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1 ;;; guile-irrlicht --- FFI bindings for Irrlicht Engine
2 ;;; Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
3 ;;;
4 ;;; This file is part of guile-irrlicht.
5 ;;;
6 ;;; Guile-irrlicht is free software; you can redistribute it and/or modify
7 ;;; it under the terms of the GNU Lesser General Public License as
8 ;;; published by the Free Software Foundation; either version 3 of the
9 ;;; License, or (at your option) any later version.
10 ;;;
11 ;;; Guile-irrlicht is distributed in the hope that it will be useful, but
12 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
13 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 ;;; General Public License for more details.
15 ;;;
16 ;;; You should have received a copy of the GNU Lesser General Public
17 ;;; License along with guile-irrlicht.  If not, see
18 ;;; <http://www.gnu.org/licenses/>.
19
20
21 (define-module (irrlicht scene)
22   #:use-module (oop goops)
23   #:use-module (ice-9 optargs)
24   #:use-module (irrlicht base)
25   #:use-module (irrlicht foreign)
26   #:use-module (irrlicht io)
27   #:use-module (irrlicht irr)
28   #:use-module (irrlicht video))
29
30
31 ;; IMesh
32 (define-class <mesh> (<reference-counted>)
33   (irr-class #:init-value "IMesh"))
34
35 (export <mesh>)
36
37
38 ;; IAnimatedMesh
39 (define-class <animated-mesh> (<mesh>)
40   (irr-class #:init-value "IAnimatedMesh"))
41
42 (export <animated-mesh>)
43
44
45 ;; ISceneNodeAnimator
46 (define-class <scene-node-animator> (<attribute-exchanging-object> <event-receiver>)
47   (irr-class #:init-value "ISceneNodeAnimator"))
48
49 (export <scene-node-animator>)
50
51
52 ;; ISceneManager
53 (define-class <scene-manager> (<reference-counted>)
54   (irr-class #:init-value "ISceneManager"))
55
56 (define-method (add-animated-mesh-scene-node! (scene-manager <scene-manager>)
57                                               (mesh <animated-mesh>)
58                                               . rest)
59   (let-keywords rest #f
60         ((parent (make <scene-node>))
61          (id -1)
62          (position '(0 0 0))
63          (rotation '(0 0 0))
64          (scale '(1 1 1))
65          (also-add-if-mesh-pointer-zero #f))
66     (let* ((addAnimatedMeshSceneNode (get-irrlicht-proc "addAnimatedMeshSceneNode"
67                                                         scene-manager
68                                                         parent))
69            (node-pointer (addAnimatedMeshSceneNode scene-manager mesh parent id position
70                                                    rotation scale also-add-if-mesh-pointer-zero)))
71       (cond ((null-pointer? node-pointer)
72              (error "In procedure add-animated-mesh-scene-node!: Scene node cannot be created"))
73             (else
74              (make <animated-mesh-scene-node> #:irr-pointer node-pointer))))))
75
76 (define-method (add-camera-scene-node! (scene-manager <scene-manager>) . rest)
77   (let-keywords rest #f
78         ((parent (make <scene-node>))
79          (position '(0 0 0))
80          (lookat '(0 0 100))
81          (id -1)
82          (make-active #t))
83     (make <camera-scene-node>
84       #:irr-pointer
85       ((get-irrlicht-proc "addCameraSceneNode" scene-manager parent)
86        scene-manager
87        parent
88        position
89        lookat
90        id
91        make-active))))
92
93 (define-method (add-camera-scene-node-fps! (scene-manager <scene-manager>) . rest)
94   (let-keywords rest #f
95         ((parent (make <scene-node>))
96          (rotate-speed 100)
97          (move-speed 0.5)
98          (id -1)
99          (key-map-array (make <key-map>))
100          (key-map-size 0)
101          (no-vertical-movement #f)
102          (jump-speed 0)
103          (invert-mouse #f)
104          (make-active #t))
105     (let ((addCameraSceneNodeFPS (get-irrlicht-proc "addCameraSceneNodeFPS"
106                                                     scene-manager parent)))
107       (make <camera-scene-node>
108         #:irr-pointer
109         (addCameraSceneNodeFPS scene-manager #:parent parent #:rotate-speed rotate-speed
110                                #:move-speed move-speed #:id id #:key-map-array key-map-array
111                                #:key-map-size key-map-size
112                                #:no-vertical-movement no-vertical-movement
113                                #:jump-speed jump-speed #:invert-mouse invert-mouse
114                                #:make-active make-active)))))
115
116 (define-method (add-custom-scene-node! (scene-manager <scene-manager>) proc-render
117                                        proc-get-bounding-box  proc-get-material-count
118                                        proc-get-material . rest)
119   (let-keywords rest #f
120         ((parent (make <scene-node>))
121          (id -1)
122          (position '(0 0 0))
123          (rotation '(0 0 0))
124          (scale '(1 1 1)))
125     (let ((addCustomSceneNode (get-irrlicht-proc "addCustomSceneNode" scene-manager parent)))
126       (make <scene-node>
127         #:irr-pointer
128         (addCustomSceneNode scene-manager proc-render proc-get-bounding-box proc-get-material-count
129                             proc-get-material parent id position rotation scale)))))
130
131 (define-method (add-octree-scene-node! (scene-manager <scene-manager>)
132                                        (mesh <animated-mesh>)
133                                        . rest)
134   (let-keywords rest #f
135         ((parent (make <scene-node>))
136          (id -1)
137          (minimal-polys-per-node 512)
138          (also-add-if-mesh-pointer-zero #f))
139     (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh)))
140       (make <mesh-scene-node>
141         #:irr-pointer
142         (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
143                             also-add-if-mesh-pointer-zero)))))
144
145 (define-method (add-octree-scene-node! (scene-manager <scene-manager>)
146                                        (mesh <mesh>)
147                                        . rest)
148   (let-keywords rest #f
149         ((parent (make <scene-node>))
150          (id -1)
151          (minimal-polys-per-node 256)
152          (also-add-if-mesh-pointer-zero #f))
153     (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh)))
154       (make <mesh-scene-node>
155         #:irr-pointer
156         (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
157                             also-add-if-mesh-pointer-zero)))))
158
159 (define-method (create-rotation-animator (scene-manager <scene-manager>) rotation-speed)
160   (let ((createRotationAnimator (get-irrlicht-proc "createRotationAnimator" scene-manager)))
161     (make <scene-node-animator>
162       #:irr-pointer
163       (createRotationAnimator scene-manager rotation-speed))))
164
165 (define-method (draw-all (scene-manager <scene-manager>))
166   ((get-irrlicht-proc "drawAll" scene-manager)
167    scene-manager))
168
169 (define-method (get-mesh (scene-manager <scene-manager>) filename)
170   (let* ((getMesh (get-irrlicht-proc "getMesh" scene-manager))
171          (mesh-pointer (getMesh scene-manager filename)))
172     (cond ((null-pointer? mesh-pointer)
173            (error "In procedure get-mesh: Mesh cannot be created"))
174           (else
175            (make <animated-mesh> #:irr-pointer mesh-pointer)))))
176
177 (define-method (get-root-scene-node (scene-manager <scene-manager>))
178   (let ((getRootSceneNode (get-irrlicht-proc "getRootSceneNode" scene-manager)))
179     (make <scene-node> #:irr-pointer (getRootSceneNode scene-manager))))
180
181 (export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node!
182         add-camera-scene-node-fps! add-custom-scene-node! add-octree-scene-node!
183         create-rotation-animator draw-all get-root-scene-node get-mesh)
184
185
186 ;; ISceneNode
187 (define-class <scene-node> (<attribute-exchanging-object>)
188   (irr-class #:init-value "ISceneNode"))
189
190 (define-method (add-animator! (node <scene-node>) (animator <scene-node-animator>))
191   (let ((addAnimator (get-irrlicht-proc "addAnimator" node)))
192     (addAnimator node animator)))
193
194 (define-method (get-absolute-transformation (node <scene-node>))
195   (let ((getAbsoluteTransformation (get-irrlicht-proc "getAbsoluteTransformation" node)))
196     (getAbsoluteTransformation node)))
197
198 (define-method (set-material-flag! (node <scene-node>) flag new-value)
199   ((get-irrlicht-proc "setMaterialFlag" node)
200    node
201    flag
202    new-value))
203
204 (define-method (set-material-texture! (node <scene-node>) texture-layer (texture <texture>))
205   ((get-irrlicht-proc "setMaterialTexture" node)
206    node
207    texture-layer
208    texture))
209
210 (define-method (set-position! (node <scene-node>) new-pos)
211   (let ((setPosition (get-irrlicht-proc "setPosition" node)))
212     (setPosition node new-pos)))
213
214 (export <scene-node> add-animator! get-absolute-transformation set-material-flag!
215         set-material-texture! set-position!)
216
217
218 ;; IAnimatedMeshSceneNode
219 (define-class <animated-mesh-scene-node> (<scene-node>)
220   (irr-class #:init-value "IAnimatedMeshSceneNode"))
221
222 (define-method (set-md2-animation! (node <animated-mesh-scene-node>) anim)
223   ((get-irrlicht-proc "setMD2Animation" node)
224    node
225    anim))
226
227 (export <animated-mesh-scene-node> set-md2-animation!)
228
229
230 ;; ICameraSceneNode
231 (define-class <camera-scene-node> (<scene-node>)
232   (irr-class #:init-value "ICameraSceneNode"))
233
234 (export <camera-scene-node>)
235
236
237 ;; IMeshSceneNode
238 (define-class <mesh-scene-node> (<scene-node>)
239   (irr-class #:init-value "IMeshSceneNode"))
240
241 (export <mesh-scene-node>)