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add-camera-scene-node!
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1 ;;; guile-irrlicht --- FFI bindings for Irrlicht Engine
2 ;;; Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
3 ;;;
4 ;;; This file is part of guile-irrlicht.
5 ;;;
6 ;;; Guile-irrlicht is free software; you can redistribute it and/or modify
7 ;;; it under the terms of the GNU Lesser General Public License as
8 ;;; published by the Free Software Foundation; either version 3 of the
9 ;;; License, or (at your option) any later version.
10 ;;;
11 ;;; Guile-irrlicht is distributed in the hope that it will be useful, but
12 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
13 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 ;;; General Public License for more details.
15 ;;;
16 ;;; You should have received a copy of the GNU Lesser General Public
17 ;;; License along with guile-irrlicht.  If not, see
18 ;;; <http://www.gnu.org/licenses/>.
19
20
21 (define-module (irrlicht scene)
22   #:export (add-animated-mesh-scene-node!
23             add-camera-scene-node!
24             get-mesh
25             set-material-flag!
26             set-material-texture!
27             set-md2-animation!))
28
29 (load-extension "libguile-irrlicht" "init_guile_irrlicht")
30
31 (define irr-add-animated-mesh-scene-node! add-animated-mesh-scene-node!)
32 (define* (add-animated-mesh-scene-node! scene-manager mesh
33                                         #:key
34                                         (parent #f)
35                                         (id -1)
36                                         (position '(0 0 0))
37                                         (rotation '(0 0 0))
38                                         (scale '(1 1 1))
39                                         (also-add-if-mesh-pointer-zero #f))
40   (irr-add-animated-mesh-scene-node! scene-manager
41                                      mesh
42                                      parent
43                                      id
44                                      position
45                                      rotation
46                                      scale
47                                      also-add-if-mesh-pointer-zero))
48
49 (define irr-add-camera-scene-node! add-camera-scene-node!)
50 (define* (add-camera-scene-node! scene-manager
51                                  #:key
52                                  (parent #f)
53                                  (position '(0 0 0))
54                                  (lookat '(0 0 100))
55                                  (id -1)
56                                  (make-active #t))
57   (irr-add-camera-scene-node! scene-manager
58                               parent
59                               position
60                               lookat
61                               id
62                               make-active))