1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
3 Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
5 This file is part of guile-irrlicht.
7 guile-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 guile-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #include <irrlicht/irrlicht.h>
25 #include "animated-mesh.h"
26 #include "animated-mesh-scene-node.h"
28 #include "scene-manager.h"
29 #include "scene-node.h"
36 init_scene_manager (void)
38 init_scene_manager_type ();
39 scm_c_define_gsubr ("add-animated-mesh-scene-node", 8, 0, 0,
40 (scm_t_subr)irr_scene_addAnimatedMeshSceneNode);
41 scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
42 scm_c_define_gsubr ("get-scene-manager", 1, 0, 0, (scm_t_subr)irr_getSceneManager);
45 DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
46 init_scene_manager_type, scene_manager_p,
47 wrap_scene_manager, unwrap_scene_manager);
50 irr_getSceneManager (SCM wrapped_obj)
52 irr::scene::ISceneManager* scene_manager;
53 if (device_p (wrapped_obj))
55 scene_manager = unwrap_device (wrapped_obj)->getSceneManager ();
59 scm_error (scm_arg_type_key, NULL, "Cannot get scene manager from object: ~S",
60 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
62 return wrap_scene_manager (scene_manager);
66 irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
73 SCM alsoAddIfMeshPointerZero)
75 irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
76 irr::scene::IAnimatedMeshSceneNode* node =
77 smgr->addAnimatedMeshSceneNode (unwrap_animated_mesh (mesh),
78 scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
80 scm_to_vector3df (position),
81 scm_to_vector3df (rotation),
82 scm_to_vector3df (scale),
83 scm_to_bool (alsoAddIfMeshPointerZero));
84 return wrap_animated_mesh_scene_node (node);
88 irr_scene_getMesh (SCM wrapped_scene_manager,
91 irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
92 irr::scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_stringn (filename, NULL));
93 return wrap_animated_mesh (mesh);