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add-camera-scene-node!
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1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
2
3    Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
4
5    This file is part of guile-irrlicht.
6
7    guile-irrlicht is free software; you can redistribute it and/or modify
8    it under the terms of the GNU Lesser General Public License as
9    published by the Free Software Foundation; either version 3 of the
10    License, or (at your option) any later version.
11
12    guile-irrlicht is distributed in the hope that it will be useful, but
13    WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15    General Public License for more details.
16
17    You should have received a copy of the GNU Lesser General Public
18    License along with guile-irrlicht. If not, see
19    <http://www.gnu.org/licenses/>.
20 */
21
22 #include <irrlicht/irrlicht.h>
23 #include <libguile.h>
24
25 #include "animated-mesh.h"
26 #include "animated-mesh-scene-node.h"
27 #include "camera-scene-node.h"
28 #include "device.h"
29 #include "scene-manager.h"
30 #include "scene-node.h"
31 #include "vector3d.h"
32 #include "wrapped.h"
33
34 extern "C" {
35
36   void
37   init_scene_manager (void)
38   {
39     init_scene_manager_type ();
40     scm_c_define_gsubr ("add-animated-mesh-scene-node!", 8, 0, 0,
41                         (scm_t_subr)irr_scene_addAnimatedMeshSceneNode);
42     scm_c_define_gsubr ("add-camera-scene-node!", 6, 0, 0,
43                         (scm_t_subr)irr_scene_addCameraSceneNode);
44     scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
45     scm_c_define_gsubr ("get-scene-manager", 1, 0, 0, (scm_t_subr)irr_getSceneManager);
46   }
47
48   DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
49                        init_scene_manager_type, scene_manager_p,
50                        wrap_scene_manager, unwrap_scene_manager);
51
52   SCM
53   irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
54                                       SCM mesh,
55                                       SCM parent,
56                                       SCM id,
57                                       SCM position,
58                                       SCM rotation,
59                                       SCM scale,
60                                       SCM alsoAddIfMeshPointerZero)
61   {
62     irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
63     irr::scene::IAnimatedMeshSceneNode* node =
64       smgr->addAnimatedMeshSceneNode (unwrap_animated_mesh (mesh),
65                                       scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
66                                       scm_to_int32 (id),
67                                       scm_to_vector3df (position),
68                                       scm_to_vector3df (rotation),
69                                       scm_to_vector3df (scale),
70                                       scm_to_bool (alsoAddIfMeshPointerZero));
71     return wrap_animated_mesh_scene_node (node);
72   }
73
74   SCM
75   irr_scene_addCameraSceneNode (SCM wrapped_scene_manager,
76                                 SCM parent,
77                                 SCM position,
78                                 SCM lookat,
79                                 SCM id,
80                                 SCM make_active)
81   {
82     irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
83     irr::scene::ICameraSceneNode* camera =
84       scene_manager->addCameraSceneNode (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
85                                          scm_to_vector3df (position),
86                                          scm_to_vector3df (lookat),
87                                          scm_to_int32 (id),
88                                          scm_to_bool (make_active));
89     return wrap_camera_scene_node (camera);
90   }
91
92   SCM
93   irr_scene_getMesh (SCM wrapped_scene_manager,
94                      SCM filename)
95   {
96     irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
97     irr::scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_stringn (filename, NULL));
98     return wrap_animated_mesh (mesh);
99   }
100
101   SCM
102   irr_getSceneManager (SCM wrapped_obj)
103   {
104     irr::scene::ISceneManager* scene_manager;
105     if (device_p (wrapped_obj))
106       {
107         scene_manager = unwrap_device (wrapped_obj)->getSceneManager ();
108       }
109     else
110       {
111         scm_error (scm_arg_type_key, NULL, "Cannot get scene manager from object: ~S",
112                    scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
113       }
114     return wrap_scene_manager (scene_manager);
115   }
116
117 }