1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
3 Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
5 This file is part of guile-irrlicht.
7 guile-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 guile-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #include <irrlicht/irrlicht.h>
24 #include "animated-mesh-md2.h"
25 #include "animated-mesh-scene-node.h"
32 IAnimatedMeshSceneNode_setAnimationSpeed (SCM animated_mesh_scene_node,
33 SCM frames_per_second)
35 scene::IAnimatedMeshSceneNode* node =
36 (scene::IAnimatedMeshSceneNode*) scm_to_irr_pointer (animated_mesh_scene_node);
37 node->setAnimationSpeed (scm_to_double (frames_per_second));
38 return SCM_UNSPECIFIED;
42 IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node,
47 (((scene::IAnimatedMeshSceneNode*)scm_to_irr_pointer (animated_mesh_scene_node))->
48 setFrameLoop (scm_to_int32 (begin),
53 IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node,
57 (((scene::IAnimatedMeshSceneNode*)scm_to_irr_pointer (animated_mesh_scene_node))->
58 setMD2Animation (scm_to_md2_animation_type (anim)));
62 init_animated_mesh_scene_node (void)
64 DEFINE_GSUBR ("IAnimatedMeshSceneNode_setAnimationSpeed", 2, 0, 0,
65 IAnimatedMeshSceneNode_setAnimationSpeed);
66 DEFINE_GSUBR ("IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0,
67 IAnimatedMeshSceneNode_setFrameLoop);
68 DEFINE_GSUBR ("IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0,
69 IAnimatedMeshSceneNode_setMD2Animation);