]> git.jsancho.org Git - guile-irrlicht.git/commitdiff
set-material!
authorJavier Sancho <jsf@jsancho.org>
Sun, 17 May 2020 06:35:27 +0000 (08:35 +0200)
committerJavier Sancho <jsf@jsancho.org>
Sun, 17 May 2020 06:35:27 +0000 (08:35 +0200)
irrlicht.scm
irrlicht/video.scm

index 11fcb966b753c8ebabbba9c19eafb21cd0b45642..88da30e342a9a731ad62d13a5a822d36539b543e 100644 (file)
@@ -61,6 +61,7 @@
                make-vertex3d
                reset-box3d!
                run
+               set-material!
                set-material-flag!
                set-material-texture!
                set-md2-animation!
index c6531f09edc9bdda8a962e4b687f0e314c949a50..23f9db497ca6c35caa1d89ff4ac5cb7cb873505c 100644 (file)
 (export <texture>)
 
 
+;; SMaterial
+(define-class <material> (<irrlicht-base>)
+  (irr-class #:init-value "SMaterial"))
+
+(define* (make-material #:key
+                        (material-type 'solid)
+                        (ambient-color '(255 255 255 255))
+                        (diffuse-color '(255 255 255 255))
+                        (emissive-color '(0 0 0 0))
+                        (specular-color '(255 255 255 255))
+                        (shininess 0)
+                        (material-type-param 0)
+                        (material-type-param-2 0)
+                        (thickness 1)
+                        (z-buffer 'less-equal)
+                        (anti-aliasing 'simple)
+                        (color-mask 'all)
+                        (color-material 'diffuse)
+                        (blend-operation 'none)
+                        (polygon-offset-factor 0)
+                        (polygon-offset-direction 'front)
+                        (wireframe #f)
+                        (point-cloud #f)
+                        (gouraud-shading #t)
+                        (lighting #t)
+                        (z-write-enable #t)
+                        (backface-culling #t)
+                        (frontface-culling #f)
+                        (fog-enable #f)
+                        (normalize-normals #f)
+                        (use-mip-maps #t))
+  (let ((SMaterial_make (get-irrlicht-proc "SMaterial_make")))
+    (make <material>
+      #:irr-pointer
+      (SMaterial_make #:material-type material-type #:ambient-color ambient-color
+                      #:diffuse-color diffuse-color #:emissive-color emissive-color
+                      #:specular-color specular-color #:shininess shininess
+                      #:material-type-param material-type-param
+                      #:material-type-param-2 material-type-param-2
+                      #:thickness thickness #:z-buffer z-buffer #:anti-aliasing anti-aliasing
+                      #:color-mask color-mask #:color-material color-material
+                      #:blend-operation blend-operation
+                      #:polygon-offset-factor polygon-offset-factor
+                      #:polygon-offset-direction polygon-offset-direction
+                      #:wireframe wireframe #:point-cloud point-cloud
+                      #:gouraud-shading gouraud-shading #:lighting lighting
+                      #:z-write-enable z-write-enable #:backface-culling backface-culling
+                      #:frontface-culling frontface-culling #:fog-enable fog-enable
+                      #:normalize-normals normalize-normals #:use-mip-maps use-mip-maps))))
+
+(export <material> make-material)
+
+
 ;; IVideoDriver
 (define-class <video-driver> (<irrlicht-base>)
   (irr-class #:init-value "IVideoDriver"))
      video-driver
      filename)))
 
-(export <video-driver> begin-scene end-scene get-fps get-name get-texture)
+(define-method (set-material! (video-driver <video-driver>) (material <material>))
+  (let ((setMaterial (get-irrlicht-proc "setMaterial" video-driver)))
+    (setMaterial video-driver material)))
+
+(export <video-driver> begin-scene end-scene get-fps get-name get-texture set-material!)
 
 
 ;; S3DVertex
       (S3DVertex_make position normal color tcoords))))
 
 (export <vertex3d> get-position make-vertex3d)
-
-
-;; SMaterial
-(define-class <material> (<irrlicht-base>)
-  (irr-class #:init-value "SMaterial"))
-
-(define* (make-material #:key
-                        (material-type 'solid)
-                        (ambient-color '(255 255 255 255))
-                        (diffuse-color '(255 255 255 255))
-                        (emissive-color '(0 0 0 0))
-                        (specular-color '(255 255 255 255))
-                        (shininess 0)
-                        (material-type-param 0)
-                        (material-type-param-2 0)
-                        (thickness 1)
-                        (z-buffer 'less-equal)
-                        (anti-aliasing 'simple)
-                        (color-mask 'all)
-                        (color-material 'diffuse)
-                        (blend-operation 'none)
-                        (polygon-offset-factor 0)
-                        (polygon-offset-direction 'front)
-                        (wireframe #f)
-                        (point-cloud #f)
-                        (gouraud-shading #t)
-                        (lighting #t)
-                        (z-write-enable #t)
-                        (backface-culling #t)
-                        (frontface-culling #f)
-                        (fog-enable #f)
-                        (normalize-normals #f)
-                        (use-mip-maps #t))
-  (let ((SMaterial_make (get-irrlicht-proc "SMaterial_make")))
-    (make <material>
-      #:irr-pointer
-      (SMaterial_make #:material-type material-type #:ambient-color ambient-color
-                      #:diffuse-color diffuse-color #:emissive-color emissive-color
-                      #:specular-color specular-color #:shininess shininess
-                      #:material-type-param material-type-param
-                      #:material-type-param-2 material-type-param-2
-                      #:thickness thickness #:z-buffer z-buffer #:anti-aliasing anti-aliasing
-                      #:color-mask color-mask #:color-material color-material
-                      #:blend-operation blend-operation
-                      #:polygon-offset-factor polygon-offset-factor
-                      #:polygon-offset-direction polygon-offset-direction
-                      #:wireframe wireframe #:point-cloud point-cloud
-                      #:gouraud-shading gouraud-shading #:lighting lighting
-                      #:z-write-enable z-write-enable #:backface-culling backface-culling
-                      #:frontface-culling frontface-culling #:fog-enable fog-enable
-                      #:normalize-normals normalize-normals #:use-mip-maps use-mip-maps))))
-
-(export <material> make-material)