1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
3 Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
5 This file is part of guile-irrlicht.
7 guile-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 guile-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #include <irrlicht/irrlicht.h>
24 #include "animated-mesh-scene-node.h"
25 #include "scene-node.h"
32 init_scene_node (void)
34 init_scene_node_type ();
35 scm_c_define_gsubr ("set-material-texture!", 3, 0, 0, (scm_t_subr)irr_scene_setMaterialTexture);
36 scm_c_export ("set-material-texture!", NULL);
39 DEFINE_WRAPPED_TYPE (irr::scene::ISceneNode*, "scene-node",
40 init_scene_node_type, scene_node_p,
41 wrap_scene_node, unwrap_scene_node);
44 irr_scene_setMaterialTexture (SCM wrapped_scene_node,
48 if (animated_mesh_scene_node_p (wrapped_scene_node))
50 unwrap_animated_mesh_scene_node (wrapped_scene_node)->
51 setMaterialTexture (scm_to_uint32 (texture_layer),
52 unwrap_texture (texture));
54 else if (scene_node_p (wrapped_scene_node))
56 unwrap_scene_node (wrapped_scene_node)->
57 setMaterialTexture (scm_to_uint32 (texture_layer),
58 unwrap_texture (texture));
62 scm_error (scm_arg_type_key, NULL, "Cannot set material texture to object: ~S",
63 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
65 return SCM_UNSPECIFIED;