]> git.jsancho.org Git - gacela.git/blobdiff - src/gacela.scm
Meshes located at video module and new game loop procedure returning game elements
[gacela.git] / src / gacela.scm
index 1a5a0d96fff0662c449c52e356200005b61b3df9..e2be9a8c5091dd992a49420642b15ced35387927 100644 (file)
@@ -55,8 +55,9 @@
 
 ;;; Main Loop
 
-(define loop-flag #f)
+(define game-loop-flag #f)
 (define game-loop-thread #f)
+(define game-loop-procedure #f)
 
 (define-macro (run-in-game-loop proc)
   (let ((pgl (string->symbol (string-concatenate (list (symbol->string proc) "-in-game-loop"))))
 (run-in-game-loop resize-screen)
 
 (define-macro (game . code)
-  (if (null? code)
-      #f
-      `(call-with-new-thread (lambda () ,@code))))
+  `(set! game-loop-procedure
+    ,(if (null? code)
+        `#f
+        `(lambda (game-elements) ,@code))))
 
 (define (init-gacela)
-  (hide-all-mobs)
+;  (hide-all-mobs)
   (cond ((not game-loop-thread)
         (set! game-loop-thread (call-with-new-thread (lambda () (cond ((not (game-running?)) (game-loop))))))))
-  (while (not loop-flag))
+  (while (not game-loop-flag))
   #t)
 
 (define (quit-gacela)
-  (hide-all-mobs)
+;  (hide-all-mobs)
   (set! game-loop-thread #f)
-  (set! loop-flag #f)
+  (set! game-loop-flag #f)
   (quit-video))
 
 (define (game-loop)
-  (refresh-active-mobs)
+;  (refresh-active-mobs)
   (init-video *width-screen* *height-screen* *bpp-screen* #:title *title* #:mode *mode* #:fps *frames-per-second*)
-  (set! loop-flag #t)
-  (let loop ()
-    (cond (loop-flag
+  (set! game-loop-flag #t)
+  (let loop ((game-elements '()))
+    (cond (game-loop-flag
           (init-frame-time)
 ;          (check-connections)
           (process-events)
                 (else
                  (clear-screen)
                  (to-origin)
-                 (refresh-active-mobs)
-                 (run-mobs)
-                 (run-extensions)
+;                (refresh-active-mobs)
+;                (run-mobs)
+;                (run-extensions)
+                 (if game-loop-procedure
+                     (set! game-elements (game-loop-procedure game-elements)))
+                 (process-game-elements game-elements)
                  (flip-screen)
                  (delay-frame)
                  (loop)))))))
 
-(define (gacela-script args)
-  (while loop-flag (sleep 1)))
-
 (define (game-running?)
-  loop-flag)
+  game-loop-flag)
 
+(define (process-game-elements elements)
+  (cond ((not (list? elements))
+        (process-game-elements (list elements)))
+       (else
+        (draw-meshes (filter (lambda (e) (mesh? e)) elements))
+)))
 
 ;;; Extensions to main loop