DECLARE_WRAPPED_TYPE (irr::scene::IAnimatedMeshSceneNode*, init_animated_mesh_scene_node_type,
animated_mesh_scene_node_p,
wrap_animated_mesh_scene_node, unwrap_animated_mesh_scene_node);
DECLARE_WRAPPED_TYPE (irr::scene::IAnimatedMeshSceneNode*, init_animated_mesh_scene_node_type,
animated_mesh_scene_node_p,
wrap_animated_mesh_scene_node, unwrap_animated_mesh_scene_node);