ACLOCAL_AMFLAGS = -I m4 lib_LTLIBRARIES = libguile-irrlicht.la libguile_irrlicht_la_SOURCES = \ src/dimension2d.cpp \ src/EDriverTypes.cpp \ src/EMaterialFlags.cpp \ src/GuileIrrlicht.cpp \ src/IAnimatedMesh.cpp \ src/IAnimatedMeshSceneNode.cpp \ src/IGUIElement.cpp \ src/IGUIEnvironment.cpp \ src/IGUIStaticText.cpp \ src/IrrlichtDevice.cpp \ src/ISceneManager.cpp \ src/ISceneNode.cpp \ src/IReferenceCounted.cpp \ src/IVideoDriver.cpp \ src/rect.cpp \ src/vector3d.cpp \ src/wchar.cpp libguile_irrlicht_la_CPPFLAGS = @GUILE_CFLAGS@ libguile_irrlicht_la_LDFLAGS = \ -version-info 0:1 \ @GUILE_LIBS@