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add-octree-scene-node!
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1 ;;; guile-irrlicht --- FFI bindings for Irrlicht Engine
2 ;;; Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
3 ;;;
4 ;;; This file is part of guile-irrlicht.
5 ;;;
6 ;;; Guile-irrlicht is free software; you can redistribute it and/or modify
7 ;;; it under the terms of the GNU Lesser General Public License as
8 ;;; published by the Free Software Foundation; either version 3 of the
9 ;;; License, or (at your option) any later version.
10 ;;;
11 ;;; Guile-irrlicht is distributed in the hope that it will be useful, but
12 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
13 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 ;;; General Public License for more details.
15 ;;;
16 ;;; You should have received a copy of the GNU Lesser General Public
17 ;;; License along with guile-irrlicht.  If not, see
18 ;;; <http://www.gnu.org/licenses/>.
19
20
21 (define-module (irrlicht scene)
22   #:use-module (oop goops)
23   #:use-module (ice-9 optargs)
24   #:use-module (irrlicht base)
25   #:use-module (irrlicht foreign)
26   #:use-module (irrlicht io)
27   #:use-module (irrlicht irr)
28   #:use-module (irrlicht video))
29
30
31 ;; IMesh
32 (define-class <mesh> (<reference-counted>)
33   (irr-class #:init-value "IMesh"))
34
35 (export <mesh>)
36
37
38 ;; IAnimatedMesh
39 (define-class <animated-mesh> (<mesh>)
40   (irr-class #:init-value "IAnimatedMesh"))
41
42 (export <animated-mesh>)
43
44
45 ;; ISceneManager
46 (define-class <scene-manager> (<reference-counted>)
47   (irr-class #:init-value "ISceneManager"))
48
49 (define-method (add-animated-mesh-scene-node! (scene-manager <scene-manager>)
50                                               (mesh <animated-mesh>)
51                                               . rest)
52   (let-keywords rest #f
53         ((parent (make <scene-node>))
54          (id -1)
55          (position '(0 0 0))
56          (rotation '(0 0 0))
57          (scale '(1 1 1))
58          (also-add-if-mesh-pointer-zero #f))
59     (make <animated-mesh-scene-node>
60       #:irr-pointer
61       ((get-irrlicht-proc "addAnimatedMeshSceneNode" scene-manager parent)
62        scene-manager
63        mesh
64        parent
65        id
66        position
67        rotation
68        scale
69        also-add-if-mesh-pointer-zero))))
70
71 (define-method (add-camera-scene-node! (scene-manager <scene-manager>) . rest)
72   (let-keywords rest #f
73         ((parent (make <scene-node>))
74          (position '(0 0 0))
75          (lookat '(0 0 100))
76          (id -1)
77          (make-active #t))
78     (make <camera-scene-node>
79       #:irr-pointer
80       ((get-irrlicht-proc "addCameraSceneNode" scene-manager parent)
81        scene-manager
82        parent
83        position
84        lookat
85        id
86        make-active))))
87
88 (define-method (add-octree-scene-node! (scene-manager <scene-manager>)
89                                        (mesh <animated-mesh>)
90                                        . rest)
91   (let-keywords rest #f
92         ((parent (make <scene-node>))
93          (id -1)
94          (minimal-polys-per-node 512)
95          (also-add-if-mesh-pointer-zero #f))
96     (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh)))
97       (make <mesh-scene-node>
98         #:irr-pointer
99         (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
100                             also-add-if-mesh-pointer-zero)))))
101
102 (define-method (add-octree-scene-node! (scene-manager <scene-manager>)
103                                        (mesh <mesh>)
104                                        . rest)
105   (let-keywords rest #f
106         ((parent (make <scene-node>))
107          (id -1)
108          (minimal-polys-per-node 256)
109          (also-add-if-mesh-pointer-zero #f))
110     (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh)))
111       (make <mesh-scene-node>
112         #:irr-pointer
113         (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
114                             also-add-if-mesh-pointer-zero)))))
115
116 (define-method (draw-all (scene-manager <scene-manager>))
117   ((get-irrlicht-proc "drawAll" scene-manager)
118    scene-manager))
119
120 (define-method (get-mesh (scene-manager <scene-manager>) filename)
121   (make <animated-mesh>
122     #:irr-pointer
123     ((get-irrlicht-proc "getMesh" scene-manager)
124      scene-manager
125      filename)))
126
127 (export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node! add-octree-scene-node!
128         draw-all get-mesh)
129
130
131 ;; ISceneNode
132 (define-class <scene-node> (<attribute-exchanging-object>)
133   (irr-class #:init-value "ISceneNode"))
134
135 (define-method (set-material-flag! (node <scene-node>) flag new-value)
136   ((get-irrlicht-proc "setMaterialFlag" node)
137    node
138    flag
139    new-value))
140
141 (define-method (set-material-texture! (node <scene-node>) texture-layer (texture <texture>))
142   ((get-irrlicht-proc "setMaterialTexture" node)
143    node
144    texture-layer
145    texture))
146
147 (export <scene-node> set-material-flag! set-material-texture!)
148
149
150 ;; IAnimatedMeshSceneNode
151 (define-class <animated-mesh-scene-node> (<scene-node>)
152   (irr-class #:init-value "IAnimatedMeshSceneNode"))
153
154 (define-method (set-md2-animation! (node <animated-mesh-scene-node>) anim)
155   ((get-irrlicht-proc "setMD2Animation" node)
156    node
157    anim))
158
159 (export <animated-mesh-scene-node> set-md2-animation!)
160
161
162 ;; ICameraSceneNode
163 (define-class <camera-scene-node> (<scene-node>)
164   (irr-class #:init-value "ICameraSceneNode"))
165
166 (export <camera-scene-node>)
167
168
169 ;; IMeshSceneNode
170 (define-class <mesh-scene-node> (<scene-node>)
171   (irr-class #:init-value "IMeshSceneNode"))
172
173 (export <mesh-scene-node>)