]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - src/animated-mesh-scene-node.cpp
call remote procs from guile code
[guile-irrlicht.git] / src / animated-mesh-scene-node.cpp
index 474ef8f0f20445a630904fe65d5727fd03a1ca0f..498a196529e513d62c2d8828a88fd57958063f9f 100644 (file)
@@ -30,9 +30,9 @@ using namespace irr;
 
 
 SCM
-scene_IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node,
-                                           SCM begin,
-                                           SCM end)
+IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node,
+                                     SCM begin,
+                                     SCM end)
 {
   return scm_from_bool
     (((scene::IAnimatedMeshSceneNode*)scm_to_pointer (animated_mesh_scene_node))->
@@ -42,8 +42,8 @@ scene_IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node,
 
 
 SCM
-scene_IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node,
-                                              SCM anim)
+IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node,
+                                        SCM anim)
 {
   return scm_from_bool
     (((scene::IAnimatedMeshSceneNode*)scm_to_pointer (animated_mesh_scene_node))->
@@ -56,10 +56,10 @@ extern "C" {
   void
   init_animated_mesh_scene_node (void)
   {
-    DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0,
-                  scene_IAnimatedMeshSceneNode_setFrameLoop);
-    DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0,
-                  scene_IAnimatedMeshSceneNode_setMD2Animation);
+    DEFINE_GSUBR ("IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0,
+                  IAnimatedMeshSceneNode_setFrameLoop);
+    DEFINE_GSUBR ("IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0,
+                  IAnimatedMeshSceneNode_setMD2Animation);
   }
 
 }