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1 ;;; guile-irrlicht --- FFI bindings for Irrlicht Engine
2 ;;; Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
3 ;;;
4 ;;; This file is part of guile-irrlicht.
5 ;;;
6 ;;; Guile-irrlicht is free software; you can redistribute it and/or modify
7 ;;; it under the terms of the GNU Lesser General Public License as
8 ;;; published by the Free Software Foundation; either version 3 of the
9 ;;; License, or (at your option) any later version.
10 ;;;
11 ;;; Guile-irrlicht is distributed in the hope that it will be useful, but
12 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
13 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 ;;; General Public License for more details.
15 ;;;
16 ;;; You should have received a copy of the GNU Lesser General Public
17 ;;; License along with guile-irrlicht.  If not, see
18 ;;; <http://www.gnu.org/licenses/>.
19
20
21 (define-module (irrlicht scene)
22   #:use-module (oop goops)
23   #:use-module (ice-9 optargs)
24   #:use-module (irrlicht base)
25   #:use-module (irrlicht foreign)
26   #:use-module (irrlicht io)
27   #:use-module (irrlicht irr)
28   #:use-module (irrlicht video))
29
30
31 ;; IMesh
32 (define-class <mesh> (<reference-counted>)
33   (irr-class #:init-value "IMesh"))
34
35 (export <mesh>)
36
37
38 ;; IAnimatedMesh
39 (define-class <animated-mesh> (<mesh>)
40   (irr-class #:init-value "IAnimatedMesh"))
41
42 (export <animated-mesh>)
43
44
45 ;; ISceneNodeAnimator
46 (define-class <scene-node-animator> (<attribute-exchanging-object> <event-receiver>)
47   (irr-class #:init-value "ISceneNodeAnimator"))
48
49 (export <scene-node-animator>)
50
51
52 ;; ISceneManager
53 (define-class <scene-manager> (<reference-counted>)
54   (irr-class #:init-value "ISceneManager"))
55
56 (define-method (add-animated-mesh-scene-node! (scene-manager <scene-manager>)
57                                               (mesh <animated-mesh>)
58                                               . rest)
59   (let-keywords rest #f
60         ((parent (make <scene-node>))
61          (id -1)
62          (position '(0 0 0))
63          (rotation '(0 0 0))
64          (scale '(1 1 1))
65          (also-add-if-mesh-pointer-zero #f))
66     (make <animated-mesh-scene-node>
67       #:irr-pointer
68       ((get-irrlicht-proc "addAnimatedMeshSceneNode" scene-manager parent)
69        scene-manager
70        mesh
71        parent
72        id
73        position
74        rotation
75        scale
76        also-add-if-mesh-pointer-zero))))
77
78 (define-method (add-camera-scene-node! (scene-manager <scene-manager>) . rest)
79   (let-keywords rest #f
80         ((parent (make <scene-node>))
81          (position '(0 0 0))
82          (lookat '(0 0 100))
83          (id -1)
84          (make-active #t))
85     (make <camera-scene-node>
86       #:irr-pointer
87       ((get-irrlicht-proc "addCameraSceneNode" scene-manager parent)
88        scene-manager
89        parent
90        position
91        lookat
92        id
93        make-active))))
94
95 (define-method (add-camera-scene-node-fps! (scene-manager <scene-manager>) . rest)
96   (let-keywords rest #f
97         ((parent (make <scene-node>))
98          (rotate-speed 100)
99          (move-speed 0.5)
100          (id -1)
101          (key-map-array (make <key-map>))
102          (key-map-size 0)
103          (no-vertical-movement #f)
104          (jump-speed 0)
105          (invert-mouse #f)
106          (make-active #t))
107     (let ((addCameraSceneNodeFPS (get-irrlicht-proc "addCameraSceneNodeFPS"
108                                                     scene-manager parent)))
109       (make <camera-scene-node>
110         #:irr-pointer
111         (addCameraSceneNodeFPS scene-manager #:parent parent #:rotate-speed rotate-speed
112                                #:move-speed move-speed #:id id #:key-map-array key-map-array
113                                #:key-map-size key-map-size
114                                #:no-vertical-movement no-vertical-movement
115                                #:jump-speed jump-speed #:invert-mouse invert-mouse
116                                #:make-active make-active)))))
117
118 (define-method (add-custom-scene-node! (scene-manager <scene-manager>) proc-render
119                                        proc-get-bounding-box  proc-get-material-count
120                                        proc-get-material . rest)
121   (let-keywords rest #f
122         ((parent (make <scene-node>))
123          (id -1)
124          (position '(0 0 0))
125          (rotation '(0 0 0))
126          (scale '(1 1 1)))
127     (let ((addCustomSceneNode (get-irrlicht-proc "addCustomSceneNode" scene-manager parent)))
128       (make <scene-node>
129         #:irr-pointer
130         (addCustomSceneNode scene-manager proc-render proc-get-bounding-box proc-get-material-count
131                             proc-get-material parent id position rotation scale)))))
132
133 (define-method (add-octree-scene-node! (scene-manager <scene-manager>)
134                                        (mesh <animated-mesh>)
135                                        . rest)
136   (let-keywords rest #f
137         ((parent (make <scene-node>))
138          (id -1)
139          (minimal-polys-per-node 512)
140          (also-add-if-mesh-pointer-zero #f))
141     (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh)))
142       (make <mesh-scene-node>
143         #:irr-pointer
144         (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
145                             also-add-if-mesh-pointer-zero)))))
146
147 (define-method (add-octree-scene-node! (scene-manager <scene-manager>)
148                                        (mesh <mesh>)
149                                        . rest)
150   (let-keywords rest #f
151         ((parent (make <scene-node>))
152          (id -1)
153          (minimal-polys-per-node 256)
154          (also-add-if-mesh-pointer-zero #f))
155     (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh)))
156       (make <mesh-scene-node>
157         #:irr-pointer
158         (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
159                             also-add-if-mesh-pointer-zero)))))
160
161 (define-method (create-rotation-animator (scene-manager <scene-manager>) rotation-speed)
162   (let ((createRotationAnimator (get-irrlicht-proc "createRotationAnimator" scene-manager)))
163     (make <scene-node-animator>
164       #:irr-pointer
165       (createRotationAnimator scene-manager rotation-speed))))
166
167 (define-method (draw-all (scene-manager <scene-manager>))
168   ((get-irrlicht-proc "drawAll" scene-manager)
169    scene-manager))
170
171 (define-method (get-mesh (scene-manager <scene-manager>) filename)
172   (make <animated-mesh>
173     #:irr-pointer
174     ((get-irrlicht-proc "getMesh" scene-manager)
175      scene-manager
176      filename)))
177
178 (define-method (get-root-scene-node (scene-manager <scene-manager>))
179   (let ((getRootSceneNode (get-irrlicht-proc "getRootSceneNode" scene-manager)))
180     (make <scene-node> #:irr-pointer (getRootSceneNode scene-manager))))
181
182 (export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node!
183         add-camera-scene-node-fps! add-custom-scene-node! add-octree-scene-node!
184         create-rotation-animator draw-all get-root-scene-node get-mesh)
185
186
187 ;; ISceneNode
188 (define-class <scene-node> (<attribute-exchanging-object>)
189   (irr-class #:init-value "ISceneNode"))
190
191 (define-method (add-animator! (node <scene-node>) (animator <scene-node-animator>))
192   (let ((addAnimator (get-irrlicht-proc "addAnimator" node)))
193     (addAnimator node animator)))
194
195 (define-method (get-absolute-transformation (node <scene-node>))
196   (let ((getAbsoluteTransformation (get-irrlicht-proc "getAbsoluteTransformation" node)))
197     (getAbsoluteTransformation node)))
198
199 (define-method (set-material-flag! (node <scene-node>) flag new-value)
200   ((get-irrlicht-proc "setMaterialFlag" node)
201    node
202    flag
203    new-value))
204
205 (define-method (set-material-texture! (node <scene-node>) texture-layer (texture <texture>))
206   ((get-irrlicht-proc "setMaterialTexture" node)
207    node
208    texture-layer
209    texture))
210
211 (define-method (set-position! (node <scene-node>) new-pos)
212   (let ((setPosition (get-irrlicht-proc "setPosition" node)))
213     (setPosition node new-pos)))
214
215 (export <scene-node> add-animator! get-absolute-transformation set-material-flag!
216         set-material-texture! set-position!)
217
218
219 ;; IAnimatedMeshSceneNode
220 (define-class <animated-mesh-scene-node> (<scene-node>)
221   (irr-class #:init-value "IAnimatedMeshSceneNode"))
222
223 (define-method (set-md2-animation! (node <animated-mesh-scene-node>) anim)
224   ((get-irrlicht-proc "setMD2Animation" node)
225    node
226    anim))
227
228 (export <animated-mesh-scene-node> set-md2-animation!)
229
230
231 ;; ICameraSceneNode
232 (define-class <camera-scene-node> (<scene-node>)
233   (irr-class #:init-value "ICameraSceneNode"))
234
235 (export <camera-scene-node>)
236
237
238 ;; IMeshSceneNode
239 (define-class <mesh-scene-node> (<scene-node>)
240   (irr-class #:init-value "IMeshSceneNode"))
241
242 (export <mesh-scene-node>)