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add-camera-scene-node-fps!
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1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
2
3    Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
4
5    This file is part of guile-irrlicht.
6
7    guile-irrlicht is free software; you can redistribute it and/or modify
8    it under the terms of the GNU Lesser General Public License as
9    published by the Free Software Foundation; either version 3 of the
10    License, or (at your option) any later version.
11
12    guile-irrlicht is distributed in the hope that it will be useful, but
13    WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15    General Public License for more details.
16
17    You should have received a copy of the GNU Lesser General Public
18    License along with guile-irrlicht. If not, see
19    <http://www.gnu.org/licenses/>.
20 */
21
22 #include <irrlicht/irrlicht.h>
23 #include <libguile.h>
24
25 #include "animated-mesh.h"
26 #include "animated-mesh-scene-node.h"
27 #include "camera-scene-node.h"
28 #include "device.h"
29 #include "keymap.h"
30 #include "mesh.h"
31 #include "mesh-scene-node.h"
32 #include "scene-manager.h"
33 #include "scene-node.h"
34 #include "vector3d.h"
35 #include "wrapped.h"
36
37 extern "C" {
38
39   void
40   init_scene_manager (void)
41   {
42     init_scene_manager_type ();
43     scm_c_define_gsubr ("add-animated-mesh-scene-node!", 2, 0, 1,
44                         (scm_t_subr)irr_scene_addAnimatedMeshSceneNode);
45     scm_c_define_gsubr ("add-camera-scene-node!", 1, 0, 1,
46                         (scm_t_subr)irr_scene_addCameraSceneNode);
47     scm_c_define_gsubr ("add-camera-scene-node-fps!", 1, 0, 1,
48                         (scm_t_subr)irr_scene_addCameraSceneNodeFPS);
49     scm_c_define_gsubr ("add-octree-scene-node!", 2, 0, 1,
50                         (scm_t_subr)irr_scene_addOctreeSceneNode);
51     scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
52     scm_c_define_gsubr ("get-scene-manager", 1, 0, 0, (scm_t_subr)irr_getSceneManager);
53     scm_c_export ("add-animated-mesh-scene-node!", "add-camera-scene-node!",
54                   "add-camera-scene-node-fps!", "add-octree-scene-node!",
55                   "get-mesh", "get-scene-manager", NULL);
56   }
57
58   DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
59                        init_scene_manager_type, scene_manager_p,
60                        wrap_scene_manager, unwrap_scene_manager);
61
62   SCM
63   irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
64                                       SCM mesh,
65                                       SCM rest)
66   {
67     SCM parent = scm_from_bool (0);
68     SCM id = scm_from_int32 (-1);
69     SCM position = scm_list_3 (scm_from_double (0),
70                                scm_from_double (0),
71                                scm_from_double (0));
72     SCM rotation = scm_list_3 (scm_from_double (0),
73                                scm_from_double (0),
74                                scm_from_double (0));
75     SCM scale = scm_list_3 (scm_from_double (1),
76                             scm_from_double (1),
77                             scm_from_double (1));
78     SCM also_add_if_mesh_pointer_zero = scm_from_bool (0);
79
80     scm_c_bind_keyword_arguments ("add-animated-mesh-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
81                                   scm_from_utf8_keyword ("parent"), &parent,
82                                   scm_from_utf8_keyword ("id"), &id,
83                                   scm_from_utf8_keyword ("position"), &position,
84                                   scm_from_utf8_keyword ("rotation"), &rotation,
85                                   scm_from_utf8_keyword ("scale"), &scale,
86                                   scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
87                                   SCM_UNDEFINED);
88
89     irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
90     irr::scene::IAnimatedMeshSceneNode* node =
91       smgr->addAnimatedMeshSceneNode (unwrap_animated_mesh (mesh),
92                                       scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
93                                       scm_to_int32 (id),
94                                       scm_to_vector3df (position),
95                                       scm_to_vector3df (rotation),
96                                       scm_to_vector3df (scale),
97                                       scm_to_bool (also_add_if_mesh_pointer_zero));
98     return wrap_animated_mesh_scene_node (node);
99   }
100
101   SCM
102   irr_scene_addCameraSceneNode (SCM wrapped_scene_manager,
103                                 SCM rest)
104   {
105     SCM parent = scm_from_bool (0);
106     SCM position = scm_list_3 (scm_from_double (0),
107                                scm_from_double (0),
108                                scm_from_double (0));
109     SCM lookat = scm_list_3 (scm_from_double (0),
110                              scm_from_double (0),
111                              scm_from_double (100));
112     SCM id = scm_from_int32 (-1);
113     SCM make_active = scm_from_bool (1);
114
115     scm_c_bind_keyword_arguments ("add-camera-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
116                                   scm_from_utf8_keyword ("parent"), &parent,
117                                   scm_from_utf8_keyword ("position"), &position,
118                                   scm_from_utf8_keyword ("lookat"), &lookat,
119                                   scm_from_utf8_keyword ("id"), &id,
120                                   scm_from_utf8_keyword ("make-active"), &make_active,
121                                   SCM_UNDEFINED);
122
123     irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
124     irr::scene::ICameraSceneNode* camera =
125       scene_manager->addCameraSceneNode (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
126                                          scm_to_vector3df (position),
127                                          scm_to_vector3df (lookat),
128                                          scm_to_int32 (id),
129                                          scm_to_bool (make_active));
130     return wrap_camera_scene_node (camera);
131   }
132
133   SCM
134   irr_scene_addCameraSceneNodeFPS (SCM wrapped_scene_manager,
135                                    SCM rest)
136   {
137     SCM parent = scm_from_bool (0);
138     SCM rotate_speed = scm_from_double (100);
139     SCM move_speed = scm_from_double (0.5);
140     SCM id = scm_from_int32 (-1);
141     SCM key_map_array = scm_from_bool (0);
142     SCM key_map_size = scm_from_int32 (0);
143     SCM no_vertical_movement = scm_from_bool (0);
144     SCM jump_speed = scm_from_double (0);
145     SCM invert_mouse = scm_from_bool (0);
146     SCM make_active = scm_from_bool (1);
147     
148     scm_c_bind_keyword_arguments ("add-camera-scene-node-fps!", rest, (scm_t_keyword_arguments_flags)0,
149                                   scm_from_utf8_keyword ("parent"), &parent,
150                                   scm_from_utf8_keyword ("rotate-speed"), &rotate_speed,
151                                   scm_from_utf8_keyword ("move-speed"), &move_speed,
152                                   scm_from_utf8_keyword ("id"), &id,
153                                   scm_from_utf8_keyword ("key-map-array"), &key_map_array,
154                                   scm_from_utf8_keyword ("key-map-size"), &key_map_size,
155                                   scm_from_utf8_keyword ("no-vertical-movement"), &no_vertical_movement,
156                                   scm_from_utf8_keyword ("jump-speed"), &jump_speed,
157                                   scm_from_utf8_keyword ("invert-mouse"), &invert_mouse,
158                                   scm_from_utf8_keyword ("make-active"), &make_active,
159                                   SCM_UNDEFINED);
160
161     irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
162     irr::scene::ICameraSceneNode* camera =
163       scene_manager->addCameraSceneNodeFPS (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
164                                             scm_to_double (rotate_speed),
165                                             scm_to_double (move_speed),
166                                             scm_to_int32 (id),
167                                             scm_is_false (key_map_array) ? 0 : unwrap_keymap (key_map_array),
168                                             scm_to_int32 (key_map_size),
169                                             scm_to_bool (no_vertical_movement),
170                                             scm_to_double (jump_speed),
171                                             scm_to_bool (invert_mouse),
172                                             scm_to_bool (make_active));
173     return wrap_camera_scene_node (camera);
174   }
175
176   SCM
177   irr_scene_addOctreeSceneNode (SCM wrapped_scene_manager,
178                                 SCM wrapped_mesh,
179                                 SCM rest)
180   {
181     SCM parent = scm_from_bool (0);
182     SCM id = scm_from_int32 (-1);
183     SCM minimal_polys_per_node = scm_from_int32 (256);
184     SCM also_add_if_mesh_pointer_zero = scm_from_bool (0);
185
186     scm_c_bind_keyword_arguments ("add-octree-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
187                                   scm_from_utf8_keyword ("parent"), &parent,
188                                   scm_from_utf8_keyword ("id"), &id,
189                                   scm_from_utf8_keyword ("minimal-polys-per-node"), &minimal_polys_per_node,
190                                   scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
191                                   SCM_UNDEFINED);
192
193     irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
194     irr::scene::IMeshSceneNode* node;
195     if (animated_mesh_p (wrapped_mesh))
196       {
197         node = smgr->addOctreeSceneNode (unwrap_animated_mesh (wrapped_mesh),
198                                          scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
199                                          scm_to_int32 (id),
200                                          scm_to_int32 (minimal_polys_per_node),
201                                          scm_to_bool (also_add_if_mesh_pointer_zero));
202       }
203     else
204       {
205         node = smgr->addOctreeSceneNode (unwrap_mesh (wrapped_mesh),
206                                          scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
207                                          scm_to_int32 (id),
208                                          scm_to_int32 (minimal_polys_per_node),
209                                          scm_to_bool (also_add_if_mesh_pointer_zero));
210       }
211     return wrap_mesh_scene_node (node);
212   }
213
214   SCM
215   irr_scene_getMesh (SCM wrapped_scene_manager,
216                      SCM filename)
217   {
218     irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
219     irr::scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_stringn (filename, NULL));
220     return wrap_animated_mesh (mesh);
221   }
222
223   SCM
224   irr_getSceneManager (SCM wrapped_obj)
225   {
226     irr::scene::ISceneManager* scene_manager;
227     if (device_p (wrapped_obj))
228       {
229         scene_manager = unwrap_device (wrapped_obj)->getSceneManager ();
230       }
231     else
232       {
233         scm_error (scm_arg_type_key, NULL, "Cannot get scene manager from object: ~S",
234                    scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
235       }
236     return wrap_scene_manager (scene_manager);
237   }
238
239 }