1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
3 Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
5 This file is part of guile-irrlicht.
7 guile-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 guile-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #include <irrlicht/irrlicht.h>
25 #include "animated-mesh-scene-node.h"
26 #include "mesh-scene-node.h"
27 #include "scene-node.h"
28 #include "scene-node-animator.h"
36 init_scene_node (void)
38 init_scene_node_type ();
39 scm_c_define_gsubr ("add-animator!", 2, 0, 0, (scm_t_subr)irr_scene_addAnimator);
40 scm_c_define_gsubr ("set-material-texture!", 3, 0, 0, (scm_t_subr)irr_scene_setMaterialTexture);
41 scm_c_export ("add-animator!", "set-material-texture!", NULL);
44 DEFINE_WRAPPED_TYPE (irr::scene::ISceneNode*, "scene-node",
45 init_scene_node_type, scene_node_p,
46 wrap_scene_node, unwrap_scene_node);
49 irr_scene_addAnimator (SCM wrapped_scene_node,
52 irr::scene::ISceneNode* node = unwrap_scene_node (wrapped_scene_node);
53 node->addAnimator (unwrap_scene_node_animator (animator));
54 return SCM_UNSPECIFIED;
58 irr_scene_setMaterialTexture (SCM wrapped_scene_node,
62 if (animated_mesh_scene_node_p (wrapped_scene_node))
64 unwrap_animated_mesh_scene_node (wrapped_scene_node)->
65 setMaterialTexture (scm_to_uint32 (texture_layer),
66 unwrap_texture (texture));
68 else if (scene_node_p (wrapped_scene_node))
70 unwrap_scene_node (wrapped_scene_node)->
71 setMaterialTexture (scm_to_uint32 (texture_layer),
72 unwrap_texture (texture));
76 scm_error (scm_arg_type_key, NULL, "Cannot set material texture to object: ~S",
77 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
79 return SCM_UNSPECIFIED;
83 irr_scene_setPosition (SCM wrapped_scene_node,
86 if (scene_node_p (wrapped_scene_node))
88 unwrap_scene_node (wrapped_scene_node)->
89 setPosition (scm_to_vector3df (position));
91 else if (mesh_scene_node_p (wrapped_scene_node))
93 unwrap_mesh_scene_node (wrapped_scene_node)->
94 setPosition (scm_to_vector3df (position));
98 scm_error (scm_arg_type_key, NULL, "Cannot set position to object: ~S",
99 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
101 return SCM_UNSPECIFIED;