DECLARE_WRAPPED_TYPE (irr::scene::IAnimatedMeshSceneNode*, init_animated_mesh_scene_node_type,
animated_mesh_scene_node_p,
wrap_animated_mesh_scene_node, unwrap_animated_mesh_scene_node);
+
+ SCM
+ irr_scene_setMD2Animation (SCM wrappedAnimatedMeshSceneNode,
+ SCM anim);
+
}
#endif