ACLOCAL_AMFLAGS = -I m4
lib_LTLIBRARIES = libguile-irrlicht.la
libguile_irrlicht_la_SOURCES = \
+ src/animated-mesh.cpp \
+ src/animated-mesh-scene-node.cpp \
+ src/device.cpp \
src/dimension2d.cpp \
- src/EDriverTypes.cpp \
- src/EMaterialFlags.cpp \
- src/GuileIrrlicht.cpp \
- src/IAnimatedMesh.cpp \
- src/IAnimatedMeshSceneNode.cpp \
- src/IGUIElement.cpp \
- src/IGUIEnvironment.cpp \
- src/IGUIStaticText.cpp \
- src/IrrlichtDevice.cpp \
- src/ISceneManager.cpp \
- src/ISceneNode.cpp \
- src/IReferenceCounted.cpp \
- src/IVideoDriver.cpp \
+ src/driver-types.cpp \
+ src/gui-element.cpp \
+ src/gui-environment.cpp \
+ src/gui-static-text.cpp \
+ src/guile-irrlicht.cpp \
+ src/material-flags.cpp \
src/rect.cpp \
+ src/reference-counted.cpp \
+ src/scene-manager.cpp \
+ src/scene-node.cpp \
src/vector3d.cpp \
+ src/video-driver.cpp \
src/wchar.cpp
libguile_irrlicht_la_CPPFLAGS = @GUILE_CFLAGS@
libguile_irrlicht_la_LDFLAGS = \