libguile_irrlicht_la_SOURCES = \
src/dimension2d.cpp \
src/EDriverTypes.cpp \
+ src/EMaterialFlags.cpp \
src/GuileIrrlicht.cpp \
src/IAnimatedMesh.cpp \
src/IAnimatedMeshSceneNode.cpp \
src/IrrlichtDevice.cpp \
src/ISceneManager.cpp \
src/ISceneNode.cpp \
+ src/IReferenceCounted.cpp \
src/IVideoDriver.cpp \
src/rect.cpp \
- src/util.cpp \
- src/vector3d.cpp
+ src/vector3d.cpp \
+ src/wchar.cpp
libguile_irrlicht_la_CPPFLAGS = @GUILE_CFLAGS@
libguile_irrlicht_la_LDFLAGS = \
-version-info 0:1 \