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1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
2
3    Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
4
5    This file is part of guile-irrlicht.
6
7    guile-irrlicht is free software; you can redistribute it and/or modify
8    it under the terms of the GNU Lesser General Public License as
9    published by the Free Software Foundation; either version 3 of the
10    License, or (at your option) any later version.
11
12    guile-irrlicht is distributed in the hope that it will be useful, but
13    WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15    General Public License for more details.
16
17    You should have received a copy of the GNU Lesser General Public
18    License along with guile-irrlicht. If not, see
19    <http://www.gnu.org/licenses/>.
20 */
21
22 #include <irrlicht/irrlicht.h>
23 #include <libguile.h>
24
25 #include "animated-mesh.h"
26 #include "animated-mesh-scene-node.h"
27 #include "box3d.h"
28 #include "camera-scene-node.h"
29 #include "device.h"
30 #include "keymap.h"
31 #include "material.h"
32 #include "mesh.h"
33 #include "mesh-scene-node.h"
34 #include "scene-manager.h"
35 #include "scene-node.h"
36 #include "vector3d.h"
37 #include "wrapped.h"
38
39 extern "C" {
40
41   void
42   init_scene_manager (void)
43   {
44     init_scene_manager_type ();
45     scm_c_define_gsubr ("add-animated-mesh-scene-node!", 2, 0, 1,
46                         (scm_t_subr)irr_scene_addAnimatedMeshSceneNode);
47     scm_c_define_gsubr ("add-camera-scene-node!", 1, 0, 1,
48                         (scm_t_subr)irr_scene_addCameraSceneNode);
49     scm_c_define_gsubr ("add-camera-scene-node-fps!", 1, 0, 1,
50                         (scm_t_subr)irr_scene_addCameraSceneNodeFPS);
51     scm_c_define_gsubr ("add-custom-scene-node!", 5, 0, 1,
52                         (scm_t_subr)irr_scene_addCustomSceneNode);
53     scm_c_define_gsubr ("add-octree-scene-node!", 2, 0, 1,
54                         (scm_t_subr)irr_scene_addOctreeSceneNode);
55     scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
56     scm_c_define_gsubr ("get-root-scene-node", 1, 0, 0, (scm_t_subr)irr_scene_getRootSceneNode);
57     scm_c_define_gsubr ("get-scene-manager", 1, 0, 0, (scm_t_subr)irr_getSceneManager);
58     scm_c_export ("add-animated-mesh-scene-node!", "add-camera-scene-node!",
59                   "add-camera-scene-node-fps!", "add-custom-scene-node!",
60                   "add-octree-scene-node!", "get-mesh", "get-root-scene-node",
61                   "get-scene-manager", NULL);
62   }
63
64   DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
65                        init_scene_manager_type, scene_manager_p,
66                        wrap_scene_manager, unwrap_scene_manager);
67
68   SCM
69   irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
70                                       SCM mesh,
71                                       SCM rest)
72   {
73     SCM parent = scm_from_bool (0);
74     SCM id = scm_from_int32 (-1);
75     SCM position = scm_list_3 (scm_from_double (0),
76                                scm_from_double (0),
77                                scm_from_double (0));
78     SCM rotation = scm_list_3 (scm_from_double (0),
79                                scm_from_double (0),
80                                scm_from_double (0));
81     SCM scale = scm_list_3 (scm_from_double (1),
82                             scm_from_double (1),
83                             scm_from_double (1));
84     SCM also_add_if_mesh_pointer_zero = scm_from_bool (0);
85
86     scm_c_bind_keyword_arguments ("add-animated-mesh-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
87                                   scm_from_utf8_keyword ("parent"), &parent,
88                                   scm_from_utf8_keyword ("id"), &id,
89                                   scm_from_utf8_keyword ("position"), &position,
90                                   scm_from_utf8_keyword ("rotation"), &rotation,
91                                   scm_from_utf8_keyword ("scale"), &scale,
92                                   scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
93                                   SCM_UNDEFINED);
94
95     irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
96     irr::scene::IAnimatedMeshSceneNode* node =
97       smgr->addAnimatedMeshSceneNode (unwrap_animated_mesh (mesh),
98                                       scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
99                                       scm_to_int32 (id),
100                                       scm_to_vector3df (position),
101                                       scm_to_vector3df (rotation),
102                                       scm_to_vector3df (scale),
103                                       scm_to_bool (also_add_if_mesh_pointer_zero));
104     return wrap_animated_mesh_scene_node (node);
105   }
106
107   SCM
108   irr_scene_addCameraSceneNode (SCM wrapped_scene_manager,
109                                 SCM rest)
110   {
111     SCM parent = scm_from_bool (0);
112     SCM position = scm_list_3 (scm_from_double (0),
113                                scm_from_double (0),
114                                scm_from_double (0));
115     SCM lookat = scm_list_3 (scm_from_double (0),
116                              scm_from_double (0),
117                              scm_from_double (100));
118     SCM id = scm_from_int32 (-1);
119     SCM make_active = scm_from_bool (1);
120
121     scm_c_bind_keyword_arguments ("add-camera-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
122                                   scm_from_utf8_keyword ("parent"), &parent,
123                                   scm_from_utf8_keyword ("position"), &position,
124                                   scm_from_utf8_keyword ("lookat"), &lookat,
125                                   scm_from_utf8_keyword ("id"), &id,
126                                   scm_from_utf8_keyword ("make-active"), &make_active,
127                                   SCM_UNDEFINED);
128
129     irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
130     irr::scene::ICameraSceneNode* camera =
131       scene_manager->addCameraSceneNode (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
132                                          scm_to_vector3df (position),
133                                          scm_to_vector3df (lookat),
134                                          scm_to_int32 (id),
135                                          scm_to_bool (make_active));
136     return wrap_camera_scene_node (camera);
137   }
138
139   SCM
140   irr_scene_addCameraSceneNodeFPS (SCM wrapped_scene_manager,
141                                    SCM rest)
142   {
143     SCM parent = scm_from_bool (0);
144     SCM rotate_speed = scm_from_double (100);
145     SCM move_speed = scm_from_double (0.5);
146     SCM id = scm_from_int32 (-1);
147     SCM key_map_array = scm_from_bool (0);
148     SCM key_map_size = scm_from_int32 (0);
149     SCM no_vertical_movement = scm_from_bool (0);
150     SCM jump_speed = scm_from_double (0);
151     SCM invert_mouse = scm_from_bool (0);
152     SCM make_active = scm_from_bool (1);
153     
154     scm_c_bind_keyword_arguments ("add-camera-scene-node-fps!", rest, (scm_t_keyword_arguments_flags)0,
155                                   scm_from_utf8_keyword ("parent"), &parent,
156                                   scm_from_utf8_keyword ("rotate-speed"), &rotate_speed,
157                                   scm_from_utf8_keyword ("move-speed"), &move_speed,
158                                   scm_from_utf8_keyword ("id"), &id,
159                                   scm_from_utf8_keyword ("key-map-array"), &key_map_array,
160                                   scm_from_utf8_keyword ("key-map-size"), &key_map_size,
161                                   scm_from_utf8_keyword ("no-vertical-movement"), &no_vertical_movement,
162                                   scm_from_utf8_keyword ("jump-speed"), &jump_speed,
163                                   scm_from_utf8_keyword ("invert-mouse"), &invert_mouse,
164                                   scm_from_utf8_keyword ("make-active"), &make_active,
165                                   SCM_UNDEFINED);
166
167     irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
168     irr::scene::ICameraSceneNode* camera =
169       scene_manager->addCameraSceneNodeFPS (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
170                                             scm_to_double (rotate_speed),
171                                             scm_to_double (move_speed),
172                                             scm_to_int32 (id),
173                                             scm_is_false (key_map_array) ? 0 : unwrap_keymap (key_map_array),
174                                             scm_to_int32 (key_map_size),
175                                             scm_to_bool (no_vertical_movement),
176                                             scm_to_double (jump_speed),
177                                             scm_to_bool (invert_mouse),
178                                             scm_to_bool (make_active));
179     return wrap_camera_scene_node (camera);
180   }
181
182   SCM
183   irr_scene_addCustomSceneNode (SCM wrapped_scene_manager,
184                                 SCM proc_render,
185                                 SCM proc_get_bounding_box,
186                                 SCM proc_get_material_count,
187                                 SCM proc_get_material,
188                                 SCM rest)
189   {
190     irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
191
192     SCM parent = wrap_scene_node (scene_manager->getRootSceneNode ());
193     SCM id = scm_from_int32 (-1);
194     SCM position = scm_list_3 (scm_from_double (0),
195                                scm_from_double (0),
196                                scm_from_double (0));
197     SCM rotation = scm_list_3 (scm_from_double (0),
198                                scm_from_double (0),
199                                scm_from_double (0));
200     SCM scale = scm_list_3 (scm_from_double (1),
201                             scm_from_double (1),
202                             scm_from_double (1));
203
204     scm_c_bind_keyword_arguments ("add-custom-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
205                                   scm_from_utf8_keyword ("parent"), &parent,
206                                   scm_from_utf8_keyword ("id"), &id,
207                                   scm_from_utf8_keyword ("position"), &position,
208                                   scm_from_utf8_keyword ("rotation"), &rotation,
209                                   scm_from_utf8_keyword ("scale"), &scale,
210                                   SCM_UNDEFINED);
211
212     class CustomSceneNode : public irr::scene::ISceneNode
213     {
214       SCM scm_render;
215       SCM scm_get_bounding_box;
216       SCM scm_get_material_count;
217       SCM scm_get_material;
218
219     public:
220       CustomSceneNode (irr::scene::ISceneNode* parent,
221                        irr::scene::ISceneManager* smgr,
222                        irr::s32 id,
223                        const irr::core::vector3df& position,
224                        const irr::core::vector3df& rotation,
225                        const irr::core::vector3df& scale,
226                        SCM render,
227                        SCM get_bounding_box,
228                        SCM get_material_count,
229                        SCM get_material)
230         : irr::scene::ISceneNode (parent, smgr, id, position, rotation, scale)
231       {
232         scm_render = render;
233         scm_get_bounding_box = get_bounding_box;
234         scm_get_material_count = get_material_count;
235         scm_get_material = get_material;
236       }
237
238       virtual void OnRegisterSceneNode ()
239       {
240         if (IsVisible)
241           {
242             SceneManager->registerNodeForRendering (this);
243           }
244         ISceneNode::OnRegisterSceneNode ();
245       }
246
247       virtual void render ()
248       {
249         scm_call_0 (scm_render);
250       }
251
252       virtual const irr::core::aabbox3d<irr::f32>& getBoundingBox () const
253       {
254         SCM box = scm_call_0 (scm_get_bounding_box);
255         return *(unwrap_box3d (box));
256       }
257
258       virtual irr::u32 getMaterialCount () const
259       {
260         return scm_to_uint32 (scm_call_0 (scm_get_material_count));
261       }
262
263       virtual irr::video::SMaterial& getMaterial (irr::u32 i)
264       {
265         SCM material = scm_call_1 (scm_get_material, scm_from_uint32 (i));
266         return *(unwrap_material (material));
267       }
268     };
269
270     CustomSceneNode* node =
271       new CustomSceneNode (unwrap_scene_node (parent),
272                            scene_manager,
273                            scm_to_int32 (id),
274                            scm_to_vector3df (position),
275                            scm_to_vector3df (rotation),
276                            scm_to_vector3df (scale),
277                            proc_render,
278                            proc_get_bounding_box,
279                            proc_get_material_count,
280                            proc_get_material);
281     return wrap_scene_node (node);
282   }
283
284   SCM
285   irr_scene_addOctreeSceneNode (SCM wrapped_scene_manager,
286                                 SCM wrapped_mesh,
287                                 SCM rest)
288   {
289     SCM parent = scm_from_bool (0);
290     SCM id = scm_from_int32 (-1);
291     SCM minimal_polys_per_node = scm_from_int32 (256);
292     SCM also_add_if_mesh_pointer_zero = scm_from_bool (0);
293
294     scm_c_bind_keyword_arguments ("add-octree-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
295                                   scm_from_utf8_keyword ("parent"), &parent,
296                                   scm_from_utf8_keyword ("id"), &id,
297                                   scm_from_utf8_keyword ("minimal-polys-per-node"), &minimal_polys_per_node,
298                                   scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
299                                   SCM_UNDEFINED);
300
301     irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
302     irr::scene::IMeshSceneNode* node;
303     if (animated_mesh_p (wrapped_mesh))
304       {
305         node = smgr->addOctreeSceneNode (unwrap_animated_mesh (wrapped_mesh),
306                                          scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
307                                          scm_to_int32 (id),
308                                          scm_to_int32 (minimal_polys_per_node),
309                                          scm_to_bool (also_add_if_mesh_pointer_zero));
310       }
311     else
312       {
313         node = smgr->addOctreeSceneNode (unwrap_mesh (wrapped_mesh),
314                                          scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
315                                          scm_to_int32 (id),
316                                          scm_to_int32 (minimal_polys_per_node),
317                                          scm_to_bool (also_add_if_mesh_pointer_zero));
318       }
319     return wrap_mesh_scene_node (node);
320   }
321
322   SCM
323   irr_scene_getMesh (SCM wrapped_scene_manager,
324                      SCM filename)
325   {
326     irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
327     irr::scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_stringn (filename, NULL));
328     return wrap_animated_mesh (mesh);
329   }
330
331   SCM
332   irr_scene_getRootSceneNode (SCM wrapped_scene_manager)
333   {
334     irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
335     return wrap_scene_node (smgr->getRootSceneNode ());
336   }
337
338   SCM
339   irr_getSceneManager (SCM wrapped_obj)
340   {
341     irr::scene::ISceneManager* scene_manager;
342     if (device_p (wrapped_obj))
343       {
344         scene_manager = unwrap_device (wrapped_obj)->getSceneManager ();
345       }
346     else
347       {
348         scm_error (scm_arg_type_key, NULL, "Cannot get scene manager from object: ~S",
349                    scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
350       }
351     return wrap_scene_manager (scene_manager);
352   }
353
354 }