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add-custom-scene-node!
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1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
2
3    Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
4
5    This file is part of guile-irrlicht.
6
7    guile-irrlicht is free software; you can redistribute it and/or modify
8    it under the terms of the GNU Lesser General Public License as
9    published by the Free Software Foundation; either version 3 of the
10    License, or (at your option) any later version.
11
12    guile-irrlicht is distributed in the hope that it will be useful, but
13    WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15    General Public License for more details.
16
17    You should have received a copy of the GNU Lesser General Public
18    License along with guile-irrlicht. If not, see
19    <http://www.gnu.org/licenses/>.
20 */
21
22 #include <irrlicht/irrlicht.h>
23 #include <libguile.h>
24
25 #include "animated-mesh.h"
26 #include "animated-mesh-scene-node.h"
27 #include "box3d.h"
28 #include "camera-scene-node.h"
29 #include "device.h"
30 #include "keymap.h"
31 #include "material.h"
32 #include "mesh.h"
33 #include "mesh-scene-node.h"
34 #include "scene-manager.h"
35 #include "scene-node.h"
36 #include "vector3d.h"
37 #include "wrapped.h"
38
39 extern "C" {
40
41   void
42   init_scene_manager (void)
43   {
44     init_scene_manager_type ();
45     scm_c_define_gsubr ("add-animated-mesh-scene-node!", 2, 0, 1,
46                         (scm_t_subr)irr_scene_addAnimatedMeshSceneNode);
47     scm_c_define_gsubr ("add-camera-scene-node!", 1, 0, 1,
48                         (scm_t_subr)irr_scene_addCameraSceneNode);
49     scm_c_define_gsubr ("add-camera-scene-node-fps!", 1, 0, 1,
50                         (scm_t_subr)irr_scene_addCameraSceneNodeFPS);
51     scm_c_define_gsubr ("add-custom-scene-node!", 5, 0, 1,
52                         (scm_t_subr)irr_scene_addCustomSceneNode);
53     scm_c_define_gsubr ("add-octree-scene-node!", 2, 0, 1,
54                         (scm_t_subr)irr_scene_addOctreeSceneNode);
55     scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
56     scm_c_define_gsubr ("get-scene-manager", 1, 0, 0, (scm_t_subr)irr_getSceneManager);
57     scm_c_export ("add-animated-mesh-scene-node!", "add-camera-scene-node!",
58                   "add-camera-scene-node-fps!", "add-custom-scene-node!",
59                   "add-octree-scene-node!", "get-mesh", "get-scene-manager", NULL);
60   }
61
62   DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
63                        init_scene_manager_type, scene_manager_p,
64                        wrap_scene_manager, unwrap_scene_manager);
65
66   SCM
67   irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
68                                       SCM mesh,
69                                       SCM rest)
70   {
71     SCM parent = scm_from_bool (0);
72     SCM id = scm_from_int32 (-1);
73     SCM position = scm_list_3 (scm_from_double (0),
74                                scm_from_double (0),
75                                scm_from_double (0));
76     SCM rotation = scm_list_3 (scm_from_double (0),
77                                scm_from_double (0),
78                                scm_from_double (0));
79     SCM scale = scm_list_3 (scm_from_double (1),
80                             scm_from_double (1),
81                             scm_from_double (1));
82     SCM also_add_if_mesh_pointer_zero = scm_from_bool (0);
83
84     scm_c_bind_keyword_arguments ("add-animated-mesh-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
85                                   scm_from_utf8_keyword ("parent"), &parent,
86                                   scm_from_utf8_keyword ("id"), &id,
87                                   scm_from_utf8_keyword ("position"), &position,
88                                   scm_from_utf8_keyword ("rotation"), &rotation,
89                                   scm_from_utf8_keyword ("scale"), &scale,
90                                   scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
91                                   SCM_UNDEFINED);
92
93     irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
94     irr::scene::IAnimatedMeshSceneNode* node =
95       smgr->addAnimatedMeshSceneNode (unwrap_animated_mesh (mesh),
96                                       scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
97                                       scm_to_int32 (id),
98                                       scm_to_vector3df (position),
99                                       scm_to_vector3df (rotation),
100                                       scm_to_vector3df (scale),
101                                       scm_to_bool (also_add_if_mesh_pointer_zero));
102     return wrap_animated_mesh_scene_node (node);
103   }
104
105   SCM
106   irr_scene_addCameraSceneNode (SCM wrapped_scene_manager,
107                                 SCM rest)
108   {
109     SCM parent = scm_from_bool (0);
110     SCM position = scm_list_3 (scm_from_double (0),
111                                scm_from_double (0),
112                                scm_from_double (0));
113     SCM lookat = scm_list_3 (scm_from_double (0),
114                              scm_from_double (0),
115                              scm_from_double (100));
116     SCM id = scm_from_int32 (-1);
117     SCM make_active = scm_from_bool (1);
118
119     scm_c_bind_keyword_arguments ("add-camera-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
120                                   scm_from_utf8_keyword ("parent"), &parent,
121                                   scm_from_utf8_keyword ("position"), &position,
122                                   scm_from_utf8_keyword ("lookat"), &lookat,
123                                   scm_from_utf8_keyword ("id"), &id,
124                                   scm_from_utf8_keyword ("make-active"), &make_active,
125                                   SCM_UNDEFINED);
126
127     irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
128     irr::scene::ICameraSceneNode* camera =
129       scene_manager->addCameraSceneNode (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
130                                          scm_to_vector3df (position),
131                                          scm_to_vector3df (lookat),
132                                          scm_to_int32 (id),
133                                          scm_to_bool (make_active));
134     return wrap_camera_scene_node (camera);
135   }
136
137   SCM
138   irr_scene_addCameraSceneNodeFPS (SCM wrapped_scene_manager,
139                                    SCM rest)
140   {
141     SCM parent = scm_from_bool (0);
142     SCM rotate_speed = scm_from_double (100);
143     SCM move_speed = scm_from_double (0.5);
144     SCM id = scm_from_int32 (-1);
145     SCM key_map_array = scm_from_bool (0);
146     SCM key_map_size = scm_from_int32 (0);
147     SCM no_vertical_movement = scm_from_bool (0);
148     SCM jump_speed = scm_from_double (0);
149     SCM invert_mouse = scm_from_bool (0);
150     SCM make_active = scm_from_bool (1);
151     
152     scm_c_bind_keyword_arguments ("add-camera-scene-node-fps!", rest, (scm_t_keyword_arguments_flags)0,
153                                   scm_from_utf8_keyword ("parent"), &parent,
154                                   scm_from_utf8_keyword ("rotate-speed"), &rotate_speed,
155                                   scm_from_utf8_keyword ("move-speed"), &move_speed,
156                                   scm_from_utf8_keyword ("id"), &id,
157                                   scm_from_utf8_keyword ("key-map-array"), &key_map_array,
158                                   scm_from_utf8_keyword ("key-map-size"), &key_map_size,
159                                   scm_from_utf8_keyword ("no-vertical-movement"), &no_vertical_movement,
160                                   scm_from_utf8_keyword ("jump-speed"), &jump_speed,
161                                   scm_from_utf8_keyword ("invert-mouse"), &invert_mouse,
162                                   scm_from_utf8_keyword ("make-active"), &make_active,
163                                   SCM_UNDEFINED);
164
165     irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
166     irr::scene::ICameraSceneNode* camera =
167       scene_manager->addCameraSceneNodeFPS (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
168                                             scm_to_double (rotate_speed),
169                                             scm_to_double (move_speed),
170                                             scm_to_int32 (id),
171                                             scm_is_false (key_map_array) ? 0 : unwrap_keymap (key_map_array),
172                                             scm_to_int32 (key_map_size),
173                                             scm_to_bool (no_vertical_movement),
174                                             scm_to_double (jump_speed),
175                                             scm_to_bool (invert_mouse),
176                                             scm_to_bool (make_active));
177     return wrap_camera_scene_node (camera);
178   }
179
180   SCM
181   irr_scene_addCustomSceneNode (SCM wrapped_scene_manager,
182                                 SCM proc_render,
183                                 SCM proc_get_bounding_box,
184                                 SCM proc_get_material_count,
185                                 SCM proc_get_material,
186                                 SCM rest)
187   {
188     irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
189
190     SCM parent = wrap_scene_node (scene_manager->getRootSceneNode ());
191     SCM id = scm_from_int32 (-1);
192     SCM position = scm_list_3 (scm_from_double (0),
193                                scm_from_double (0),
194                                scm_from_double (0));
195     SCM rotation = scm_list_3 (scm_from_double (0),
196                                scm_from_double (0),
197                                scm_from_double (0));
198     SCM scale = scm_list_3 (scm_from_double (1),
199                             scm_from_double (1),
200                             scm_from_double (1));
201
202     scm_c_bind_keyword_arguments ("add-custom-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
203                                   scm_from_utf8_keyword ("parent"), &parent,
204                                   scm_from_utf8_keyword ("id"), &id,
205                                   scm_from_utf8_keyword ("position"), &position,
206                                   scm_from_utf8_keyword ("rotation"), &rotation,
207                                   scm_from_utf8_keyword ("scale"), &scale,
208                                   SCM_UNDEFINED);
209
210     class CustomSceneNode : public irr::scene::ISceneNode
211     {
212       SCM scm_render;
213       SCM scm_get_bounding_box;
214       SCM scm_get_material_count;
215       SCM scm_get_material;
216
217     public:
218       CustomSceneNode (irr::scene::ISceneNode* parent,
219                        irr::scene::ISceneManager* smgr,
220                        irr::s32 id,
221                        const irr::core::vector3df& position,
222                        const irr::core::vector3df& rotation,
223                        const irr::core::vector3df& scale,
224                        SCM render,
225                        SCM get_bounding_box,
226                        SCM get_material_count,
227                        SCM get_material)
228         : irr::scene::ISceneNode (parent, smgr, id, position, rotation, scale)
229       {
230         scm_render = render;
231         scm_get_bounding_box = get_bounding_box;
232         scm_get_material_count = get_material_count;
233         scm_get_material = get_material;
234       }
235
236       virtual void OnRegisterSceneNode ()
237       {
238         if (IsVisible)
239           {
240             SceneManager->registerNodeForRendering (this);
241           }
242         ISceneNode::OnRegisterSceneNode ();
243       }
244
245       virtual void render ()
246       {
247         scm_call_0 (scm_render);
248       }
249
250       virtual const irr::core::aabbox3d<irr::f32>& getBoundingBox () const
251       {
252         SCM box = scm_call_0 (scm_get_bounding_box);
253         return *(unwrap_box3d (box));
254       }
255
256       virtual irr::u32 getMaterialCount () const
257       {
258         return scm_to_uint32 (scm_call_0 (scm_get_material_count));
259       }
260
261       virtual irr::video::SMaterial& getMaterial (irr::u32 i)
262       {
263         SCM material = scm_call_1 (scm_get_material, scm_from_uint32 (i));
264         return *(unwrap_material (material));
265       }
266     };
267
268     CustomSceneNode* node =
269       new CustomSceneNode (unwrap_scene_node (parent),
270                            scene_manager,
271                            scm_to_int32 (id),
272                            scm_to_vector3df (position),
273                            scm_to_vector3df (rotation),
274                            scm_to_vector3df (scale),
275                            proc_render,
276                            proc_get_bounding_box,
277                            proc_get_material_count,
278                            proc_get_material);
279     return wrap_scene_node (node);
280   }
281
282   SCM
283   irr_scene_addOctreeSceneNode (SCM wrapped_scene_manager,
284                                 SCM wrapped_mesh,
285                                 SCM rest)
286   {
287     SCM parent = scm_from_bool (0);
288     SCM id = scm_from_int32 (-1);
289     SCM minimal_polys_per_node = scm_from_int32 (256);
290     SCM also_add_if_mesh_pointer_zero = scm_from_bool (0);
291
292     scm_c_bind_keyword_arguments ("add-octree-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
293                                   scm_from_utf8_keyword ("parent"), &parent,
294                                   scm_from_utf8_keyword ("id"), &id,
295                                   scm_from_utf8_keyword ("minimal-polys-per-node"), &minimal_polys_per_node,
296                                   scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
297                                   SCM_UNDEFINED);
298
299     irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
300     irr::scene::IMeshSceneNode* node;
301     if (animated_mesh_p (wrapped_mesh))
302       {
303         node = smgr->addOctreeSceneNode (unwrap_animated_mesh (wrapped_mesh),
304                                          scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
305                                          scm_to_int32 (id),
306                                          scm_to_int32 (minimal_polys_per_node),
307                                          scm_to_bool (also_add_if_mesh_pointer_zero));
308       }
309     else
310       {
311         node = smgr->addOctreeSceneNode (unwrap_mesh (wrapped_mesh),
312                                          scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
313                                          scm_to_int32 (id),
314                                          scm_to_int32 (minimal_polys_per_node),
315                                          scm_to_bool (also_add_if_mesh_pointer_zero));
316       }
317     return wrap_mesh_scene_node (node);
318   }
319
320   SCM
321   irr_scene_getMesh (SCM wrapped_scene_manager,
322                      SCM filename)
323   {
324     irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
325     irr::scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_stringn (filename, NULL));
326     return wrap_animated_mesh (mesh);
327   }
328
329   SCM
330   irr_getSceneManager (SCM wrapped_obj)
331   {
332     irr::scene::ISceneManager* scene_manager;
333     if (device_p (wrapped_obj))
334       {
335         scene_manager = unwrap_device (wrapped_obj)->getSceneManager ();
336       }
337     else
338       {
339         scm_error (scm_arg_type_key, NULL, "Cannot get scene manager from object: ~S",
340                    scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
341       }
342     return wrap_scene_manager (scene_manager);
343   }
344
345 }