]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - irrlicht/video.scm
set-material!
[guile-irrlicht.git] / irrlicht / video.scm
index 1df01fe47a04d9bd251f77455fafaa90d808893c..23f9db497ca6c35caa1d89ff4ac5cb7cb873505c 100644 (file)
@@ -1,5 +1,5 @@
 ;;; guile-irrlicht --- FFI bindings for Irrlicht Engine
-;;; Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
+;;; Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
 ;;;
 ;;; This file is part of guile-irrlicht.
 ;;;
 
 
 (define-module (irrlicht video)
-  #:use-module (system foreign)
-  #:use-module ((irrlicht bindings core) #:prefix ffi-core:)
-  #:use-module ((irrlicht bindings video) #:prefix ffi-video:)
-  #:use-module (irrlicht util)
-  #:use-module (irrlicht util foreign)
-  #:export (begin-scene
-            end-scene
-            get-fps
-            get-texture
-            get-video-driver-name
-            set-material!
-            make-s3dvertex
-            vertex-position
-            make-material))
-
-(define* (begin-scene driver
-                      #:key
-                      (back-buffer #t)
-                      (z-buffer #t)
-                      (color '(255 0 0 0))
-                      (video-data %null-pointer)
-                      (source-rect '()))
-  (ffi-video:begin-scene driver
-                         (bool->integer back-buffer)
-                         (bool->integer z-buffer)
-                         (ffi-video:scolor->pointer color)
-                         video-data
-                         (if (null? source-rect)
-                             %null-pointer
-                             (ffi-core:rect->pointer source-rect))))
-
-(define (end-scene driver)
-  (ffi-video:end-scene driver))
-
-(define (get-fps driver)
-  (ffi-video:get-fps driver))
-
-(define (get-texture driver filename)
-  (ffi-video:get-texture driver (string->pointer filename)))
-
-(define (get-video-driver-name driver)
-  (pointer->string
-   (ffi-video:get-video-driver-name driver)))
-
-(define (set-material! driver material)
-  (ffi-video:set-material
-   driver
-   (ffi-video:smaterial->pointer material)))
-
-;; s3d vertices
-(define (make-s3dvertex position normal color t-coords)
-  (ffi-video:pointer->s3dvertex
-   (make-c-struct ffi-video:s3dvertex
-                  (list position normal color t-coords))))
-
-(define (vertex-position vertex)
-  (let ((data (parse-c-struct (ffi-video:s3dvertex->pointer vertex)
-                              ffi-video:s3dvertex)))
-    (car data)))
-
-;; smaterial
-(define* (make-material #:key (wireframe #f) (lighting #t))
-  (let ((material
-         (list
-          ;; textureLayer[4]
-          (list %null-pointer 0 0 0 0 0 0 %null-pointer %null-pointer)
-          (list %null-pointer 0 0 0 0 0 0 %null-pointer %null-pointer)
-          (list %null-pointer 0 0 0 0 0 0 %null-pointer %null-pointer)
-          (list %null-pointer 0 0 0 0 0 0 %null-pointer %null-pointer)
-          ffi-video:EMT_SOLID         ; materialType
-          (list 255 255 255 255)      ; ambientColor
-          (list 255 255 255 255)      ; diffuseColor
-          (list 0 0 0 0)              ; emissiveColor
-          (list 255 255 255 255)      ; specularColor
-          0                           ; shininess
-          0                           ; materialTypeParam
-          0                           ; materialTypeParam2
-          1                           ; thickness
-          ffi-video:ECFN_LESSEQUAL    ; zBuffer
-          ffi-video:EAAM_SIMPLE       ; antiAliasing
-          (list
-           ffi-video:ECP_ALL          ; colorMask
-           ffi-video:ECM_DIFFUSE      ; colorMaterial
-           ffi-video:EBO_NONE         ; blendOperation
-           0                          ; polygonOffsetFactor
-           ffi-video:EPO_FRONT        ; polygonOffsetDirection
-           (bool->integer wireframe)  ; wireframe
-           (bool->integer #f)         ; pointCloud
-           (bool->integer #t)         ; gouraudShading
-           (bool->integer lighting)   ; lighting
-           (bool->integer #t)         ; zWriteEnable
-           (bool->integer #t)         ; backfaceCulling
-           (bool->integer #f)         ; frontfaceCulling
-           (bool->integer #f)         ; fogEnable
-           (bool->integer #f)         ; normalizeNormals
-           (bool->integer #t)         ; useMipMaps
-           ))))
-    (ffi-video:pointer->smaterial
-     (make-c-struct+ ffi-video:smaterial material))))
+  #:use-module (oop goops)
+  #:use-module (ice-9 optargs)
+  #:use-module (irrlicht base)
+  #:use-module (irrlicht foreign))
+
+
+;; ITexture
+(define-class <texture> (<irrlicht-base>)
+  (irr-class #:init-value "ITexture"))
+
+(export <texture>)
+
+
+;; SMaterial
+(define-class <material> (<irrlicht-base>)
+  (irr-class #:init-value "SMaterial"))
+
+(define* (make-material #:key
+                        (material-type 'solid)
+                        (ambient-color '(255 255 255 255))
+                        (diffuse-color '(255 255 255 255))
+                        (emissive-color '(0 0 0 0))
+                        (specular-color '(255 255 255 255))
+                        (shininess 0)
+                        (material-type-param 0)
+                        (material-type-param-2 0)
+                        (thickness 1)
+                        (z-buffer 'less-equal)
+                        (anti-aliasing 'simple)
+                        (color-mask 'all)
+                        (color-material 'diffuse)
+                        (blend-operation 'none)
+                        (polygon-offset-factor 0)
+                        (polygon-offset-direction 'front)
+                        (wireframe #f)
+                        (point-cloud #f)
+                        (gouraud-shading #t)
+                        (lighting #t)
+                        (z-write-enable #t)
+                        (backface-culling #t)
+                        (frontface-culling #f)
+                        (fog-enable #f)
+                        (normalize-normals #f)
+                        (use-mip-maps #t))
+  (let ((SMaterial_make (get-irrlicht-proc "SMaterial_make")))
+    (make <material>
+      #:irr-pointer
+      (SMaterial_make #:material-type material-type #:ambient-color ambient-color
+                      #:diffuse-color diffuse-color #:emissive-color emissive-color
+                      #:specular-color specular-color #:shininess shininess
+                      #:material-type-param material-type-param
+                      #:material-type-param-2 material-type-param-2
+                      #:thickness thickness #:z-buffer z-buffer #:anti-aliasing anti-aliasing
+                      #:color-mask color-mask #:color-material color-material
+                      #:blend-operation blend-operation
+                      #:polygon-offset-factor polygon-offset-factor
+                      #:polygon-offset-direction polygon-offset-direction
+                      #:wireframe wireframe #:point-cloud point-cloud
+                      #:gouraud-shading gouraud-shading #:lighting lighting
+                      #:z-write-enable z-write-enable #:backface-culling backface-culling
+                      #:frontface-culling frontface-culling #:fog-enable fog-enable
+                      #:normalize-normals normalize-normals #:use-mip-maps use-mip-maps))))
+
+(export <material> make-material)
+
+
+;; IVideoDriver
+(define-class <video-driver> (<irrlicht-base>)
+  (irr-class #:init-value "IVideoDriver"))
+
+(define-method (begin-scene (video-driver <video-driver>) . rest)
+  (let-keywords rest #f
+        ((back-buffer #t)
+         (z-buffer #t)
+         (color '(255 0 0 0))
+         video-data
+         source-rect)
+    ((get-irrlicht-proc "beginScene" video-driver)
+     video-driver
+     back-buffer
+     z-buffer
+     color
+     video-data
+     source-rect)))
+
+(define-method (end-scene (video-driver <video-driver>))
+  ((get-irrlicht-proc "endScene" video-driver)
+   video-driver))
+
+(define-method (get-fps (video-driver <video-driver>))
+  (let ((getFPS (get-irrlicht-proc "getFPS" video-driver)))
+    (getFPS video-driver)))
+
+(define-method (get-name (video-driver <video-driver>))
+  (let ((getName (get-irrlicht-proc "getName" video-driver)))
+    (getName video-driver)))
+
+(define-method (get-texture (video-driver <video-driver>) filename)
+  (make <texture>
+    #:irr-pointer
+    ((get-irrlicht-proc "getTexture" video-driver)
+     video-driver
+     filename)))
+
+(define-method (set-material! (video-driver <video-driver>) (material <material>))
+  (let ((setMaterial (get-irrlicht-proc "setMaterial" video-driver)))
+    (setMaterial video-driver material)))
+
+(export <video-driver> begin-scene end-scene get-fps get-name get-texture set-material!)
+
+
+;; S3DVertex
+(define-class <vertex3d> (<irrlicht-base>)
+  (irr-class #:init-value "S3DVertex"))
+
+(define-method (get-position (vertex3d <vertex3d>))
+  (let ((S3DVertex_Pos (get-irrlicht-proc "S3DVertex_Pos")))
+    (S3DVertex_Pos vertex3d)))
+
+(define (make-vertex3d position normal color tcoords)
+  (let ((S3DVertex_make (get-irrlicht-proc "S3DVertex_make")))
+    (make <vertex3d>
+      #:irr-pointer
+      (S3DVertex_make position normal color tcoords))))
+
+(export <vertex3d> get-position make-vertex3d)