1 ;;; guile-irrlicht --- FFI bindings for Irrlicht Engine
2 ;;; Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
4 ;;; This file is part of guile-irrlicht.
6 ;;; Guile-irrlicht is free software; you can redistribute it and/or modify
7 ;;; it under the terms of the GNU Lesser General Public License as
8 ;;; published by the Free Software Foundation; either version 3 of the
9 ;;; License, or (at your option) any later version.
11 ;;; Guile-irrlicht is distributed in the hope that it will be useful, but
12 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
13 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 ;;; General Public License for more details.
16 ;;; You should have received a copy of the GNU Lesser General Public
17 ;;; License along with guile-irrlicht. If not, see
18 ;;; <http://www.gnu.org/licenses/>.
21 (define-module (irrlicht bindings video)
22 #:use-module (system foreign)
23 #:use-module ((irrlicht bindings core) #:prefix ffi-core:)
24 #:use-module (irrlicht util foreign))
27 (define-public EDT_NULL 0)
28 (define-public EDT_SOFTWARE 1)
29 (define-public EDT_BURNINGSVIDEO 2)
30 (define-public EDT_DIRECT3D8 3)
31 (define-public EDT_DIRECT3D9 4)
32 (define-public EDT_OPENGL 5)
33 (define-public EDT_COUNT 6)
35 ;; irr_video_E_MATERIAL_FLAG enum
36 (define-public EMF_WIREFRAME #x1)
37 (define-public EMF_POINTCLOUD #x2)
38 (define-public EMF_GOURAUD_SHADING #x4)
39 (define-public EMF_LIGHTING #x8)
40 (define-public EMF_ZBUFFER #x10)
41 (define-public EMF_ZWRITE_ENABLE #x20)
42 (define-public EMF_BACK_FACE_CULLING #x40)
43 (define-public EMF_FRONT_FACE_CULLING #x80)
44 (define-public EMF_BILINEAR_FILTER #x100)
45 (define-public EMF_TRILINEAR_FILTER #x200)
46 (define-public EMF_ANISOTROPIC_FILTER #x400)
47 (define-public EMF_FOG_ENABLE #x800)
48 (define-public EMF_NORMALIZE_NORMALS #x1000)
49 (define-public EMF_TEXTURE_WRAP #x2000)
50 (define-public EMF_ANTI_ALIASING #x4000)
51 (define-public EMF_COLOR_MASK #x8000)
52 (define-public EMF_COLOR_MATERIAL #x10000)
53 (define-public EMF_USE_MIP_MAPS #x20000)
54 (define-public EMF_BLEND_OPERATION #x40000)
55 (define-public EMF_POLYGON_OFFSET #x80000)
60 (list uint8 uint8 uint8 uint8))
62 (define-public (scolor->pointer data)
63 (make-c-struct scolor (reverse data)))
66 (define-foreign begin-scene
67 int "irr_video_beginScene" (list '* int int '* '* '*))
69 (define-foreign end-scene
70 int "irr_video_endScene" (list '*))
72 (define-foreign get-fps
73 int "irr_video_getFPS" (list '*))
75 (define-foreign get-texture
76 '* "irr_video_getTexture" (list '* '*))
78 (define-foreign get-video-driver-name
79 '* "irr_video_getName" (list '*))
82 (define-wrapped-pointer-type s3dvertex-type
84 pointer->s3dvertex s3dvertex->pointer
86 (format port "#<s3dvertex ~x>"
87 (pointer-address (s3dvertex->pointer vertex)))))
89 (export s3dvertex->pointer)
91 (define-public s3dvertex
92 (list ffi-core:vector3df
97 (define-public (make-s3dvertex position normal color t-coords)
99 (make-c-struct s3dvertex (list position normal color t-coords))))
101 (define-public (vertex-position vertex)
102 (let ((data (parse-c-struct (s3dvertex->pointer vertex) s3dvertex)))
105 ;; smateriallayer struct
106 (define-public smateriallayer
107 (list '* uint8 uint8 uint8 uint8 uint8 int8 '* '*))
110 (define-wrapped-pointer-type smaterial-type
112 pointer->smaterial smaterial->pointer
113 (lambda (material port)
114 (format port "#<smaterial ~x>"
115 (pointer-address (smaterial->pointer material)))))
117 (export smaterial->pointer)
119 (define-public smaterial
120 (list smateriallayer smateriallayer smateriallayer smateriallayer ; textureLayer[4]
121 uint32 ; materialType
122 scolor ; ambientColor
123 scolor ; diffuseColor
124 scolor ; emissiveColor
125 scolor ; specularColor
127 float ; materialTypeParam
128 float ; materialTypeParam2
133 (uint8 4) ; colorMask:4
134 (uint8 3) ; colorMaterial:3
135 (uint32 4) ; blendOperation:4
136 (uint8 3) ; polygonOffsetFactor:3
137 (uint32 1) ; polygonOffsetDirection:1
138 (uint8 1) ; wireframe:1
139 (uint8 1) ; pointCloud:1
140 (uint8 1) ; gouraudShading:1
141 (uint8 1) ; lighting:1
142 (uint8 1) ; zWriteEnable:1
143 (uint8 1) ; backfaceCulling:1
144 (uint8 1) ; frontfaceCulling:1
145 (uint8 1) ; fogEnable:1
146 (uint8 1) ; normalizeNormals:1
147 (uint8 1) ; useMipMaps:1
150 ;; (define-public (make-material #:key