X-Git-Url: https://git.jsancho.org/?p=gacela.git;a=blobdiff_plain;f=src%2Fgacela.scm;h=e2be9a8c5091dd992a49420642b15ced35387927;hp=1a5a0d96fff0662c449c52e356200005b61b3df9;hb=bdc03bcc2da4d01745fb542d7a7d642b888b691e;hpb=f02971f747ab2e643e2bc6bd962a068329b0f402 diff --git a/src/gacela.scm b/src/gacela.scm index 1a5a0d9..e2be9a8 100644 --- a/src/gacela.scm +++ b/src/gacela.scm @@ -55,8 +55,9 @@ ;;; Main Loop -(define loop-flag #f) +(define game-loop-flag #f) (define game-loop-thread #f) +(define game-loop-procedure #f) (define-macro (run-in-game-loop proc) (let ((pgl (string->symbol (string-concatenate (list (symbol->string proc) "-in-game-loop")))) @@ -86,29 +87,30 @@ (run-in-game-loop resize-screen) (define-macro (game . code) - (if (null? code) - #f - `(call-with-new-thread (lambda () ,@code)))) + `(set! game-loop-procedure + ,(if (null? code) + `#f + `(lambda (game-elements) ,@code)))) (define (init-gacela) - (hide-all-mobs) +; (hide-all-mobs) (cond ((not game-loop-thread) (set! game-loop-thread (call-with-new-thread (lambda () (cond ((not (game-running?)) (game-loop)))))))) - (while (not loop-flag)) + (while (not game-loop-flag)) #t) (define (quit-gacela) - (hide-all-mobs) +; (hide-all-mobs) (set! game-loop-thread #f) - (set! loop-flag #f) + (set! game-loop-flag #f) (quit-video)) (define (game-loop) - (refresh-active-mobs) +; (refresh-active-mobs) (init-video *width-screen* *height-screen* *bpp-screen* #:title *title* #:mode *mode* #:fps *frames-per-second*) - (set! loop-flag #t) - (let loop () - (cond (loop-flag + (set! game-loop-flag #t) + (let loop ((game-elements '())) + (cond (game-loop-flag (init-frame-time) ; (check-connections) (process-events) @@ -117,19 +119,25 @@ (else (clear-screen) (to-origin) - (refresh-active-mobs) - (run-mobs) - (run-extensions) +; (refresh-active-mobs) +; (run-mobs) +; (run-extensions) + (if game-loop-procedure + (set! game-elements (game-loop-procedure game-elements))) + (process-game-elements game-elements) (flip-screen) (delay-frame) (loop))))))) -(define (gacela-script args) - (while loop-flag (sleep 1))) - (define (game-running?) - loop-flag) + game-loop-flag) +(define (process-game-elements elements) + (cond ((not (list? elements)) + (process-game-elements (list elements))) + (else + (draw-meshes (filter (lambda (e) (mesh? e)) elements)) +))) ;;; Extensions to main loop