- DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0,
- scene_IAnimatedMeshSceneNode_setFrameLoop);
- DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0,
- scene_IAnimatedMeshSceneNode_setMD2Animation);
+ DEFINE_GSUBR ("IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0,
+ IAnimatedMeshSceneNode_setFrameLoop);
+ DEFINE_GSUBR ("IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0,
+ IAnimatedMeshSceneNode_setMD2Animation);