1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
3 Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
5 This file is part of guile-irrlicht.
7 guile-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 guile-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #include <irrlicht/irrlicht.h>
25 #include "animated-mesh.h"
26 #include "animated-mesh-scene-node.h"
28 #include "camera-scene-node.h"
33 #include "mesh-scene-node.h"
34 #include "scene-manager.h"
35 #include "scene-node.h"
42 init_scene_manager (void)
44 init_scene_manager_type ();
45 scm_c_define_gsubr ("add-animated-mesh-scene-node!", 2, 0, 1,
46 (scm_t_subr)irr_scene_addAnimatedMeshSceneNode);
47 scm_c_define_gsubr ("add-camera-scene-node!", 1, 0, 1,
48 (scm_t_subr)irr_scene_addCameraSceneNode);
49 scm_c_define_gsubr ("add-camera-scene-node-fps!", 1, 0, 1,
50 (scm_t_subr)irr_scene_addCameraSceneNodeFPS);
51 scm_c_define_gsubr ("add-custom-scene-node!", 5, 0, 1,
52 (scm_t_subr)irr_scene_addCustomSceneNode);
53 scm_c_define_gsubr ("add-octree-scene-node!", 2, 0, 1,
54 (scm_t_subr)irr_scene_addOctreeSceneNode);
55 scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
56 scm_c_define_gsubr ("get-scene-manager", 1, 0, 0, (scm_t_subr)irr_getSceneManager);
57 scm_c_export ("add-animated-mesh-scene-node!", "add-camera-scene-node!",
58 "add-camera-scene-node-fps!", "add-custom-scene-node!",
59 "add-octree-scene-node!", "get-mesh", "get-scene-manager", NULL);
62 DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
63 init_scene_manager_type, scene_manager_p,
64 wrap_scene_manager, unwrap_scene_manager);
67 irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
71 SCM parent = scm_from_bool (0);
72 SCM id = scm_from_int32 (-1);
73 SCM position = scm_list_3 (scm_from_double (0),
76 SCM rotation = scm_list_3 (scm_from_double (0),
79 SCM scale = scm_list_3 (scm_from_double (1),
82 SCM also_add_if_mesh_pointer_zero = scm_from_bool (0);
84 scm_c_bind_keyword_arguments ("add-animated-mesh-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
85 scm_from_utf8_keyword ("parent"), &parent,
86 scm_from_utf8_keyword ("id"), &id,
87 scm_from_utf8_keyword ("position"), &position,
88 scm_from_utf8_keyword ("rotation"), &rotation,
89 scm_from_utf8_keyword ("scale"), &scale,
90 scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
93 irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
94 irr::scene::IAnimatedMeshSceneNode* node =
95 smgr->addAnimatedMeshSceneNode (unwrap_animated_mesh (mesh),
96 scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
98 scm_to_vector3df (position),
99 scm_to_vector3df (rotation),
100 scm_to_vector3df (scale),
101 scm_to_bool (also_add_if_mesh_pointer_zero));
102 return wrap_animated_mesh_scene_node (node);
106 irr_scene_addCameraSceneNode (SCM wrapped_scene_manager,
109 SCM parent = scm_from_bool (0);
110 SCM position = scm_list_3 (scm_from_double (0),
112 scm_from_double (0));
113 SCM lookat = scm_list_3 (scm_from_double (0),
115 scm_from_double (100));
116 SCM id = scm_from_int32 (-1);
117 SCM make_active = scm_from_bool (1);
119 scm_c_bind_keyword_arguments ("add-camera-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
120 scm_from_utf8_keyword ("parent"), &parent,
121 scm_from_utf8_keyword ("position"), &position,
122 scm_from_utf8_keyword ("lookat"), &lookat,
123 scm_from_utf8_keyword ("id"), &id,
124 scm_from_utf8_keyword ("make-active"), &make_active,
127 irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
128 irr::scene::ICameraSceneNode* camera =
129 scene_manager->addCameraSceneNode (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
130 scm_to_vector3df (position),
131 scm_to_vector3df (lookat),
133 scm_to_bool (make_active));
134 return wrap_camera_scene_node (camera);
138 irr_scene_addCameraSceneNodeFPS (SCM wrapped_scene_manager,
141 SCM parent = scm_from_bool (0);
142 SCM rotate_speed = scm_from_double (100);
143 SCM move_speed = scm_from_double (0.5);
144 SCM id = scm_from_int32 (-1);
145 SCM key_map_array = scm_from_bool (0);
146 SCM key_map_size = scm_from_int32 (0);
147 SCM no_vertical_movement = scm_from_bool (0);
148 SCM jump_speed = scm_from_double (0);
149 SCM invert_mouse = scm_from_bool (0);
150 SCM make_active = scm_from_bool (1);
152 scm_c_bind_keyword_arguments ("add-camera-scene-node-fps!", rest, (scm_t_keyword_arguments_flags)0,
153 scm_from_utf8_keyword ("parent"), &parent,
154 scm_from_utf8_keyword ("rotate-speed"), &rotate_speed,
155 scm_from_utf8_keyword ("move-speed"), &move_speed,
156 scm_from_utf8_keyword ("id"), &id,
157 scm_from_utf8_keyword ("key-map-array"), &key_map_array,
158 scm_from_utf8_keyword ("key-map-size"), &key_map_size,
159 scm_from_utf8_keyword ("no-vertical-movement"), &no_vertical_movement,
160 scm_from_utf8_keyword ("jump-speed"), &jump_speed,
161 scm_from_utf8_keyword ("invert-mouse"), &invert_mouse,
162 scm_from_utf8_keyword ("make-active"), &make_active,
165 irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
166 irr::scene::ICameraSceneNode* camera =
167 scene_manager->addCameraSceneNodeFPS (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
168 scm_to_double (rotate_speed),
169 scm_to_double (move_speed),
171 scm_is_false (key_map_array) ? 0 : unwrap_keymap (key_map_array),
172 scm_to_int32 (key_map_size),
173 scm_to_bool (no_vertical_movement),
174 scm_to_double (jump_speed),
175 scm_to_bool (invert_mouse),
176 scm_to_bool (make_active));
177 return wrap_camera_scene_node (camera);
181 irr_scene_addCustomSceneNode (SCM wrapped_scene_manager,
183 SCM proc_get_bounding_box,
184 SCM proc_get_material_count,
185 SCM proc_get_material,
188 irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
190 SCM parent = wrap_scene_node (scene_manager->getRootSceneNode ());
191 SCM id = scm_from_int32 (-1);
192 SCM position = scm_list_3 (scm_from_double (0),
194 scm_from_double (0));
195 SCM rotation = scm_list_3 (scm_from_double (0),
197 scm_from_double (0));
198 SCM scale = scm_list_3 (scm_from_double (1),
200 scm_from_double (1));
202 scm_c_bind_keyword_arguments ("add-custom-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
203 scm_from_utf8_keyword ("parent"), &parent,
204 scm_from_utf8_keyword ("id"), &id,
205 scm_from_utf8_keyword ("position"), &position,
206 scm_from_utf8_keyword ("rotation"), &rotation,
207 scm_from_utf8_keyword ("scale"), &scale,
210 class CustomSceneNode : public irr::scene::ISceneNode
213 SCM scm_get_bounding_box;
214 SCM scm_get_material_count;
215 SCM scm_get_material;
218 CustomSceneNode (irr::scene::ISceneNode* parent,
219 irr::scene::ISceneManager* smgr,
221 const irr::core::vector3df& position,
222 const irr::core::vector3df& rotation,
223 const irr::core::vector3df& scale,
225 SCM get_bounding_box,
226 SCM get_material_count,
228 : irr::scene::ISceneNode (parent, smgr, id, position, rotation, scale)
231 scm_get_bounding_box = get_bounding_box;
232 scm_get_material_count = get_material_count;
233 scm_get_material = get_material;
236 virtual void OnRegisterSceneNode ()
240 SceneManager->registerNodeForRendering (this);
242 ISceneNode::OnRegisterSceneNode ();
245 virtual void render ()
247 scm_call_0 (scm_render);
250 virtual const irr::core::aabbox3d<irr::f32>& getBoundingBox () const
252 SCM box = scm_call_0 (scm_get_bounding_box);
253 return *(unwrap_box3d (box));
256 virtual irr::u32 getMaterialCount () const
258 return scm_to_uint32 (scm_call_0 (scm_get_material_count));
261 virtual irr::video::SMaterial& getMaterial (irr::u32 i)
263 SCM material = scm_call_1 (scm_get_material, scm_from_uint32 (i));
264 return *(unwrap_material (material));
268 CustomSceneNode* node =
269 new CustomSceneNode (unwrap_scene_node (parent),
272 scm_to_vector3df (position),
273 scm_to_vector3df (rotation),
274 scm_to_vector3df (scale),
276 proc_get_bounding_box,
277 proc_get_material_count,
279 return wrap_scene_node (node);
283 irr_scene_addOctreeSceneNode (SCM wrapped_scene_manager,
287 SCM parent = scm_from_bool (0);
288 SCM id = scm_from_int32 (-1);
289 SCM minimal_polys_per_node = scm_from_int32 (256);
290 SCM also_add_if_mesh_pointer_zero = scm_from_bool (0);
292 scm_c_bind_keyword_arguments ("add-octree-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
293 scm_from_utf8_keyword ("parent"), &parent,
294 scm_from_utf8_keyword ("id"), &id,
295 scm_from_utf8_keyword ("minimal-polys-per-node"), &minimal_polys_per_node,
296 scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
299 irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
300 irr::scene::IMeshSceneNode* node;
301 if (animated_mesh_p (wrapped_mesh))
303 node = smgr->addOctreeSceneNode (unwrap_animated_mesh (wrapped_mesh),
304 scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
306 scm_to_int32 (minimal_polys_per_node),
307 scm_to_bool (also_add_if_mesh_pointer_zero));
311 node = smgr->addOctreeSceneNode (unwrap_mesh (wrapped_mesh),
312 scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
314 scm_to_int32 (minimal_polys_per_node),
315 scm_to_bool (also_add_if_mesh_pointer_zero));
317 return wrap_mesh_scene_node (node);
321 irr_scene_getMesh (SCM wrapped_scene_manager,
324 irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
325 irr::scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_stringn (filename, NULL));
326 return wrap_animated_mesh (mesh);
330 irr_getSceneManager (SCM wrapped_obj)
332 irr::scene::ISceneManager* scene_manager;
333 if (device_p (wrapped_obj))
335 scene_manager = unwrap_device (wrapped_obj)->getSceneManager ();
339 scm_error (scm_arg_type_key, NULL, "Cannot get scene manager from object: ~S",
340 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
342 return wrap_scene_manager (scene_manager);