scene_node (camera);
}
+ SCM
+ irr_scene_addOctreeSceneNode (SCM wrapped_scene_manager,
+ SCM wrapped_mesh,
+ SCM rest)
+ {
+ SCM parent = scm_from_bool (0);
+ SCM id = scm_from_int32 (-1);
+ SCM minimal_polys_per_node = scm_from_int32 (256);
+ SCM also_add_if_mesh_pointer_zero = scm_from_bool (0);
+
+ scm_c_bind_keyword_arguments ("add-octree-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("parent"), &parent,
+ scm_from_utf8_keyword ("id"), &id,
+ scm_from_utf8_keyword ("minimal-polys-per-node"), &minimal_polys_per_node,
+ scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
+ SCM_UNDEFINED);
+
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::IMeshSceneNode* node;
+ if (animated_mesh_p (wrapped_mesh))
+ {
+ node = smgr->addOctreeSceneNode (unwrap_animated_mesh (wrapped_mesh),
+ scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
+ scm_to_int32 (id),
+ scm_to_int32 (minimal_polys_per_node),
+ scm_to_bool (also_add_if_mesh_pointer_zero));
+ }
+ else
+ {
+ node = smgr->addOctreeSceneNode (unwrap_mesh (wrapped_mesh),
+ scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
+ scm_to_int32 (id),
+ scm_to_int32 (minimal_polys_per_node),
+ scm_to_bool (also_add_if_mesh_pointer_zero));
+ }
+ return wrap_mesh_scene_node (node);
+ }
+
SCM
irr_scene_getMesh (SCM wrapped_scene_manager,
SCM filename)