1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
3 Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
5 This file is part of guile-irrlicht.
7 guile-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 guile-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #include <irrlicht/irrlicht.h>
25 #include "cursor-control.h"
26 #include "gui-element.h"
27 #include "gui-environment.h"
28 #include "mesh-scene-node.h"
30 #include "scene-manager.h"
31 #include "scene-node.h"
32 #include "video-driver.h"
40 scm_c_define_gsubr ("draw-all", 1, 0, 0, (scm_t_subr)irr_drawAll);
41 scm_c_define_gsubr ("get-name", 1, 0, 0, (scm_t_subr)irr_getName);
42 scm_c_define_gsubr ("set-position!", 2, 0, 0, (scm_t_subr)irr_setPosition);
43 scm_c_define_gsubr ("set-visible!", 2, 0, 0, (scm_t_subr)irr_setVisible);
44 scm_c_export ("draw-all", "get-name", "set-position!", "set-visible!", NULL);
48 irr_drawAll (SCM wrapped_obj)
50 if (gui_environment_p (wrapped_obj))
52 unwrap_gui_environment (wrapped_obj)->drawAll ();
54 else if (scene_manager_p (wrapped_obj))
56 unwrap_scene_manager (wrapped_obj)->drawAll ();
60 scm_error (scm_arg_type_key, NULL, "Cannot draw all elements from object: ~S",
61 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
63 return SCM_UNSPECIFIED;
67 irr_getName (SCM wrapped_obj)
69 if (video_driver_p (wrapped_obj))
71 return scm_from_wide_char_string (unwrap_video_driver (wrapped_obj)->getName ());
75 scm_error (scm_arg_type_key, NULL, "Cannot get name from object: ~S",
76 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
81 irr_setPosition (SCM wrapped_obj,
84 if (cursor_control_p (wrapped_obj))
86 return irr_gui_setPosition (wrapped_obj, position);
88 else if (scene_node_p (wrapped_obj) || mesh_scene_node_p (wrapped_obj))
90 return irr_scene_setPosition (wrapped_obj, position);
94 scm_error (scm_arg_type_key, NULL, "Cannot set position for object: ~S",
95 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
100 irr_setVisible (SCM wrapped_obj,
103 if (cursor_control_p (wrapped_obj))
105 unwrap_cursor_control (wrapped_obj)->setVisible (scm_to_bool (visible));
107 else if (gui_element_p (wrapped_obj))
109 unwrap_gui_element (wrapped_obj)->setVisible (scm_to_bool (visible));
111 else if (scene_node_p (wrapped_obj))
113 unwrap_scene_node (wrapped_obj)->setVisible (scm_to_bool (visible));
117 scm_error (scm_arg_type_key, NULL, "Cannot set visibility for object: ~S",
118 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
120 return SCM_UNSPECIFIED;