]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - irrlicht/video.scm
set-material!
[guile-irrlicht.git] / irrlicht / video.scm
index 53b28a62074cd2fe8826b1a7b4b9b2aaed6ba379..23f9db497ca6c35caa1d89ff4ac5cb7cb873505c 100644 (file)
 
 ;; ITexture
 (define-class <texture> (<irrlicht-base>)
-  (irr-class #:init-value "ITexture" #:getter irr-class))
+  (irr-class #:init-value "ITexture"))
 
 (export <texture>)
 
 
+;; SMaterial
+(define-class <material> (<irrlicht-base>)
+  (irr-class #:init-value "SMaterial"))
+
+(define* (make-material #:key
+                        (material-type 'solid)
+                        (ambient-color '(255 255 255 255))
+                        (diffuse-color '(255 255 255 255))
+                        (emissive-color '(0 0 0 0))
+                        (specular-color '(255 255 255 255))
+                        (shininess 0)
+                        (material-type-param 0)
+                        (material-type-param-2 0)
+                        (thickness 1)
+                        (z-buffer 'less-equal)
+                        (anti-aliasing 'simple)
+                        (color-mask 'all)
+                        (color-material 'diffuse)
+                        (blend-operation 'none)
+                        (polygon-offset-factor 0)
+                        (polygon-offset-direction 'front)
+                        (wireframe #f)
+                        (point-cloud #f)
+                        (gouraud-shading #t)
+                        (lighting #t)
+                        (z-write-enable #t)
+                        (backface-culling #t)
+                        (frontface-culling #f)
+                        (fog-enable #f)
+                        (normalize-normals #f)
+                        (use-mip-maps #t))
+  (let ((SMaterial_make (get-irrlicht-proc "SMaterial_make")))
+    (make <material>
+      #:irr-pointer
+      (SMaterial_make #:material-type material-type #:ambient-color ambient-color
+                      #:diffuse-color diffuse-color #:emissive-color emissive-color
+                      #:specular-color specular-color #:shininess shininess
+                      #:material-type-param material-type-param
+                      #:material-type-param-2 material-type-param-2
+                      #:thickness thickness #:z-buffer z-buffer #:anti-aliasing anti-aliasing
+                      #:color-mask color-mask #:color-material color-material
+                      #:blend-operation blend-operation
+                      #:polygon-offset-factor polygon-offset-factor
+                      #:polygon-offset-direction polygon-offset-direction
+                      #:wireframe wireframe #:point-cloud point-cloud
+                      #:gouraud-shading gouraud-shading #:lighting lighting
+                      #:z-write-enable z-write-enable #:backface-culling backface-culling
+                      #:frontface-culling frontface-culling #:fog-enable fog-enable
+                      #:normalize-normals normalize-normals #:use-mip-maps use-mip-maps))))
+
+(export <material> make-material)
+
+
 ;; IVideoDriver
 (define-class <video-driver> (<irrlicht-base>)
-  (irr-class #:init-value "IVideoDriver" #:getter irr-class))
+  (irr-class #:init-value "IVideoDriver"))
 
 (define-method (begin-scene (video-driver <video-driver>) . rest)
   (let-keywords rest #f
@@ -44,7 +97,7 @@
          video-data
          source-rect)
     ((get-irrlicht-proc "beginScene" video-driver)
-     (irr-pointer video-driver)
+     video-driver
      back-buffer
      z-buffer
      color
 
 (define-method (end-scene (video-driver <video-driver>))
   ((get-irrlicht-proc "endScene" video-driver)
-   (irr-pointer video-driver)))
+   video-driver))
+
+(define-method (get-fps (video-driver <video-driver>))
+  (let ((getFPS (get-irrlicht-proc "getFPS" video-driver)))
+    (getFPS video-driver)))
+
+(define-method (get-name (video-driver <video-driver>))
+  (let ((getName (get-irrlicht-proc "getName" video-driver)))
+    (getName video-driver)))
 
 (define-method (get-texture (video-driver <video-driver>) filename)
   (make <texture>
     #:irr-pointer
     ((get-irrlicht-proc "getTexture" video-driver)
-     (irr-pointer video-driver)
+     video-driver
      filename)))
 
-(export <video-driver> begin-scene end-scene get-texture)
+(define-method (set-material! (video-driver <video-driver>) (material <material>))
+  (let ((setMaterial (get-irrlicht-proc "setMaterial" video-driver)))
+    (setMaterial video-driver material)))
+
+(export <video-driver> begin-scene end-scene get-fps get-name get-texture set-material!)
+
+
+;; S3DVertex
+(define-class <vertex3d> (<irrlicht-base>)
+  (irr-class #:init-value "S3DVertex"))
+
+(define-method (get-position (vertex3d <vertex3d>))
+  (let ((S3DVertex_Pos (get-irrlicht-proc "S3DVertex_Pos")))
+    (S3DVertex_Pos vertex3d)))
+
+(define (make-vertex3d position normal color tcoords)
+  (let ((S3DVertex_make (get-irrlicht-proc "S3DVertex_make")))
+    (make <vertex3d>
+      #:irr-pointer
+      (S3DVertex_make position normal color tcoords))))
+
+(export <vertex3d> get-position make-vertex3d)