1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
3 Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
5 This file is part of guile-irrlicht.
7 guile-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 guile-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #include <irrlicht/irrlicht.h>
25 #include "animated-mesh-scene-node.h"
27 #include "material-flags.h"
29 #include "mesh-scene-node.h"
30 #include "scene-node.h"
31 #include "scene-node-animator.h"
39 init_scene_node (void)
41 init_scene_node_type ();
42 DEFINE_GSUBR ("add-animator!", 2, 0, 0, irr_scene_addAnimator);
43 DEFINE_GSUBR ("get-absolute-transformation", 1, 0, 0, irr_scene_getAbsoluteTransformation);
44 DEFINE_GSUBR ("set-material-texture!", 3, 0, 0, irr_scene_setMaterialTexture);
47 DEFINE_WRAPPED_TYPE (irr::scene::ISceneNode*, "scene-node",
48 init_scene_node_type, scene_node_p,
49 wrap_scene_node, unwrap_scene_node);
52 irr_scene_addAnimator (SCM wrapped_scene_node,
55 irr::scene::ISceneNode* node;
57 if (animated_mesh_scene_node_p (wrapped_scene_node))
59 node = (irr::scene::ISceneNode*)unwrap_animated_mesh_scene_node (wrapped_scene_node);
61 else if (mesh_scene_node_p (wrapped_scene_node))
63 node = (irr::scene::ISceneNode*)unwrap_mesh_scene_node (wrapped_scene_node);
65 else if (scene_node_p (wrapped_scene_node))
67 node = unwrap_scene_node (wrapped_scene_node);
71 scm_error (scm_arg_type_key, NULL, "Cannot add animator flag to object: ~S",
72 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
75 node->addAnimator (unwrap_scene_node_animator (animator));
76 return SCM_UNSPECIFIED;
80 irr_scene_getAbsoluteTransformation (SCM wrapped_scene_node)
82 irr::scene::ISceneNode* node = unwrap_scene_node (wrapped_scene_node);
83 return scm_from_matrix4 (node->getAbsoluteTransformation ());
87 irr_scene_ISceneNode_setMaterialFlag (SCM wrapped_scene_node,
91 irr::scene::ISceneNode* node;
93 if (animated_mesh_scene_node_p (wrapped_scene_node))
95 node = (irr::scene::ISceneNode*)unwrap_animated_mesh_scene_node (wrapped_scene_node);
97 else if (mesh_scene_node_p (wrapped_scene_node))
99 node = (irr::scene::ISceneNode*)unwrap_mesh_scene_node (wrapped_scene_node);
101 else if (scene_node_p (wrapped_scene_node))
103 node = unwrap_scene_node (wrapped_scene_node);
107 scm_error (scm_arg_type_key, NULL, "Cannot set material flag to object: ~S",
108 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
111 node->setMaterialFlag (scm_to_material_flag (flag),
112 scm_to_bool (newvalue));
113 return SCM_UNSPECIFIED;
117 irr_scene_setMaterialTexture (SCM wrapped_scene_node,
121 irr::scene::ISceneNode* node;
123 if (animated_mesh_scene_node_p (wrapped_scene_node))
125 node = (irr::scene::ISceneNode*)unwrap_animated_mesh_scene_node (wrapped_scene_node);
127 else if (mesh_scene_node_p (wrapped_scene_node))
129 node = (irr::scene::ISceneNode*)unwrap_mesh_scene_node (wrapped_scene_node);
131 else if (scene_node_p (wrapped_scene_node))
133 node = unwrap_scene_node (wrapped_scene_node);
137 scm_error (scm_arg_type_key, NULL, "Cannot set material texture to object: ~S",
138 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
141 node->setMaterialTexture (scm_to_uint32 (texture_layer),
142 unwrap_texture (texture));
143 return SCM_UNSPECIFIED;
147 irr_scene_setPosition (SCM wrapped_scene_node,
150 if (scene_node_p (wrapped_scene_node))
152 unwrap_scene_node (wrapped_scene_node)->
153 setPosition (scm_to_vector3df (position));
155 else if (mesh_scene_node_p (wrapped_scene_node))
157 unwrap_mesh_scene_node (wrapped_scene_node)->
158 setPosition (scm_to_vector3df (position));
162 scm_error (scm_arg_type_key, NULL, "Cannot set position to object: ~S",
163 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
165 return SCM_UNSPECIFIED;