(export <texture>)
-;; IVideoDriver
-(define-class <video-driver> (<irrlicht-base>)
- (irr-class #:init-value "IVideoDriver"))
-
-(define-method (begin-scene (video-driver <video-driver>) . rest)
- (let-keywords rest #f
- ((back-buffer #t)
- (z-buffer #t)
- (color '(255 0 0 0))
- video-data
- source-rect)
- ((get-irrlicht-proc "beginScene" video-driver)
- video-driver
- back-buffer
- z-buffer
- color
- video-data
- source-rect)))
-
-(define-method (end-scene (video-driver <video-driver>))
- ((get-irrlicht-proc "endScene" video-driver)
- video-driver))
-
-(define-method (get-fps (video-driver <video-driver>))
- (let ((getFPS (get-irrlicht-proc "getFPS" video-driver)))
- (getFPS video-driver)))
-
-(define-method (get-name (video-driver <video-driver>))
- (let ((getName (get-irrlicht-proc "getName" video-driver)))
- (getName video-driver)))
-
-(define-method (get-texture (video-driver <video-driver>) filename)
- (make <texture>
- #:irr-pointer
- ((get-irrlicht-proc "getTexture" video-driver)
- video-driver
- filename)))
-
-(export <video-driver> begin-scene end-scene get-fps get-name get-texture)
-
-
-;; S3DVertex
-(define-class <vertex3d> (<irrlicht-base>)
- (irr-class #:init-value "S3DVertex"))
-
-(define (make-vertex3d position normal color tcoords)
- (let ((S3DVertex_make (get-irrlicht-proc "S3DVertex_make")))
- (make <vertex3d>
- #:irr-pointer
- (S3DVertex_make position normal color tcoords))))
-
-(export <vertex3d> make-vertex3d)
-
-
;; SMaterial
(define-class <material> (<irrlicht-base>)
(irr-class #:init-value "SMaterial"))
#:normalize-normals normalize-normals #:use-mip-maps use-mip-maps))))
(export <material> make-material)
+
+
+;; IVideoDriver
+(define-class <video-driver> (<irrlicht-base>)
+ (irr-class #:init-value "IVideoDriver"))
+
+(define-method (begin-scene (video-driver <video-driver>) . rest)
+ (let-keywords rest #f
+ ((back-buffer #t)
+ (z-buffer #t)
+ (color '(255 0 0 0))
+ video-data
+ source-rect)
+ ((get-irrlicht-proc "beginScene" video-driver)
+ video-driver
+ back-buffer
+ z-buffer
+ color
+ video-data
+ source-rect)))
+
+(define-method (end-scene (video-driver <video-driver>))
+ ((get-irrlicht-proc "endScene" video-driver)
+ video-driver))
+
+(define-method (get-fps (video-driver <video-driver>))
+ (let ((getFPS (get-irrlicht-proc "getFPS" video-driver)))
+ (getFPS video-driver)))
+
+(define-method (get-name (video-driver <video-driver>))
+ (let ((getName (get-irrlicht-proc "getName" video-driver)))
+ (getName video-driver)))
+
+(define-method (get-texture (video-driver <video-driver>) filename)
+ (make <texture>
+ #:irr-pointer
+ ((get-irrlicht-proc "getTexture" video-driver)
+ video-driver
+ filename)))
+
+(define-method (set-material! (video-driver <video-driver>) (material <material>))
+ (let ((setMaterial (get-irrlicht-proc "setMaterial" video-driver)))
+ (setMaterial video-driver material)))
+
+(export <video-driver> begin-scene end-scene get-fps get-name get-texture set-material!)
+
+
+;; S3DVertex
+(define-class <vertex3d> (<irrlicht-base>)
+ (irr-class #:init-value "S3DVertex"))
+
+(define-method (get-position (vertex3d <vertex3d>))
+ (let ((S3DVertex_Pos (get-irrlicht-proc "S3DVertex_Pos")))
+ (S3DVertex_Pos vertex3d)))
+
+(define (make-vertex3d position normal color tcoords)
+ (let ((S3DVertex_make (get-irrlicht-proc "S3DVertex_make")))
+ (make <vertex3d>
+ #:irr-pointer
+ (S3DVertex_make position normal color tcoords))))
+
+(export <vertex3d> get-position make-vertex3d)