]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - irrlicht/scene.scm
Some doc
[guile-irrlicht.git] / irrlicht / scene.scm
index 25352005aed785664215afa9ed9687cb41bf2a32..65f1e9b6e4e4e37df5eb5aed6a20a8581feb3342 100644 (file)
@@ -23,9 +23,9 @@
   #:use-module (ice-9 optargs)
   #:use-module (irrlicht base)
   #:use-module (irrlicht foreign)
-  #:use-module (irrlicht io)
-  #:use-module (irrlicht irr)
-  #:use-module (irrlicht video))
+  #:use-module ((irrlicht io) #:select (<attribute-exchanging-object>))
+  #:use-module ((irrlicht irr) #:select (<event-receiver> <key-map> <reference-counted>))
+  #:use-module ((irrlicht video) #:select (<texture>)))
 
 
 ;; IMesh
                              #:jump-speed jump-speed #:invert-mouse invert-mouse
                              #:make-active make-active))))
 
+(define-method (add-cube-scene-node! (scene-manager <scene-manager>) . rest)
+  (let-keywords rest #f
+        ((size 10)
+         (parent (make <scene-node>))
+         (id -1)
+         (position '(0 0 0))
+         (rotation '(0 0 0))
+         (scale '(1 1 1)))
+    (let ((addCubeSceneNode (get-irrlicht-proc "addCubeSceneNode" scene-manager parent)))
+      (addCubeSceneNode scene-manager size parent id position rotation scale))))
+
 (define-method (add-custom-scene-node! (scene-manager <scene-manager>) proc-render
                                        proc-get-bounding-box  proc-get-material-count
                                        proc-get-material . rest)
     (let ((addSphereSceneNode (get-irrlicht-proc "addSphereSceneNode" scene-manager parent)))
       (addSphereSceneNode scene-manager radius poly-count parent id position rotation scale))))
 
+(define-method (create-fly-circle-animator (scene-manager <scene-manager>) . rest)
+  (let-keywords rest #f
+        ((center '(0 0 0))
+         (radius 100)
+         (speed 0.001)
+         (direction '(0 1 0))
+         (start-position 0)
+         (radius-ellipsoid 0))
+    (let ((createFlyCircleAnimator (get-irrlicht-proc "createFlyCircleAnimator" scene-manager)))
+      (createFlyCircleAnimator scene-manager center radius speed direction start-position
+                               radius-ellipsoid))))
+
+(define-method (create-fly-straight-animator (scene-manager <scene-manager>)
+                                             start-point end-point time-for-way . rest)
+  (let-keywords rest #f
+        ((loop #f)
+         (pingpong #f))
+    (let ((createFlyStraightAnimator (get-irrlicht-proc "createFlyStraightAnimator" scene-manager)))
+      (createFlyStraightAnimator scene-manager start-point end-point time-for-way
+                                 loop pingpong))))
+
 (define-method (create-rotation-animator (scene-manager <scene-manager>) rotation-speed)
   (let ((createRotationAnimator (get-irrlicht-proc "createRotationAnimator" scene-manager)))
     (createRotationAnimator scene-manager rotation-speed)))
   (let ((getRootSceneNode (get-irrlicht-proc "getRootSceneNode" scene-manager)))
     (getRootSceneNode scene-manager)))
 
-(export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node!
+(export <scene-manager> add-animated-mesh-scene-node! add-cube-scene-node! add-camera-scene-node!
         add-camera-scene-node-fps! add-custom-scene-node! add-octree-scene-node!
-        add-sphere-scene-node! create-rotation-animator draw-all get-root-scene-node get-mesh)
+        add-sphere-scene-node! create-fly-circle-animator create-fly-straight-animator
+        create-rotation-animator draw-all get-root-scene-node get-mesh)
 
 
 ;; ISceneNode
   (let ((getAbsoluteTransformation (get-irrlicht-proc "getAbsoluteTransformation" node)))
     (getAbsoluteTransformation node)))
 
+(define-method (get-position (node <scene-node>))
+  (let ((getPosition (get-irrlicht-proc "getPosition" node)))
+    (getPosition node)))
+
 (define-method (set-material-flag! (node <scene-node>) flag new-value)
   ((get-irrlicht-proc "setMaterialFlag" node)
    node
   (let ((setPosition (get-irrlicht-proc "setPosition" node)))
     (setPosition node new-pos)))
 
-(export <scene-node> add-animator! get-absolute-transformation set-material-flag!
-        set-material-texture! set-position!)
+(define-method (set-rotation! (node <scene-node>) rotation)
+  (let ((setRotation (get-irrlicht-proc "setRotation" node)))
+    (setRotation node rotation)))
+
+(define-method (set-scale! (node <scene-node>) scale)
+  (let ((setScale (get-irrlicht-proc "setScale" node)))
+    (setScale node scale)))
+
+(export <scene-node> add-animator! get-absolute-transformation get-position set-material-flag!
+        set-material-texture! set-position! set-rotation! set-scale!)
 
 
 ;; IAnimatedMeshSceneNode
 (define-class <animated-mesh-scene-node> (<scene-node>)
   (irr-class #:init-value "IAnimatedMeshSceneNode"))
 
+(define-method (set-animation-speed! (node <animated-mesh-scene-node>) frames-per-second)
+  (let ((setAnimationSpeed (get-irrlicht-proc "setAnimationSpeed" node)))
+    (setAnimationSpeed node frames-per-second)))
+
+(define-method (set-frame-loop! (node <animated-mesh-scene-node>) begin end)
+  (let ((setFrameLoop (get-irrlicht-proc "setFrameLoop" node)))
+    (setFrameLoop node begin end)))
+
 (define-method (set-md2-animation! (node <animated-mesh-scene-node>) anim)
   ((get-irrlicht-proc "setMD2Animation" node)
    node
    anim))
 
-(export <animated-mesh-scene-node> set-md2-animation!)
+(export <animated-mesh-scene-node> set-animation-speed! set-frame-loop! set-md2-animation!)
 
 
 ;; ICameraSceneNode